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Last Man Standing "wasting Time"


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#21 Training Instructor

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Posted 26 August 2014 - 07:21 AM

Running out of bounds to deny them the kill is pretty awesome, even if it's against the code of conduct.

#22 Magna Canus

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Posted 26 August 2014 - 07:26 AM

View PostFlipOver, on 26 August 2014 - 07:11 AM, said:

Long post

Now this is a good quality post. Loved it!

#23 Mystere

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Posted 26 August 2014 - 07:37 AM

When I am the last one on my team, I have every intention of making the enemy earn their last kill ... assuming they even can.
<maniacal ;) :D :)>

#24 Mercules

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Posted 26 August 2014 - 07:37 AM

I play lights and mediums. When I end up being the last one left I will try to take at least one of them with me but that means not rushing into the big clump of mechs that just melted an Atlas with focussed fire because, obviously, I won't even last the 5 seconds they did.

Instead I need to draw the enemy out and/or ambush them. If I have longer ranged weapons(and I typically have at least on on my light) then I can try and outrange that catapult that is out of LRMs and poke at it, or that Atlas with AC/20 and SRMS as it main weapons. Otherwise I can hide, yes hide, and circle behind to pick off the wounded mech bringing up the back of the pack.

However, when some ****** decides to announce my position and give them constant updates it makes it rather hard to pick them off one at a time. I really could care less that you have a mech stuck and I'm sorry if it was not your bad play but something like turning a corner and finding two Direwolves staring at it fingers on the trigger, but I am going to try and play my game out.

At worst you are waiting 7 minutes. Get up, go to the bathroom, stretch, get yourself a drink, or whatever. 7 minutes of your life, you are "wasting" during your "waste time/entertainment" part of your life. Oh no! Don't take up fishing as a hobby... the fish make you wait forever for any action... same thing with hunting... stock car racing... football with it's timeouts/penalties... paintball where you have to wait for you match or until everyone on your team gets shot...

#25 Lupin

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Posted 26 August 2014 - 07:42 AM

This would depend on what game mode you are playing?

Given I have personally saved 3 matches over the weekend by conquest and keep the other keep tracking me down.

This weekend was CHALLENGE you have a lot more kill and get it over quick players, in which case switch off conquest (NOT HARD). And leave that to people who want more then just another shoot-em-up.

Edited by Lupin, 26 August 2014 - 07:43 AM.


#26 Funkadelic Mayhem

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Posted 26 August 2014 - 07:51 AM

Dead men dont get to tell the living how to play. If the dead men have a problem with how the living play they can quit match and move on. Matches are 15 min. Like it or not!

#27 Satan n stuff

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Posted 26 August 2014 - 07:52 AM

View PostMystere, on 26 August 2014 - 07:37 AM, said:

When I am the last one on my team, I have every intention of making the enemy earn their last kill ... assuming they even can.
<maniacal :D :) ;)>

I make them earn their lives instead, they're not hunting me, I'm hunting them. ;)

#28 Sandpit

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Posted 26 August 2014 - 08:00 AM

View PostArtgathan, on 26 August 2014 - 06:20 AM, said:

The only time I get frustrated is when the "last man standing" is actively avoiding combat (to pad their KDR), or is in a gutted mech (with no weapons left) that is hiding.

actively avoiding combat, shutting down to avoid detection, etc. is a reportable offense. If the player is actively participating that's one thing, if they're intentionally just trying to draw out the game and possibly save their stats, that's when you report. A player in "ninja mode" that's using hit and run tactics is NOT a reportable offense. They're just not running in to suicide.

View PostMercules, on 26 August 2014 - 07:37 AM, said:


However, when some ****** decides to announce my position and give them constant updates

F12 tp screenshot and then submit it in a report.

#29 CocoaJin

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Posted 26 August 2014 - 08:05 AM

There simply needs to be a retreat button. One that despawns the "retreater" after 10secs, announces to the opponent that he has retreated once the timer lapses...thus providing done sense of victory or accomplishment for the victors.

This also provides a means for rewarding the victors for the forced retreat. Retreating should result in forfeiting all rewards after the time of retreat for the retreater...so retreating early provides little gain, or AFKing until you are the last one does you no good.

Edited by CocoaJin, 26 August 2014 - 08:05 AM.


#30 Reverendk

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Posted 26 August 2014 - 08:46 AM

As I said in previous threads:

This is an interesting question. Now I know what you're wondering; "R to the K, as a strong independent woman of color who don't need no man, what do you do in this situation?"

Well imaginary concerned party, part of the high elo low drag lifestyle is to always go down slot'n flops. Running out of bounds is the kind of thing people that would drive a Kia would do. If you've still got a laser you can still drain out their brains every time you get in contact. Ideally you wouldn't get into this kind of scenario because as someone that is both High Elo and Low Drag, you'd be too busy T-zoning all day.

If you want to make it an issue of player choice it becomes pretty obvious that
1: Operator Operator, connect to skynet I'm a mother ******* terminator.
2: Pretending that game rules are somehow an extension of a person's right to choose is the kind of thing James Yeager would do.
3: I'm a T-zone holic and I'm working on my training.
4: Choctaw Bingo is a pretty good song.


I stand by what I said with one addendum: quitting the game because people on your team are having connectivity issues is uncouth.
Cheers,
RK
GG (Get Good)
High Elo Low Drag Collective Gaming Group for the Family Friendly playing of High Intensity Team Competitive E-Games No profanity gaming clan Native Tongues fan club Low Emissivity Enthusiasts and Woodworking podcasting Clan

Edited by Reverendk, 26 August 2014 - 08:48 AM.


#31 Sandpit

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Posted 26 August 2014 - 08:49 AM

View PostReverendk, on 26 August 2014 - 08:46 AM, said:

As I said in previous threads:

This is an interesting question. Now I know what you're wondering; "R to the K, as a strong independent woman of color who don't need no man, what do you do in this situation?"

Well imaginary concerned party, part of the high elo low drag lifestyle is to always go down slot'n flops. Running out of bounds is the kind of thing people that would drive a Kia would do. If you've still got a laser you can still drain out their brains every time you get in contact. Ideally you wouldn't get into this kind of scenario because as someone that is both High Elo and Low Drag, you'd be too busy T-zoning all day.

If you want to make it an issue of player choice it becomes pretty obvious that
1: Operator Operator, connect to skynet I'm a mother ******* terminator.
2: Pretending that game rules are somehow an extension of a person's right to choose is the kind of thing James Yeager would do.
3: I'm a T-zone holic and I'm working on my training.
4: Choctaw Bingo is a pretty good song.


I stand by what I said with one addendum: quitting the game because people on your team are having connectivity issues is uncouth.
Cheers,
RK
GG (Get Good)
High Elo Low Drag Collective Gaming Group for the Family Friendly playing of High Intensity Team Competitive E-Games No profanity gaming clan Native Tongues fan club Low Emissivity Enthusiasts and Woodworking podcasting Clan

W
T
F
:blink:

#32 DEMAX51

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Posted 26 August 2014 - 08:59 AM

On Sunday I was in a game where it ended up being me, in a Jenner-F, against two Warhawks and a Cicada. One or two of my teammates grumbled, saying something along the lines of "don't drag this out."

Over the next 6 minutes, I ended up killing all 3 of the remaining enemies, winning the game for us, doing over 850 damage with like, 5 kills.

I will never just run in and suicide, because some jerk who's already dead tells me to.

That said, I'm not going to just run off, power down, and hide to protect my KDR, either.

Edited by DEMAX51, 26 August 2014 - 11:13 AM.


#33 EvilCow

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Posted 26 August 2014 - 10:40 AM

Maps should have an escape route that should only open when the blue/red proportion falls below 1/3 (4 vs 12 for example). This would allow for an honorable escape, would encourage pugs to not die like idiots and, best of all, would allow for fun ambushes to the retreating forces.

#34 stjobe

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Posted 26 August 2014 - 10:56 AM

View PostFDJustin, on 26 August 2014 - 06:45 AM, said:

Maybe an "eject" or "surrender" button would make sense

We've asked for one since closed beta. Both ejecting and surrendering are staples of BattleTech combat.

But for some PGI reason PGI doesn't want to add one; I'm starting to think they lack the skills to add more keys to the game, since they've also refused to add any chat communication hotkeys for just as long.

I guess churning out Hero 'Mechs take priority over everything else...

#35 Sandslice

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Posted 26 August 2014 - 11:08 AM

For me, it depends.

In my first run with the Griffin, I got into a situation where I was literally helpless (no weapons,) and the enemy was still viable. While the Madcat decided to ignore me and finish off a late-game incidental DC, I ran off and hid. If the Madcat had had a friend, I would have accepted death and loss; but it was 11:11 in Skirmish, so I ran off and shut down to try to preserve the draw. Happily, I succeeded.

Recently, I had a Cicada against two Atlantes; while I couldn't claim either kill, I do think I made a good showing of it. (For the curious, I use ERLL + 2 MPL on this one, with the ERLL centerline for better accuracy. I know I'm "losing" an E point by doing this, but having the ERLL in a side torso makes the firing angle a bit awkward for me.)

#36 Fyrerock

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Posted 26 August 2014 - 11:31 AM

I have never seen a runner win yet against a good size force, and I just find is a waste of time. After a good brawl now you need to run all over the map looking for one runner it just ruins the fun we had the last few minutes. There are times I wished I had died so I do not need to waste looking for that one mech that is going to die anyways. About the only way a lone mech is going to win against large odds, is if the other team is really beaten up or the players left are new to the game. They should have a coward button, if only one mech is left on the other team and nobody can get it on radar in under 90 seconds that the rest of the winning team can hit the coward button and win the game.

#37 DEMAX51

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Posted 26 August 2014 - 11:40 AM

View PostSandslice, on 26 August 2014 - 11:08 AM, said:

I would have accepted death and loss; but it was 11:11 in Skirmish, so I ran off and shut down to try to preserve the draw. Happily, I succeeded.



Just to point out, you actually get a significantly smaller C-bill reward for a Draw than you do a Loss. So, unless you're really concerned about your W/L ratio, Draws are pretty terrible.

#38 Sandslice

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Posted 26 August 2014 - 12:19 PM

View PostDEMAX51, on 26 August 2014 - 11:40 AM, said:

Just to point out, you actually get a significantly smaller C-bill reward for a Draw than you do a Loss. So, unless you're really concerned about your W/L ratio, Draws are pretty terrible.

A system that certainly needs to change, because losing should never be better than not losing.

Also, I'm looking toward CW, where a similar not-loss could become significant in a campaign.

#39 Angel of Annihilation

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Posted 26 August 2014 - 12:29 PM

View PostMagnakanus, on 26 August 2014 - 05:54 AM, said:

We have all been in the frustrating situation where your team melts like ice cream on a hot day and 1 or 2 survivors are left. Usually these are fast mechs; lights and mediums. The frustrated dead get impatient and tell the living to "stop wasting their time" or even worse, commit team treason and start reporting their position.

These mechs have a number of choices; rush into the enemy and die, hide and shut down, commit sepuku, or try to make the best out of it and try to nija the enemy.

Rushing the enemy to die may "save time", mere minutes at best. Those that got [redacted] may feel satisfied that their comrade died just as easily as they did and soothe their fragile egos.

Hiding and shutting down is usually frowned upon by the dead, but the living are just as frustrated by the fact that their team died like lemmings in a mixer. I sympathise with the frustrated dead when the survivor did little or nothing to help in battle, but I sympathise with the frustrated living when they did their best and things went south anyways.

Commiting sepuku "saves time" as well, but is also frowned upon by some vocal dead (Honor, bla bla bla...). Those that usually do that do with their middle fingers raised as their last act denies the enemy a kill to padd their stats.

Finally, the little ninjas that hide and fight and try to take as many down with them are the real heroes of the story. At least as far as I see it. Some times they secure a win, sometimes not, but I think we can all agree that they are fighting to the best of their abilities without "giving up".

The term "don't waste my time" goes both ways. It works just as well for the person that waited for the game to load and ended up having to wait for the enemy to find the last hiding mech as it does for the guy that ended up with a bowling pin team that melted in seconds.

So if that last guy is fighting and does more damage than you did, got more kills, etc. then sit down, shut up, and learn.


For my part, I don't mind being patient if the last guy out there is active and actually trying to win or at least get the highest score possible before getting taken out. Hell some of the best and most exciting fights I have spectated on are those lone mechs making that valiant last effort.

However, those people that are so focused on preserving their K/D that they shut down and/or just run away hoping the timer runs out or the base gets capped, they are the ones that annoy me to no end and are wasting my time.

#40 3rdworld

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Posted 26 August 2014 - 12:42 PM

If you have a realistic chance of winning. I am going to cheer for you, even tell you who is badly wounded.

If it is 11-1, just go commit suicide, either by charging or running out of bounds. Save us all some time.





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