Kjudoon, on 23 August 2014 - 08:33 PM, said:
Absolute mularky! Sync drop doesn't need a 'balance mechanic'. None whatsoever. You think that the sync dropped individuals are hiding good elo among bad creating mismatches?
You know what the real complaint about sync dropping is? Teamwork is OP and I want it banned.
If an accidental sync happens, would you demand them banned from the solo queue? What kind of silliness is this???
You claim it's an advantage? If I drop with 5 other guys and it's 3 on one side, 3 on the other, what's the advantage? We're all the same elo as you. We just are smart enough to use teamwork and we'd be playing in the group queue if PGI didn't always force the matches into the solo queue. So who's the real complaint about here? PGI creating the illusion of a problem which is really just an excuse for why teams lose. You want to say "you can't handle it in the group queue" as a criticism, but God forbid a group of friends get lucky and end up in your match together, you can't handle it. Who's being the bigger hypocrite here? Do we really need to measure urine output on who's unable to hack groups more?
I love the fact we go from Syncdrops are cheating to Sync droppers are bad players. Okay, then you should roflstomp them every time and encourage them in your matches for easy victory. A little logical consistency goes a long way.
The solo queue. I drop alone and end up against my skill peers. If I happen to be in TS with someone else in match on my team, deliberately or not, OR I know how to use the chat function suddenly I'm OP. Sorry, this doesn't hold any credibility.
I play in the group queue all the time, I enjoy it, it's fun to play with my friends.
You're trying to strawman up some justification here and there is none. It's really super simple crystal clear. There's no ambiguity at all.
There are two queues.
One is the solo queue. It's for people to play solo against other people. A pure pug queue where nobody has any additional teamwork to call upon; it's you and whoever you drop with against another team of pugs. About as close as MW:O allows for PvE.
The other is the group queue. You drop with a group against other groups. Everyone has the same potential for grouping up and teamwork. It lets people play in groups of any size they want save 11. It was created, specifically, to let people play in groups without playing at an advantage against those who are not in groups.
You however want to play in groups in the solo queue. You have two reasons for this -
1. The group queue is hard because some groups are very competitive and you're not always in the mood for that.
2. You enjoy winning and it's fun to play with friends and win.
Which, together, boil down to the following:
You can't win in the group queue because it's hard so you want to take the group advantage and apply it to the solo queue so you can win more. Not because you are better but because you are exploiting an advantage that the solo queue exists, exclusively exists, to prevent.
Your justification is... what, PGI didn't try hard enough to keep you from exploiting it so it must be okay? That logic applies exactly as easily to any aimbot or hax. If someone can work it out then clearly PGI supports it, right? Right up until they get banned it's totally legit?
That's not justification it's bad excuses.
You want to group? Go group queue. You want to play solo? Play solo queue.
Trying to syncdrop to get a group advantage in the solo queue is exploiting the matchmaker for an advantage and it's... it's just plain feeble. It's flat out saying you can't handle the challenge of playing by the same rules everyone else plays by, you need an advantage for it to be fun.
There is absolutely no legit reason to syncdrop in the soloqueue. It's attempting to exploit matchmaker mechanics for an advantage. It's doing so when there are MULTIPLE other options (group queue, private matches, premium private matches) for you to take. You're not wanting to just 'play with friends'. You're wanting to play
with an advantage with friends.
That is why it's feeble and mock-worthy.
I don't see it coming up very often and have probably barely run into it. I'd say the same about people using hack software for MW:O. That doesn't mean it's not exploiting or inherently weak, just uncommon. It's also not that big a deal - clearly PGI doesn't think so.
Doesn't mean it's not exploiting to get a potential advantage, or that it's not absolutely feeble.