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Medium Mech Jocks: What Are Your Top 5 Favorite Rides, And Why?

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#81 DONTOR

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Posted 26 August 2014 - 12:14 PM

View PostPh30nix, on 26 August 2014 - 09:00 AM, said:

im amazed at all the people mentioning the Treb on their list.... with how much abuse that chasi has seen on the forums you would think it was DOA, i guess the smart (or insane) people know better :blink:

I would say its alot of both. You have to be INSANE to run a 50 ton mech with a 390XL, and you have to be SMART to do well in it. I also heard mention that it got a ninja size decrease, not sure if its true or not though.

#82 DONTOR

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Posted 26 August 2014 - 12:17 PM

View PostTrauglodyte, on 26 August 2014 - 11:28 AM, said:

The game needs more Mediums. Bring us:

· Medium 'Mechs

· Assassin

· Clint

· Hermes II

· Vulcan

· Whitworth

· Hatchetman

· Enforcer

· Dervish




Mechs for the Mech god!!!!!!!!!!

#83 Ihasa

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Posted 26 August 2014 - 12:22 PM

A few months back, I tried Shadowhawks and they got me out of a 1-ish year run in nothing but Stalkers. Now I have 7 of them (every one plus multiples of the 2D2, and 2H) and they are my preferred mech for competition. In queues I often run my splatcrow. Lately I've been considering Griffins for some extra punch in the chest medium goodness.

#84 xengk

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Posted 26 August 2014 - 12:27 PM

More than half the server is piloting medium?!
Such a glorious sight.

I have to switch to my AWS 8Q to able to get in a match.

Posted Image

#85 Revis Volek

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Posted 26 August 2014 - 12:31 PM

1-SHD-2H
2-BJ-A
3-SHD-2D
4-SCR
5- and the newest addition....My VIN-SIB!

I will post the builds when I get home tonight!

See you on the battlefield fellow Trash Pilots!

#86 Deathlike

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Posted 26 August 2014 - 12:44 PM

View Postxengk, on 26 August 2014 - 12:27 PM, said:

More than half the server is piloting medium?!
Such a glorious sight.

I have to switch to my AWS 8Q to able to get in a match.

Posted Image


Accidents happen.

#87 Nathan Foxbane

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Posted 26 August 2014 - 12:51 PM

My favorite class has inspired some odd and at times oddly effective builds.

1. CN9-D "Gauss Cent" and its Closed Beta, pre-XL predecessor the original CN9-A " Zombie Gauss Cent"
Both were fun and incredibly effective before the Great Gauss Nerf. Both are still fun, but quite a bit harder to make work.

2. Cicadas. Any Cicada except the 3C.
Mastered all, but the 2A before HSR. The LB-X was actually useful for the 3C (Holds the distinction of best first run ever in my hangar even without the LB-X). The 3M and X-5 holding special places in my hangar. The 3M (most epic defense ever) running a full E-warfare build before ECM was anything more than dead weight.

3. SHD-2D2
Not exactly breaking the mold, but it has jump jets and makes IS Ultras fun for me. I do not need a better reason.

4. WVR-7K "Animal"
Ol' Animal should not have a 2.08 KDR with the way I play, but it does while being absurdly fun.

#88 TygerLily

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Posted 26 August 2014 - 12:52 PM

View Postxengk, on 26 August 2014 - 12:27 PM, said:

More than half the server is piloting medium?!
Such a glorious sight.

I have to switch to my AWS 8Q to able to get in a match.

Posted Image


Photoshopped...nice try... :blink: j/k

#89 LT. HARDCASE

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Posted 26 August 2014 - 12:54 PM

View Postxengk, on 26 August 2014 - 12:27 PM, said:

More than half the server is piloting medium?!
Such a glorious sight.

I have to switch to my AWS 8Q to able to get in a match.

Posted Image

Lol yeah, One longstanding perk of playing mediums has been that you get into games super fast. Seems as though the Nova going c-bills has ruined that for us.

#90 Agent 0 Fortune

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Posted 26 August 2014 - 01:23 PM

1) BJ-1 Blackjack
I am a big fan of the Blackjack Chassis, and this is one of my favorite rides. My time in the Stock mech matches (which I hope to return soon), has made me want to build some playable Single Heatsink mechs, So I present an 2xAC5 + 2xML version. Of course it has every other high-tech upgrade you can think of, just not DHS.

2) CDA-3M Cicada
This is my sniper/spotter of choice. Mounting a Gauss Rifle and little else, it is crazy slow for a Cicada at 81 KPH, but it isn’t meant to be running around the battle field. Occasionally I will drop some ammo and armor to make room for BAP, but normally an Enhanced Sensor Range module provides enough extra sensor range. It is another a Single Heatsink design.

3) Golden Boy Kintaro
This chassis receives a lot of hate, but I’ve had great success with it. However it is probably due for an update since I haven’t played it in a while, and had to guess at the specs. This is also my go-to earner mech, those ‘spray and pray’ SSRM2s may not be very scary if you weigh more than 35 tons, but they line my pockets with C-Bills just the same. And add in a couple of ERLL and this mech works well at any range.

4) BJ-1X Blackjack
I told you I liked Blackjacks. This one packs 4x Large Lasers, why you ask. Because, why not? I used to run 2xLL and 6xML, which is fine if you don’t mind getting your very fragile, very slow, lightly armored, medium mech within 270m of a dual AC20 Jager. I will admit I haven’t played this mech during the Clan Invasion, and I may make some ban-worthy forum threads the first time a 1 ton clan ER Medium Laser is out ranging and out damaging my 5 ton IS Large Laser, but until then, I’ll keep this mech in my stable.

5) SHD-2H Shadow Hawk
As much as I like the looks of the Griffin, they just can’t compare to the Shady Lady. I run a lot of different builds, and prefer the SHD-2H both for hardpoint layout and the C-Bill bonus (Phoenix). In addition to the above 3xLRM5 +2xAC5, I also run it champion-style 2xAC5 + PPC (or ERLL), and ridiculous build dating back to closed beta (back then it was on a HBK-4G), with 3x AC5 and Single Heatsinks.

#91 eblackthorn

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Posted 26 August 2014 - 01:58 PM

BJ-1: Fun AC/20 wielding little bad @ss. Best backstabber... side stabber... front stabber in the inner sphere.
Arrow: 6 MG 2xPPC, All the Dakka, nuff said
Vindicator St. Ives: 2xsrm6+artimis / 3xmlas. Not sure why but I love this little brawler build and I do better with it then expected.
SHD-2h: The reason I love the shadow hawk is because of all the mechs I have it is the most Battletech like one of the bunch. Lumberingly quick, limited but great hardpoints, awesome profile... whats not to love.
Nova: I have played 3 matches with it and... wow er-mlas shred... and if you're not careful will blow your ass up.

Edited by eblackthorn, 26 August 2014 - 02:01 PM.


#92 Y E O N N E

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Posted 26 August 2014 - 01:59 PM

In ascending order:

5. Cicada 2A
This is the first 'Mech I ever had a good game in, and was the first 'Mech I managed to do consistently well with. Six Medium Lasers on a chassis running 133.7 kph with decent enough armor was pretty awesome. I was sad when it rotated out of Trial.


4. Centurion 9A
I got the Champion version from the Challenge, and I thought it was garbage. However, every time I played it (and I left it stock) I had a good match. It turned out to be great fun, and I was upset when I accidentally sold it.

3. Blackjack 1DC
First off, I love the Blackjack. I like its shape, the way it walks is hilarious, and the arrangement of hardpoints is great. Of the bunch, this variant gets a lot of criticism for exchanging the Jump Jets and twist range of the BJ-1 for a mere two extra energy slots. However, I prefer the option of additional firepower to the Jump Jets and the twist penalty is negligible. While I subject this chassis to more experimental abuse than any other 'Mech in my garage, it does very well when I load it up seriously with a STD 225, 2x ERLL, 4x ML, and 2x MG with a ton of ammo. It's a phenomenal harasser 'Mech, and it may get even better by exchanging the ERLL for an LL with a Level 5 module.

2. Blackjack 1X
Speed-demon. When I first got this 'Mech, I immediately loaded it up with all the upgrades, a STD 225, 6x ML, and 2x MPL. It was the best first match ever, netting 844 points of damage on Frozen City. Since then, I've upgraded the engine to a STD 280 and exchanged the Medium Pulse Lasers for Small Lasers. Now it's a very good run-n-gun machine, making precision cuts on targets to deprive them of limbs and equipment. With the new modules, it is only going to get better. Eat your heart out, Nova.

1. Blackjack Arrow
Where do I start? The stock payload on this thing was already phenomenal. Some small changes, and it becomes exceptional. Drop the Jump Jets, swap the two Medium Lasers for two Large and the one ER Large for a Medium. That's one painful striker. Even better? Swap in two Medium Pulse and a single Large Pulse, and watch the damage just pour in. And do not save the Machine Guns simply for exposed areas; with six of them equipped you get a nearly free 4.8 damage per second and just chew through everything. Add in the pulse lasers and that's 10.89 DPS. Only way I know to do better is to slap an LB-10X, AC/5, or UAC/5 on there and go asymetrical, but then you've got tighter ammo constraints, range limitations (because of the small lasers you'll have to use to avoid XL), or go XL.

I don't do XL on Mediums. Nooooope.

#93 Bishop Steiner

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Posted 26 August 2014 - 02:13 PM

View PostStefka Kerensky, on 26 August 2014 - 10:25 AM, said:




.......still waiting for my Assassin.....


You and me both.....................

View PostBudor, on 26 August 2014 - 10:29 AM, said:


You wish. I could kill myself in a wang 3 times with a Stormcrow before overheating.

Yes and no. The Crow-Lo-Wang is overall tougher, but the PP-FLD ac20 trumps a LOT of things, including DoT lasers and spread damage ACs.

#94 MuonNeutrino

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Posted 26 August 2014 - 02:43 PM

As a dedicated medium pilot, I had a hard time trimming this down to just 5 mechs. And well, to be honest I suppose I didn’t really, what with the honorable mentions. There’s just something about taking the worst class of mechs in the game, and going forth and proving that with the right pilot they can still demolish the opposition with the best of them. Sure, I could be even more effective if I had devoted the time to becoming godlike with jenners, or if I had embraced the meta and bought highlanders and victors, or if I had laid down cash for the clan packs, but I wouldn’t be having nearly as much fun as I get from stepping over the ac20-riddled corpses of assault mechs in my lowly blackjack. And so, in no particular order:

BJ-1 ‘Lone Hand’. Usually ran with the old standby ‘Bamjack’ build (or as I like to call it, the ‘Flying Wang’, and no, I didn’t copy this off of Sean Lang or the champion, I thought it up myself and have been running it since shortly after the chassis came out), but currently using this right-side semi-sniper uac5/ppc/2mlas build. There’s just something about this chassis and mech; I don’t know what it is, but of all the mechs I own, Blackjacks are the ones that come closest to piloting as if they were wired directly into my brain. They just ‘fit’, and Lone Hand is one of my most effective mechs of any class and my overall all-time favorite mech. When I’m at the controls of this mech, there’s basically nothing I really fear. I may not be able to take every mech in the game one-on-one, but I’ll darn well give them a good fight. This mech holds one of my two 8-kill games in the ‘modern’ 12v12 era. An honorable mention goes to my new BJ-A ‘Right Bower’, which is basically a doppleganger of my BJ-1 and has taken over the role of running the ‘Flying Wang’ build since it can free up weight by putting the third laser on the torso.

BJ-3 ‘Dutchman’. This build has stayed with the stock weapons, merely adding the usual upgrades and switching to a larger XL engine. Again, there’s just something about blackjacks, and playing ‘the littlest poptart’ can be a surprisingly effective role with the ‘jack’s maneuverability, small profile, and high mounts.

SHD-2K ‘Grinner’. I own four of the five Shadow Hawks, and they’re all good mechs, but this one is probably my favorite, mostly because of how much I love missiles and that this version has the most energy slots to back up a missile-focused build (since you can’t really go heavy missiles with a ballistic at this weight). I’ve run it with three main builds: 2ppc/3ssrm, 2(er)llas/3asrm4, and 3mlas/3asrm6. The first two combine high-mounted peeking weapons with some good close-range punch, and the last one (my favorite) plays like one of the old splat-cents on turbo steroids. This mech holds my other 8-kill game in the 12v12 era - none of my lights, heavies, or assaults have that honor. The other feature of this mech that I especially love is having the two beefy shield arms - for someone like me who cut their teeth on the old-school zombie Centurion, playing whirling dervish as I spin through the brawl in this bad boy is sheer heaven.

SHD-2D2 ‘Red Wolf’. What can I say? I love missiles, I love highly articulated arm mounts for brawling, and I love mounting a single big ballistic on a medium and going out to thwack things. The sheer flexibility of the 2D2 keeps me coming back over and over again, because there’s just so many fun builds you can run on this thing.

CN9-A ‘Fearless’. The very first mech I ever bought, and the mech I was piloting during the first ’epic come from behind victory’ experience on my third day in the game that cemented my love of medium mechs. Good old Fearless has been one of my most stalwart rides ever since the beginning. Whether the original stock-plus build I used right after I bought her, any of the iterations of the splat-cent SRM zombie build, the nostalgia-fueled hybrid build I’ve used most recently, or even the occasional experiment with XL builds, she wields them with grace and tenacity. Like my Blackjacks, there’s just something about Centurions that makes them pilot as if they were practically extensions of my brain, and many were the corpses of heavier mechs that Fearless left strewn in her wake with nice neat ac-10-shell-shaped holes in their engines. Even though she’s mostly retired these days, I still pull out old Fearless now and again, and she never lets me down.

Honorable mention: Novas. I’ve only had the chance to try them out for a day on the test server last week, but I already know that they’re going to become one of my favorite chassis. Lurking on top of buildings and behind obstacles on the new map, only to appear suddenly and dump massive laser volleys into unsuspecting victims before vanishing again, was some of the most fun I’ve had playing MWO in *months*. Clan stuff may be OP, but I’m going to enjoy it as much as I can before they nerf it!

Honorable mention: Kit Foxes. Yes, I know, they’re technically lights, but they play like baby mediums and suffer from most of the same problems. The power of ECM and clantech keep them from being totally useless, but they’re still relatively slow, lightly armored, easy to disarm big targets. There’s just something about these cute little buggers, though, that makes them such fun to play. Perhaps it’s just the challenge of going out and hanging with the big boys in one of the probably top 3 most fragile mechs in the game.

#95 Wintersdark

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Posted 26 August 2014 - 04:02 PM

View PostBishop Steiner, on 26 August 2014 - 02:13 PM, said:


You and me both.....................


Yes and no. The Crow-Lo-Wang is overall tougher, but the PP-FLD ac20 trumps a LOT of things, including DoT lasers and spread damage ACs.
yeah, its not the the YLW is a better mech (SC either is the best medium, or is just a smidge behind the Shadowhawk) but rather that the YLW is well poised to utilize the IS's best options against clans - that is, short range brawling power through heavy ppfld.

#96 Flying Blind

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Posted 26 August 2014 - 04:38 PM

CN9-D 132 kph 2x ASRM6 2x medium lasers. - most fun mech in the game hits harder than you think, and is so tough it's hard to believe it has an xl. I've been down to 12% health and still fully functional.

CN9-A standard engine makes a tough mech into the Terminator. 3 ASRM6 2 MED LASERS.

WANG who doesn't love a 50 ton wang? ac20 at 107 kph? yes please.

Griffins for their speed and agility

shawks For their versitility (they can do it all)

BJ-A - AC20, 3 small lasers, 3mg. great weapon combo, just get in close and watch the badguys shred.

HBK-4J once the worst hunchie, now the best. great hit boxes, able to spread damage like a champ, max std engine, 6 medium lasers and the heat sinks to use them constantly.

#97 ShastaBlasta

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Posted 26 August 2014 - 05:28 PM

1. BJ-1X My favorite. I run it with 6MPL and 2 SPL . Running around at 109km/h it gets in, shreds components, can brawl a little with proper torso twisting. Great for flanking as well. Somehow, despite being such a close range setup, I have no troubles closing into range even on the larger open maps. Took me through the challenge to 20 wins with only 4 losses and avg 450 to 500ish dmg.

2. The X-5 Run it with 2ERLL 2ML and 2SSRM. Fast, great for flanking and hit and runs, as well as long range poking.

3. Cicada 3m Fast, ECM, Love to run it with an AC10, another hit and run and flanker.

4. BJ-1 Gauss, ERLL , 2ML. Fun little sniper and versatile.

5. Pretty much any other Blackjack or Cicada, But cant wait t try out the Vindicators

Love mediums in general, my go to class, great refreshing thread.

#98 Murzao

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Posted 26 August 2014 - 07:19 PM

Cent 9-A....still a mech nobody wants to meet in a dark alley will win any 1v1 fight up close. Nowadays I use 2 Flamers instead of MLs for laughs but they still manage to keep mechs from dissipating heat so clanners are surefire free kills in 1v1 fights....they can't run and they can't shoot.

Wang: AC20 107kph and tanks like a ....Cent.

Cent 9-AL I still like it but weapon loadout is lacking nowadays.

Gotta get me a Treb to wreck face and start trashtalkin people like 'you just got owned by Treb'!!

#99 Sahoj

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Posted 26 August 2014 - 07:49 PM

CN9-YLW (STD 250, AC20, 2 ML)
CN9-AL (STD 250, 2LPL, 2 ML)
HBK-4H (STD 200, AC20, 5 ML) or (STD225, AC20, 4 ML)
HBK-4G or Grid Iron
HBK-4P

When the game went open beta (I missed closed beta) - I bought MC before my first drop and grabbed that wicked looking CN9-YLW. My favorite build was a STD 250, AC20 4/tons and 2 ML. If I survived til late match and had good health/ammo it wasn't so uncommon for me to kill several weakened enemy mechs in a row as they flailed to get through my shield arm and left torso.

When 12v12 happened - 4 tons was no longer enough and I've had to struggle with swapping to an XL engine. I hate XL engines on my 50 ton mechs but I can't argue with the results on the YLW with the XL300.

Edited by Sahoj, 26 August 2014 - 07:51 PM.


#100 Wintersdark

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Posted 26 August 2014 - 10:17 PM

View PostKai Harper, on 26 August 2014 - 10:54 AM, said:

In that case, yeah, completely agreed, except for the Clan LBXs. I personally find them to still be quite accurate at 400ish meters, and have double legged lights a few times with both the LB5, and the LB20 at about that range.


At 400m, an LBX20 spreads sufficiently to hit all of a Centurion. See here:


(uploading/processing now)

Note: It took 18 Center Mass aimed shots to take off a leg, and 22 shots to kill the Centurion - 440 potential damage. Of an LBX AC20. More than 3 tons of ammo. A mech packing an AC20 would have front CT cored two and a half Atlases in that time.

It's not so bad if you're much closer, of course. Within around 100m you can put the majority of the damage on a single target component (still not all, though).

The 5 isn't so bad for spread, but it still does. Still a solid chunk of time to rear kill an Atlas with it - 36 shots, aimed rear CT. 180 damage!

Don't kid yourself about how accurate LBX AC's are. They spread a lot if you're not very close.





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