Saxie, on 22 August 2014 - 05:03 PM, said:
No its an underlying issue with how the game is setup. There's a reason I refuse to play in pugs, no ability to communicate. I'm not talking about kills Sandpit, I'm talking about coordination.
EDIT:
https://mwomercs.com...type=challenges that should lead you to the info you need Sandpit.
thanks saxie
Apostal Sinclair, on 22 August 2014 - 05:06 PM, said:
Isn't that what the group queue is... you know where I can get 1-11 friends onto comms and actually co-ordinate... there are no tools to communicate or organise yourself or your team in the solo queue. There is no VOIP, there is no Comm Rose, there is a very basic and time consuming ingame chat ignored by the majority... IF this was a team based game there would be methods to play it as a team based game without 3rd party programs or grouping outside of the game...
Pug queue is all about the individual sadly because that's the only person you know and will perform...
that's what happens when people decide to go all rambo in a team based game though. I've been on plenty of PUGs where we coordinated and used teamwork quite well and effectively. I've also been on teams where it seemed like we were lucky if 90% of our team could pick their noses without injuring themselves, much less win a match lol
those are issues with MM, Elo, etc. though, not the event.
WarHippy, on 22 August 2014 - 05:07 PM, said:
You check it under your stats.
I know that I can do both, but I like to complete things and with such a short window that seems unlikely if I also play groups. I just don't care for a system that penalizes you for playing with friends, nor do I care for a system that creates unneeded rage from arm chair generals that don't get their way or can't comprehend their strat sucked.
I agree 100% but this IS a step in the right direction in my opinion. We FINALLY got an event that wasn't focused on individual play and kills.