RussianWolf, on 25 August 2014 - 12:35 PM, said:
So you said it right there.. you don't NEED to sync drop, you WANT to pug stomp.
The 4 mans aren't even in the solo queue any longer.
Really? My win/loss ratio has stayed relatively the same in solo and group queue. You make an assumption with no knowledge or proof. I am both the victim of and perpetrator of stomps in both queues from time to time. Go do some sync drops and learn how it is not the 'easy' button. Even if you get on team with 3+ players, if the other 9 derp out on you.... you're going down hard. So please spare me the ignorant condescension and self righteous indignation.
Go play a few sync drops and see how you fair.
Oh, and I'd have stayed in the group queue a lot more if PGI didn't FORCE me into Derptown to play a contest to win items worth real money. Consider that. Mech Bays and Premium time cost real cash therefore I'm going for those rewards. I'm also going to do it in teamspeak, with my friends, chatting away and having a good time, whether they are on my side or against me.
As for 4mans, no they're stuck in stomp town because of the creation of the solo queue. Personally I think the solo queue was the right thing to do. What was the wrong thing to do was force all groups to play as if different sizes gave the same advantages. A 4/4/4 is not equal to a 12man. The elos are going to have radical variations in them that cause an unfair advantage because it's based on an averaged Elo score. The smaller the group, the harder it is to hide it. The bigger the group the more likely it will be to have it.
That said, PGI needs to bring BACK the 4man queue with the option for them to go into the Group queue, and solo players to opt into what we used to play. That way the little hot house orchids who are terrified of being up against a 2 man or 4 man can be safe in their solo queue. Those who prefer to play with friends but not be hard core EVERY SINGLE GAME, have a more casual, well balanced place to be in, and the companies can get their curbstomp on in the large group queue.
Again, PGI is to blame for creating this mess by eliminating a good thing, having too small of a player base thanks to broken promises, and listening to too many whiners.
Edited by Kjudoon, 25 August 2014 - 12:47 PM.