IraqiWalker, on 25 August 2014 - 12:54 AM, said:
I don't know what you're talking about. That actually sounds like a fun game. All the mediums, lights, and heavies duking it out sounds awesome.
This all boils down back to one point:
It's mech dependent. Using a Victor as an LRM boat is an absolute waste. Using a BLR-1S, Stalker (all but the 3F, that should be a front liner), or an Awesome 8R, or 8V (the others should have LRMs or SRMs as supplement weapons, and get big energy guns), is a good trade off of an assault for an LRM boat. Using any other assault (with the possible exception of one highlander variant) in an LRM boating capacity is a waste of that tonnage. Especially on an Atlas DDC. Should they have LRMs? Yeah, that's smart. Should that be their main weapon? Absolutely not. LRMs should be a secondary or even tertiary weapon on most assault mechs that serve in a juggernaut or a brawler role.
I'm guessing you don't pilot Mediums very often right? A Medium mech can do tremendous amount of damage for its tonnage as long as it has an Assault up front tanking damage and providing another target for the enemy. If said Assault is way back shooting missiles that may or may not do anything then the Medium pilot will have to be extra careful and he won't perform just as well. That is a fact.
A team that has Assaults that tank along with their Mediums will CRUSH a team with Assault LRM boats any time, any day, all year, every year.
Your second paragraph I agree with and is essentially the same thing that I posted. There are 'some' dedicated Assault variants that can fit the LRM boat role but still if we want to judge what they bring to the table, again a brawler Assault or even an Assault with a mixed loadout is still better. Damage numbers and kills doesn't matter at all if you lose because your teammates didn't have someone tanking. Guess who tanks best? Yep, the guy with the armor.
Escef, on 25 August 2014 - 01:09 AM, said:
Armor increases Damage to Kill. DtK goes up as tonnage and armor increases. However, TtK usually does not increase with DtK nearly as well as it does with speed. Anyone that has observed (or been) the light mech that zips through an enemy group and takes at best 5 to 10 damage from glancing hits should know this.
Armor is there for when speed and positioning fail. If you don't have any real speed (Dire Wolf) and your positioning is poor, no amount of armor will help you. As for using armor to tank, yes it can be done. Best example I can think of was watching a team mate in a PUG game square off against an Atlas with a BoomJager. BoomJager shut down, I was right next to him in a 400 XL BLR. I had plenty of armor and knew what was going to happen when he shut down, so I stepped right in front of him and sprayed lasers all over the Atlas's face. He took the bait and tracked me as I moved away. I bought that Jager time to power back up and finish the Atlas. I was disappointed to not get a kill out of the deal, but I did what I made the mech to do: grab attention.
Although I agree that Lights can in essence 'absorb' firepower from the enemy, this is NOT tanking. Because a higher ELO player in an assault will leave the pesky Light to his team's Mediums and he will continue to crush bigger mechs. A tank absorbs damage AND returns damage back. A Light just harasses which can be equally effective for reducing firepower going downrange but it does nowhere near the damage a brawler assault can do while tanking.
A Medium pilot cannot rely on a Spider to keep the enemy occupied for long, not it can rely on a Spider to hide behind while advancing.
What I'm trying to say here is that a whoping 25% of your team is relying on YOUR armor as an Assault to be able to bring their own game to the table. If you just sit back shooting missiles you effectively don't allow your Mediums to act as force multipliers. They just shoot stuff as everybody else but die more easily. A flanking unnoticed Medium can bring the pain. A Medium mech in head-on combat is just a worse brawler than a Heavy or an Assault.
Assaults standing back to shoot LRMs increase the indirect fire of the whole team but sacrifice a bit too much to do it. Therefore it is NOT worth it. The negatives are simply more than the positives. It is actually that simple.