Cybermech, on 25 August 2014 - 01:27 PM, said:
- Collisions (crashing did damage)
- this is still in game
It does 0.001 dmg. It's practically gone from the game. When two 80 ton mechs collide, both going 80+ kph, they barely get yellow armour on their legs. It's not worth talking about.
Cybermech, on 25 August 2014 - 01:27 PM, said:
- Destructible terrain (limited to 1 tree on a single map, I think)
- ?? it was always something to be added down the road, never seen this one tree.
Well, clearly they have coded it, but it took up too much resources. Someone mentioned destructible traffic signs too, and I remember those now. It's content they have, but they only left a few of them in the game, and then removed them completely.
Cybermech, on 25 August 2014 - 01:27 PM, said:
- Mech legs adjusting to terrain (adjusting the angle of feet and bending of the knees to stand directly on the surface)
- if its a list about things not working then this should not be here, you could go everywhere, was a bit out of whack, was expecting this to be added all along.
We may be talking about two different things. I'm not talking about the ability to climb hills. I'm talking about the graphics when mechs were standing on sloped hills.
Cybermech, on 25 August 2014 - 01:27 PM, said:
- A 4th Centurion variant (CN9-AH)
- once again if its about not working, it was working and still does just got changed to the wang which was very disgusting and added in a different marketing approach.
- Repair and rearm (You actually had to pay for spent ammo and damaged mechs. Expensive equipment was more expensive to repair, Artemis missiles were more expensive to reload.)
- didn't get removed because it didn't work, it got removed for taxing players and mainly effecting new players while experienced players would have far better mechs. the got removed part because of being able to go back into game with certain amount of armor and ammo is one that was a distraction, they wanted to make things more expensive and longer to grind, its more of a myth continued by the forums even though its quite clear far later down the road why it got removed.
Changed the OP to reflect that some stuff was removed because PGI didn't like it.
It's not clear at all why R&R was removed. It certainly wasn't because PGI wants new players to have an easy experience, otherwise they wouldn't match new players in stock mechs with single heat sinks against 2 year veterans with pimped out, mastered mechs with 6 different modules and consumables.
Cybermech, on 25 August 2014 - 01:27 PM, said:
also some will remember from alpha video that was going around JJ's used to go sidewards, presume it created far too much lag and got removed.
Sauce? Can't find this video.
Cybermech, on 25 August 2014 - 01:27 PM, said:
mech used to explode, like really explode and could take out people close by, didn't last long I will never forget the first time I seen it happen, I ran screaming out of laughter wondering what the hell was that. can't remember how long it lasted but it wasn't long, it was from crits.
You mean actual collateral damage? That's cool, didn't know about that. Will add it to the list.
Cybermech, on 25 August 2014 - 01:42 PM, said:
also the graphics, they used to be so much better in terms of mech deaths.
I remember back in early closed beta was in a hunch against an atlas, both of us needed one more hit to die, both powered down in front of each others face, basically could see the inside of his cockpit. as I was powering back up I knew that I was gone. then someone killed him from the back but I was so close to him it looked like his insides where splattered all over my cockpit. it was the best kill I have ever seen.
I've heard about this and seen screenshots, but I'm not sure how this actually happened. I don't want to just put "good graphics" on the list, without any technical explanation.