Kjudoon, on 24 August 2014 - 09:28 PM, said:
What is the real intent of Sync Dropping?
Is the intent to drop together in the solo queue the same every time? No. Some people have sync dropped in an attempt to create an unfair advantage. Others do it just to have fun. Some have done it to just do something goofy and entertain themselves. There have even been groups who do it to troll people just to be jerks.
No dude, you are just trying to rationalize your actions.
You sync drop in order to drop together with your friends in the solo queue, to gain an advantage. That's it. That's the sole reason.
The other "reasons" you gave there are just obfuscations of that true reason. How can I say this with absolute certainty? Because they are all possible in the group queue, without going to the trouble of trying to sync drop.
Let's look at each one in turn, shall we?
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Others do it just to have fun.
There is nothing intrinsically more fun about playing in the solo queue... The only thing that may make it "more fun" is that your competition is at a disadvantage, and thus you will win more games. And some people enjoy winning, even if their wins are unfairly gained, because they are able to fool themselves into thinking that their skill and not that advantage is why they won. Regardless, in this case, "to have fun" just translates into "to gain an advantage", because that is the only thing which is different in this regard in the solo queue compared to the group queue.
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Some have done it to just do something goofy and entertain themselves.
Again, basically the exact same argument applies. There is nothing which prevents you from "being goofy" in the group queue. You are most certainly capable of running all kinds of goofy configurations in the group queue. There is absolutely nothing "serious" about the group queue.
So again, we are left with the case that you are choosing to sync drop in the solo queue, instead of the group queue, because the level of competition is lower, and it gives you an advantage. Thus, you can "be goofy" and perhaps still do better, as the advantage gained by sync dropping helps to counteract whatever "goofy" thing you are going.
That's the thing man, it all just boils down to the same thing.. which you yourself have clearly stated already.
You are sync dropping in the solo queue, because when you play in the group queue you lose. When you sync drop in the solo queue, you win more often.
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Then you have the infamous "Goons Love Paul" video out there where the goons torment and troll Paul Inoye for a match. This is an example of a sync drop with bad intentions. Oh I forgot to mention the "Jenner Football" video where a group of foul mouthed guys go out to deliberately troll games by using collision and is a big reason why this mechanic was removed from the game. Again, the intent was to wreck the experience for others.
These weren't actually sync drops, as those matches took place before the poorly conceived team limit was put in place. The goons were simply playing together.
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Now, let's compare this to how we in the Seraphim run a Sync Drop event we call The Seraphim Scramble. Until this admission, nobody reading this thread probably realized it was happening either.
We, the Seraphim hold an event twice a week (and all weekend long due to the tournament) that sync drops in the solo queue. We have between 25-40 participants at any one time. They often spread across 3-7 matches on both sides and we beat the carbon cleaner out of each other and actually are looking to get each other. Our colonel even puts a bounty on himself for our unit's activity points for incentive to play with their teammates and enjoy meeting one another and increase group activity. These are generally for members who are not in organized companies and do not practice multiple times a week in 12mans. Often many of our members from companies will drop in with them, but they get into the same convoluted mess the rest of us are in... and it is good natured fun.
You could just do this in the group queue... especially if you are looking to play against each other. Hell, if you wanted to play against each other, you could actually host private matches now and guarantee play against each other.
There's really nothing gained from sync dropping, other than getting put into matches where you have a clear advantage over disorganized pugs... and the fact that you are dropping with 25-40 people at the same time basically guarantees that you are going to end up with situations like that.
And clearly, you are well aware that such an advantage is going to arise, and you revel in it.
And yeah dude... once the unit tags are in the game, you're gonna get made fun of when people see it.
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Now... do you see why I would get upset when I am accused of 'cheating' by sync dropping? I am not a goon. I am not some jerk looking to harm people and get an advantage over others. I'm trying to find a way to enjoy this game with friends in a casual environment.
That's exactly what you're doing man, you just are trying to rationalize it away. But that's exactly what you're doing.
Because you could totally do exactly the same thing and play in the group queue, and not get put into situations where you have advantages over disorganized pugs.
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If matches become so scare because the player base grows, then this event probably go away because it wouldn't be fun anymore. Of course, this can be a bad thing because then only the broken group queue would be left eliminating the need to even be in teamspeak unless you were a competitive 12man because there is no casual play there unless you like getting kicked in the face repeatedly or if you're on the other side, just curbstomping your enemy for no challenge day in and out.
Again man, your perception of the group queue is ridiculous. It's not full of competitive 12 mans. The vast, VAST majority of groups playing in the group queue are small groups of casual players.
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So the next time you say Sync Dropping is 'cheating', unethical, immoral, only for bad players, ruining the spirit of the queue... consider the intent of why sync drop is going on. PGI has created the incentive by giving in to what a few of the players wanted and has caused much poorer gameplay in the process because it ignored people who didn't want to be forced to play that way.
You're sync dropping because you don't want to play against other groups. You want to play against disorganized players who you have an advantage over.
I know you don't like having your motivations laid bare like that, but it is what it is. If you don't like having the light shone on what you're doing, then maybe it's an indication that you shouldn't be doing it.