- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?


Public Test - Mass Production - Connectivity Feedback
#1
Posted 21 August 2014 - 10:03 AM
#2
Posted 21 August 2014 - 12:34 PM
Edited by Paikanx, 21 August 2014 - 12:58 PM.
#3
Posted 21 August 2014 - 12:48 PM
Ping 30 to Production.
1st game - de-sync - no recovery.
H
#4
Posted 21 August 2014 - 01:22 PM
same as production
yes
yes
adsl some greek isp you prob dont know speed 24mbits down/1mbit up
i m sorry dont put this into production... lag, warping, moonwalking you name it..production is better right now as it is
#5
Posted 21 August 2014 - 01:41 PM
Ping (at the moment) in Live: ~168
Ping in Test Center: ~ 178
No desyncs.
No save lag.
ISP: Cyta
VDSL
33 Mbit down / 3 Mbit up.
In general, not a big difference.
#6
Posted 21 August 2014 - 01:43 PM
#7
Posted 21 August 2014 - 01:46 PM
Around 120-130. The usual.
Experiencing a bit of rubber banding and warping, just as we are getting on production servers at the moment. Nothing better, nothing worse.
Edited by sabujo, 21 August 2014 - 01:46 PM.
#8
Posted 21 August 2014 - 01:48 PM
- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Edited by Wieland, 21 August 2014 - 02:39 PM.
#9
Posted 21 August 2014 - 01:52 PM
Stormwolfe13, on 21 August 2014 - 01:43 PM, said:
The servers are not connected in any way. The Testserver has a copy of your mechs from yesterday.
You got enough money on the PTS, just buy whatever you want.

I just got a few games and will try tomorrow again. Thanks to having 24h time

- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Connection type: Cable
Speed: 100/6 Mbit up/down
Provider: Kabel Deutschland
Edited by Reno Blade, 21 August 2014 - 02:12 PM.
#10
Posted 21 August 2014 - 01:56 PM
- Playing from Sweden, ping seemed to average 122
- Ping on live servers is around 128
- No de-syncs yet
Having multiple instances of the game freezing (Sound still runs) and needing to ctrl/alt/delete to get the game active again. I believe there were problems with this some time back, seems it's resurfacing.
I have a 100mb connection with the Swedish ISP ComHem.
Edited by chiXu, 22 August 2014 - 12:00 AM.
#11
Posted 21 August 2014 - 02:03 PM
Frontend seems marginally more responsive, but still hangs quite a lot sometimes, such as switching to the purchasable mechs tab.
Sky broadband 10down/1up
Edited by Heydiddly, 22 August 2014 - 04:20 AM.
#12
Posted 21 August 2014 - 02:04 PM
- What is your average ping in the Public Test?
- How does your ping compare to the Live environment?
- Did you experience any de-syncs in-game?
- Did you experience any stalls while saving in the front end?
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Adv. Speed: 32 MBit
#13
Posted 21 August 2014 - 02:12 PM
Nikolai Lubkiewicz, on 21 August 2014 - 10:03 AM, said:
- What is your average ping in the Public Test?
60-100ms
Quote
- How does your ping compare to the Live environment?
Same.
Quote
- Did you experience any de-syncs in-game?
Yes.
Quote
- Did you experience any stalls while saving in the front end?
I don't think so.
Quote
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Verizon DSL, 12Mbps up, 1 Mbps down
I don't think the server was the problem... it's the netcode that needs work and I spoke to Karl Berg about that in game.
#15
Posted 21 August 2014 - 02:32 PM
Ping is 150 this is no change from in the production game.
Experienced desyncs twice.
ISP is UPC, Broadband speed is 75-80 meg down 12 meg up.
#16
Posted 21 August 2014 - 02:36 PM
- What is your average ping in the Public Test?
It's about 102 to 106ms on the test system. - How does your ping compare to the Live environment?
On the live environment it si about 120 to 130ms with spikes up to 180ms. - Did you experience any de-syncs in-game?
In about 10% of the games there were short desycs for about 2 or 3 seconds. - Did you experience any stalls while saving in the front end?
No. - If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
Deutsche Telekom, DSL, 16Mbit up / 2Mbit down
#17
Posted 21 August 2014 - 02:59 PM
- What is your average ping in the Public Test? - 35-40
- How does your ping compare to the Live environment? same
- Did you experience any de-syncs in-game? none ( only two games though )
- Did you experience any stalls while saving in the front end? No
- If experiencing negative connectivity; What is your ISP, connection type and advertised speed? N/A
#18
Posted 21 August 2014 - 03:09 PM
- What is your average ping in the Public Test?
138-140 - How does your ping compare to the Live environment?
114-120 - Did you experience any de-syncs in-game?
1 in 6 drops. Was able to reconnect - Did you experience any stalls while saving in the front end?
On production mech save takes an age (100+ mechs). Test is similar, possibly longer.
In both cases it typically takes 20-30s to save a mech. On test it felt like 1min in a couple of cases. - If experiencing negative connectivity; What is your ISP, connection type and advertised speed?
ISP: Virgin (UK) | Connection: Cable (fibre) | 20MB/1.5MB
#19
Posted 21 August 2014 - 03:10 PM
Ping - Seem to be around 140ms. I usually have 130-160ms on the current production server, IIRC, so it may be slightly lower.
De-Syncs - Well, the only issue so far I have experienced was consistent with a temporary connection loss, but I can't rule out it being on my end. Only once so far so... otherwise been stable.
I haven't tried to modify mechs yet.
What I have noticed, and since I can't find a topic for it, is that this public test build is consistently tripping a rare issue that I rarely experience in production. Renderer basically locking up after match starts (usually near the beginning). It's going so far as crashing now. Roughly half the games I did had this happen to me. :/
Thankfully, rejoin works.
I may need to update drivers and cross fingers if this keeps happening.
#20
Posted 21 August 2014 - 03:32 PM
Saving still takes the same amount of time, as well as connecting.
Ping is still the same around 64ms.
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