Nikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:
We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.
There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.
And after CW is unrolled, no doubt some
other feature will appear that will somehow demand the time of every relevant person in PGI and detract from all the things that actually affect its day-to-day quality. UI, documentation, immersion features, collision/knockdowns, anything involving gameplay depth like new game modes or command/minimap options.
The backlog has managed to stay the backlog for two years. WHEN will we see an open stretch where it can get some real love?
Edited by Rebas Kradd, 20 August 2014 - 09:41 PM.