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Path To Victory Challenge


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#501 EekaBlitzer

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Posted 25 August 2014 - 03:59 AM

Thanks for the event.
A few lag issues on Saturday, but Sunday & Monday have been pretty good.
50 wins reached ... phew <_<
Now for a beer.

#502 Wikikomoto

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Posted 25 August 2014 - 04:11 AM

no extention on this huh? still need 20 victories... guess no sleep for me

#503 Toffa

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Posted 25 August 2014 - 04:19 AM

View PostDozle Zabi, on 25 August 2014 - 04:11 AM, said:

no extention on this huh? still need 20 victories... guess no sleep for me


Still have nearly 30 hours remaining...

Toffs
( '-')7

#504 Cold Cash

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Posted 25 August 2014 - 04:54 AM

Great challenge and it was challenging, 10 wins was crazy annoying 20 was frustrating and 50 was a breeze go figure?
Last 2 days play was basically 90% wins makes up for the 4-5 hours to get the 1st 10 lmao.

Have to say the difficulty of the challenge was very refreshing.

Mastered 4 mechs playing this challenge and bought(c-bills) 3 stalkers and 3 cicada's as my reward to myself.

Thanks pgi.

P.s. tag, 4cerml 2 lrm 15, 1300 ammo is amazing on the stormcrow/timberwolf. Ran that all weekend and the kills, cash, wins just rained in like lrm's bwahahahahahhaahahhahahahahahahahahahhahahahahhahahahahahahahahahahahahahahahahhahahahahahahahahaha.

#505 MonkeyCheese

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Posted 25 August 2014 - 05:07 AM

Finally bothered to get my 20, did it mostly in light mechs, hopefully less derp/suicides when this is over.

#506 Tenacious B

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Posted 25 August 2014 - 05:14 AM

I loved this challenge. I don't know what the big gripe is about the solo queue, because(aside from suicide drops) this is the only way that your own skill comes to the forefront. Sure there are the games that are severely unbalanced, but sometimes it can be contributed to one stupid tactical decision that snowballs into a stomping. The skill levels of each team were much more evenly matched than PGI is getting credit for. By yesterday, when everyone was into their premium time going for the last 20-30 wins, the solo queue ELO had already been tidied up by the sheer volume of players and the number of games they were dropping. It was refreshing to have solo drops that were close scores, and that actually meant something for a change. Throwing a bunch of pugs together and forcing us into making sound decisions was a fun thing to be a part of.. The level of play was up across the board because the rewards were so lucrative.

Edited by Tenacious B, 25 August 2014 - 05:15 AM.


#507 Dawnstealer

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Posted 25 August 2014 - 05:26 AM

Whuf, what a grind. Got my 50th yesterday afternoon.

My original plan was to do it as a three-fer and do the following: work on the heavy assist achievement (the 2500 one), grind my remaining heavies past Master, and get the 50 wins.

I set the game to "any" and started dropping in my Cataphracts. Something like twelve games in, and five wins, I did the rough calculation on the social engagements I had this weekend and decided I had to figure out something where I had a little more control over the wins and losses.

You see, as a heavy or assault, even if you're the best player on the team and you get 8 kills (not me, just an example), you can still lose with an inexperienced team. Or even an experienced team filled with glory hounds who go get themselves killed in the first minute and then scream at their team for being "noobs" for the next 12 minutes. It's agonizing.

After a few of these games, a few coming down to 2v1 in the final minute, it clearly wasn't going fast enough. So that settled it.

I loaded up my Death Knell, popped in a cap accelerator, limited the game to Conquest, and proceeded to rip off something like 20 wins in a row. I'd cap two or three spots, hop in the fighting, kill a couple enemy, and then cap again if it was looking like a wipe or if we were losing the 3-2 capping edge. In about three matches, it came down to my cap points, and the fact that I could move at 171kph, to win the game, the team having been wiped out in an 11v2 annihilation.

Somewhere around 40 wins, the dynamic changed. I don't know if my elo popped up or what, but the play suddenly got a lot tougher. I also noticed I was up against teams that were sync-dropping (either that or they were VERY lucky in their camo patterns and colors...and were telepathic). Around 45, I flatlined and could not get another win (or it was taking me five matches to get one).

Switched up to other Lights, got to 48 or so, then dropped in whatever-mode with my phracts again, getting it in 3.

Fun challenge, but wow - think I might be played out for a couple days.

TDK is a beast.

Edited by Dawnstealer, 25 August 2014 - 05:27 AM.


#508 TWIAFU

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Posted 25 August 2014 - 05:42 AM

View PostManDaisy, on 22 August 2014 - 11:08 AM, said:

Welcome to the path of ELO hell. The bigger the winning streak, the dumber your teammates. It is an ... uphill battle.


Tell me about it!

This challenge brought out the worse players! Either that or the PUG are really that bad.

Consistently been seeing 6-8 players with a Match Score UNDER 15 and half of those with a score under 5!

I really feel sorry for the PUGs that have to drop with that quality of pilot.

#509 Redshift2k5

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Posted 25 August 2014 - 05:43 AM

View PostDawnstealer, on 25 August 2014 - 05:26 AM, said:

Whuf, what a grind. Got my 50th yesterday afternoon.

My original plan was to do it as a three-fer and do the following: work on the heavy assist achievement (the 2500 one), grind my remaining heavies past Master, and get the 50 wins.

I set the game to "any" and started dropping in my Cataphracts. Something like twelve games in, and five wins, I did the rough calculation on the social engagements I had this weekend and decided I had to figure out something where I had a little more control over the wins and losses.

You see, as a heavy or assault, even if you're the best player on the team and you get 8 kills (not me, just an example), you can still lose with an inexperienced team. Or even an experienced team filled with glory hounds who go get themselves killed in the first minute and then scream at their team for being "noobs" for the next 12 minutes. It's agonizing.

After a few of these games, a few coming down to 2v1 in the final minute, it clearly wasn't going fast enough. So that settled it.

I loaded up my Death Knell, popped in a cap accelerator, limited the game to Conquest, and proceeded to rip off something like 20 wins in a row. I'd cap two or three spots, hop in the fighting, kill a couple enemy, and then cap again if it was looking like a wipe or if we were losing the 3-2 capping edge. In about three matches, it came down to my cap points, and the fact that I could move at 171kph, to win the game, the team having been wiped out in an 11v2 annihilation.

Somewhere around 40 wins, the dynamic changed. I don't know if my elo popped up or what, but the play suddenly got a lot tougher. I also noticed I was up against teams that were sync-dropping (either that or they were VERY lucky in their camo patterns and colors...and were telepathic). Around 45, I flatlined and could not get another win (or it was taking me five matches to get one).

Switched up to other Lights, got to 48 or so, then dropped in whatever-mode with my phracts again, getting it in 3.

Fun challenge, but wow - think I might be played out for a couple days.

TDK is a beast.


Sounds like you had fun! Elo changes can have a dramatic effect on your match outcome(I'm sure you gained some with all those conquest wins!), but so too can time-of-day. Sometimes playing the same mech at different times of the same day will give you a very different experience.

I personally had fun doing a solo queue weekend, although I knew 20 wins would be my max.

Edited by Redshift2k5, 25 August 2014 - 05:44 AM.


#510 Pyrrho

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Posted 25 August 2014 - 06:13 AM

Just a quick thought for the "groups should be allowed to count" crew. Let's say that group wins were counted in the challenge: would your group stop playing after everyone reaches 50 wins? If not, then any group that doesn't need wins for the challenge would become an active roadblock for other groups attempting to do the same. This is exacerbated by the notion that the "better/more skilled" groups would achieve 50 wins rather quickly, and then most likely continue to win against other less organized teams.

For a win-based event, a solo only criteria is fine.

Edited by Pyrrho, 25 August 2014 - 06:41 AM.


#511 StrakAttack

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Posted 25 August 2014 - 06:20 AM

It should, it takes a minute or two for the reward to be reflected, so if you log off it should give you the reward on your next login.

View PostEvil Intent, on 25 August 2014 - 02:46 AM, said:

Hey, I am after some advise.

I have 19 wins an I am 1 win away from claiming 7 days premium time.

Let's say I win my 20th match, after the end of he match I log off MWO. The next time I log on my premium time will begin? right?

Even if that next MWO log on is 2 weeks after I win the 20th match?

thanks


#512 Hydrocarbon

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Posted 25 August 2014 - 06:33 AM

Make the goals teamwork-based!

That would make these events more fun for everyone while teaching the n00bs about teamwork. Here are some thoughts:

Win = 1 point
Kill = 1 point
Assist = 2 points
Savior kill = 3 points
Defense kill = 4 points
Spot = 5 points
Tag/Narc = 6 points
ECM counter = 7 points

etc...

#513 Catra Lanis

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Posted 25 August 2014 - 06:34 AM

I liked the challenge but felt that 50 was a bit excessive as the last tier, maybe 40 would have been more reasonable. I often got caught up in dry spells that lasted 4-6 matches. I did it in an Centurion and a Catapult. It started good we had a lead in kills, I was trying my best to support my team left, right and center with LRMs but suddenly we dropped the ball and went from a 6-3 lead to a loss. Very frustrating and I can't figure out what we did wrong. Happened a lot.

#514 Dawnstealer

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Posted 25 August 2014 - 07:24 AM

View PostRedshift2k5, on 25 August 2014 - 05:43 AM, said:


Sounds like you had fun! Elo changes can have a dramatic effect on your match outcome(I'm sure you gained some with all those conquest wins!), but so too can time-of-day. Sometimes playing the same mech at different times of the same day will give you a very different experience.

I personally had fun doing a solo queue weekend, although I knew 20 wins would be my max.

Totally, and it was an all-of-the-above thing. Time of day, elo-popping, and people sync-dropping as the challenge was winding down (or just sync-dropping because why not).

I usually PUG-drop, so I'm used to the chaotic quality of teammates. Really, for me the big adjustment is when I drop with groups and have to reel myself in to play within the group strategy.

#515 Gannycus

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Posted 25 August 2014 - 07:29 AM

View PostToffa, on 24 August 2014 - 03:05 PM, said:


FlipOver,

You're misinformed. There are NO solo players in the groups queue. Conversely, there are NO groups sneaking into the solo queue.

If you play solo, you play with 11 other solo players.

If you play in a group, you play with other groups.

As such, this challenge should have been open to groups. Unless, as I stated in a previous post, PGI have some specific reason (stats collection, solo queue/MM testing) for forcing us to play in the solo queue for the challenge.

Toffs
( '-')


So Premade and Pugs are divided, can you confirm that? For example if I join a group of 2, launching a public match I will face another group of 2 dudes, 4 player in total, is this correct? Thanks.

#516 DarthPeanut

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Posted 25 August 2014 - 07:33 AM

Played a few hours Friday night and Saturday night to do the 10 and 20... got my 50 done last night.

Queue was running so heavy this weekend. I did a few matches in a jager to get basics done Friday (been meaning to work on my jagers). Then switched over to run mediums for a while. Finished up in a phract.

Edited by DarthPeanut, 25 August 2014 - 07:35 AM.


#517 Desintegrator

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Posted 25 August 2014 - 07:33 AM

Nice challenge !

There will be so many players back to play because of this !

#518 Jody Von Jedi

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Posted 25 August 2014 - 07:43 AM

Well, I guess, as Meatloaf would say, 2 out of 3 ain't bad. I want that 6.5 mil, but I'm not losing sleep to get it.

I'm up to 23 wins, but I'm done. I just wish I could have banked that premium time.

#519 sabujo

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Posted 25 August 2014 - 07:45 AM

View PostPyrrho, on 25 August 2014 - 06:13 AM, said:

Just a quick thought for the "groups should be allowed to count" crew. Let's say that group wins were counted in the challenge: would your group stop playing after everyone reaches 50 wins?


That makes no sense. Groups are always trying to play together in order to raise their skills as a team. Even if one gets 50 kills, many would continue playing. As if a challenge was needed for team members wanted to play with their own "game family".

#520 Mott

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Posted 25 August 2014 - 07:49 AM

Got my 10 (out of 24, ugh) and that was enough for me.

I thought the level of Derp brought out by the kills-based challenges was bad... i've never seen such crap as i witnessed Sat & Sun evenings during prime time.

I may gun for 20 tonight as i continue to level some mechs, but won't stress if i don't make it. I'm half happy, half ashamed for those who gutted it out and got their full 50. It shows a level of dedication and lunacy i hope never to match. lol





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