

How Beautiful This Game Could Be...
#1
Posted 26 August 2014 - 06:52 PM
http://imgur.com/a/bvxiD?desktop=1#0
Now compare MWO to a dated XBOX game in the same genre called Chrome hounds.
http://files.xboxic....3-2006-pic5.jpg
Even decade old Mech Assault had destructable environments.
I'm just curious to see how many other people love this game, but get turned of realizing how much more this game could be?
#2
Posted 26 August 2014 - 06:55 PM
#3
Posted 26 August 2014 - 06:59 PM
#4
Posted 26 August 2014 - 07:04 PM
#5
Posted 26 August 2014 - 08:16 PM
That, and that was created by a much bigger company. PGI's skill level with maps seems... average, mostly. However, as Blakkstar said, I don't give two hoots for what the maps look like. Why do so many want eye candy when we still don't have a proper MW game?
#6
Posted 26 August 2014 - 08:56 PM
The only thing that would be better than as-is would be if MWO was done in Pixel art. Now, Pixel Art is beautiful, especially nowadays.
Edited by Biggest Salami, 26 August 2014 - 08:57 PM.
#7
Posted 26 August 2014 - 09:07 PM
#8
Posted 26 August 2014 - 09:18 PM
#9
Posted 26 August 2014 - 09:22 PM
Kibble, on 26 August 2014 - 09:18 PM, said:
Why is it so hard to have graphics settings so I can play at cryengine standards, and the russians can turn everything off?
#10
Posted 26 August 2014 - 10:48 PM
Mikato Soul, on 26 August 2014 - 06:52 PM, said:
http://imgur.com/a/bvxiD?desktop=1#0
Now compare MWO to a dated XBOX game in the same genre called Chrome hounds.
http://files.xboxic....3-2006-pic5.jpg
Even decade old Mech Assault had destructable environments.
I'm just curious to see how many other people love this game, but get turned of realizing how much more this game could be?
That's the reason I come and go with this game, it's little more than death match with robots. If someone put mw4 into a modern engine I would be playing that.
Kibble, on 26 August 2014 - 09:18 PM, said:
I wouldn't, I never do that in games. I want the immersion.
#11
Posted 26 August 2014 - 10:54 PM
AUSwarrior24, on 26 August 2014 - 08:16 PM, said:
That, and that was created by a much bigger company. PGI's skill level with maps seems... average, mostly. However, as Blakkstar said, I don't give two hoots for what the maps look like. Why do so many want eye candy when we still don't have a proper MW game?
Mechwarrior is an fps, there's literally no difference between this and a arcadey shooter like CoD. This game could have been so much more if they wanted it to be. Instead of clinging to the lowest common dominator aka people with outdated crappy systems. Although can't even get this to run correctly so who knows. My pc build is over two years old, yet I have no issues playing this maxed out @ 40-60fps. There's literally no excuse to hold the game back for people with dated or non gaming hardware. To me when I log into MWO it doesn't even look like cryengine.
#12
Posted 26 August 2014 - 11:28 PM
Would work in a single player Mechwarrior game. but not MWO.
Actualyl PGI should grab some manpower and also release a nice singleplayer game.
#13
Posted 26 August 2014 - 11:45 PM
Besides, why have eye candy when everyone else practically plays the game on low for a tactical advantage anyway? If having lower settings didn't give you the tactical advantage it does, then I'd see reason for better visuals.
Until then, people are going to keep running user.cfg modified to remove the trees and bushes form all maps as well as many other tweaks to make it easier to see their opponent.
#14
Posted 27 August 2014 - 12:12 AM
#15
Posted 27 August 2014 - 12:34 AM
Mikato Soul, on 26 August 2014 - 06:52 PM, said:
That's the hands down, #1 reason why so many people are upset at PGI, and it isn't just about the graphics.
Most of the frustration stems from the fact that people can practically TASTE just how awesome this game could be if there was even the slightest bit of extra effort applied.
Living Legends had the opposite problem. The devs for that game put an insane amount of effort into the gameplay, maps, and balance, but had trouble with the game engine itself, so the graphics and animations were its biggest limiting factor.
If this game had the gameplay of Living Legends with the graphics, animations, and effects of MWO, the collective community's heads would explode from the sheer awesomeness.
Alas, we are stuck with a really, really, really polished looking ****.
#16
Posted 27 August 2014 - 12:35 AM
AUSwarrior24, on 26 August 2014 - 08:16 PM, said:
While it's true that if you design a game with a certain perspective in mind you can control the amount of geometry being rastered per frame - but I actually suspect you think that because mechs are bigger than people, you need more geometry to render them. Scale is not important in 3D - sure, a tree is just a shrub in MWO, but shrubs require fewer triangles than trees, so everything in a 3D engine is scale invariant.
The only reason we can't have pretty graphics is the same reason standing too near to smoke particles is bad for your framerate. It's also the reason why we'll never have pretty graphics.
#17
Posted 27 August 2014 - 12:54 AM
I don't need funky graphics, but it would also be nice to at least have the possibility to turn your graphics to 11 and see what the engine can really do.
Quote
Sorry, but I'd take even that from LL. True, the mechs in MWO look pretty good, but they used to look way better some time ago. So did the effects (ammo explosion anyone?).
Now they are even getting lazy with the animations. Best example is the Dire Wolf - while it looks ridiculous walking forward, has anyone seen the DW running backwards? It looks like a chicken on drugs doing step dance. When I saw this, I didn't know if I should laugh or cry. Immersion? With 100 ton monsters hopping around like ballerinas? No way.
#18
Posted 27 August 2014 - 12:59 AM
William Mountbank, on 27 August 2014 - 12:35 AM, said:
While it's true that if you design a game with a certain perspective in mind you can control the amount of geometry being rastered per frame - but I actually suspect you think that because mechs are bigger than people, you need more geometry to render them. Scale is not important in 3D - sure, a tree is just a shrub in MWO, but shrubs require fewer triangles than trees, so everything in a 3D engine is scale invariant.
The only reason we can't have pretty graphics is the same reason standing too near to smoke particles is bad for your framerate. It's also the reason why we'll never have pretty graphics.

I like these also...give you the sense of size and scale:




Edited by Lyoto Machida, 27 August 2014 - 01:04 AM.
#19
Posted 27 August 2014 - 01:52 AM
#20
Posted 27 August 2014 - 03:50 AM
Also, for those that want it, here's the video:
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users