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Pgi - Please Enlighten Us About Mm!

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#121 Duke Nedo

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Posted 04 September 2014 - 09:17 AM

I have got lots of weird matchups without having long waiting times though... so if its caused by relaxed constraints, they are relaxed really quickly...

#122 Sandpit

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Posted 04 September 2014 - 10:24 AM

View PostDuke Nedo, on 04 September 2014 - 09:17 AM, said:

I have got lots of weird matchups without having long waiting times though... so if its caused by relaxed constraints, they are relaxed really quickly...

That's just it, most on here are to short-sighted to understand that it's not just one factor. They latch on to one thing and want it "fixed". The problem is, especially when dealing with something like the MM, no single thing is going to "fix" it. Just like 3/3/3/3 didn't "fix" anything except seeing 2 more lights and 2 more mediums on the field than usual. While that's an improvement it didn't touch the underlying issues with the MM and no singular fix for that ever will.

#123 Kutfroat

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Posted 04 September 2014 - 10:46 AM

just happened: was on a 4 loss streak...mentaly allready prepared for the 5th. hopped in my firebrand, against my expectaion my team got a 6:1!!!!!! lead on river city assault, then "they" decided to rush them instead of letting them attack, resulting in a loss! **** THIS MATCHMAKER! PGI YOU WONT GET A SINGLE EURO OUT OF ME UNTIL YOU REVERT THAT BULLSHIT WORLD OF TANKS MATCHMAKING! so sick of it...

#124 Joseph Mallan

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Posted 04 September 2014 - 10:50 AM

View PostKutfroat, on 04 September 2014 - 10:46 AM, said:

just happened: was on a 4 loss streak...mentaly allready prepared for the 5th. hopped in my firebrand, against my expectaion my team got a 6:1!!!!!! lead on river city assault, then "they" decided to rush them instead of letting them attack, resulting in a loss! **** THIS MATCHMAKER! PGI YOU WONT GET A SINGLE EURO OUT OF ME UNTIL YOU REVERT THAT BULLSHIT WORLD OF TANKS MATCHMAKING! so sick of it...

Join a Merc command Silliness like that happens way less often and usually only after much beer consumption!

#125 Sandpit

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Posted 04 September 2014 - 10:51 AM

View PostKutfroat, on 04 September 2014 - 10:46 AM, said:

just happened: was on a 4 loss streak...mentaly allready prepared for the 5th. hopped in my firebrand, against my expectaion my team got a 6:1!!!!!! lead on river city assault, then "they" decided to rush them instead of letting them attack, resulting in a loss! **** THIS MATCHMAKER! PGI YOU WONT GET A SINGLE EURO OUT OF ME UNTIL YOU REVERT THAT BULLSHIT WORLD OF TANKS MATCHMAKING! so sick of it...

and then we get "gems" like this

Let me translate for everyone

I was in a game, we were winning! Then my team does something stupid and we lose so i'm going to jump on a bandwagon and blame PGI/MM

#126 Kutfroat

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Posted 04 September 2014 - 11:25 AM

View PostJoseph Mallan, on 04 September 2014 - 10:50 AM, said:

Join a Merc command Silliness like that happens way less often and usually only after much beer consumption!


s

View PostJoseph Mallan, on 04 September 2014 - 10:50 AM, said:

Join a Merc command Silliness like that happens way less often and usually only after much beer consumption!


sorry, i really had to lol ;) ...I MYSELF had 3 beers at this point, that is the real sad part of this story i guess...or makes it even more sad...but don´t you go and use that 3 beers "agianst" me now, there was nothing i could do. they decided to "rush" them 1 by 1 from threre on...just like in a tower defense game. and i was in an xl long range jagermech on river city...

View PostSandpit, on 04 September 2014 - 10:51 AM, said:

and then we get "gems" like this

Let me translate for everyone

I was in a game, we were winning! Then my team does something stupid and we lose so i'm going to jump on a bandwagon and blame PGI/MM


would be true if it was a "gem"...lately it´s quite common. don´t get me wrong, but it is more like...you tell people in chat, what and where the enemy is most likely to attack...it turns out the way you tell them is right...but they go " hey, **** that dude giving advices, i will just go in my 100 ton atlas and "rush" the entire team." game after game after game...don´t tell me this would´nt get you upset and thinking "hey, something is wrong".

Edited by Kutfroat, 04 September 2014 - 11:29 AM.


#127 Bilbo

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Posted 04 September 2014 - 11:28 AM

View PostKutfroat, on 04 September 2014 - 11:25 AM, said:



s


sorry, i really had to lol ;) ...I MYSELF had 3 beers at this point, that is the real sad part of this story i guess...or makes it even more sad...but don´t you go and use that 3 beers "agianst" me now, there was nothing i could do. they decided to "rush" them 1 by 1 from threre on...just like in a tower defense game. and i was in an xl long range jagermech on river city...



would be true if it was a "gem"...lately it´s quite common.

That is not a rush. That is a trickle. A proper rush would have ended the game in your favor.

Edited by Bilbo, 04 September 2014 - 11:29 AM.


#128 BigFatGator

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Posted 04 September 2014 - 11:43 AM

View PostSandpit, on 04 September 2014 - 10:51 AM, said:

and then we get "gems" like this

Let me translate for everyone

I was in a game, we were winning! Then my team does something stupid and we lose so i'm going to jump on a bandwagon and blame PGI/MM


I suspect the poster forgot the /sacasm and /end sarcasm tags wrt blaming that on matchmaker.
That said, it's awesome when you get dug in and accepting a loss with a 1-6 disadvantage, and the other team pulls a brainfart and looses.

#129 Ghogiel

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Posted 04 September 2014 - 11:46 AM

View PostBilbo, on 04 September 2014 - 11:28 AM, said:

That is not a rush. That is a trickle. A proper rush would have ended the game in your favor.

Which doesn't happen often in pugs though.

#130 Kutfroat

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Posted 04 September 2014 - 12:05 PM

View PostBilbo, on 04 September 2014 - 11:28 AM, said:

That is not a rush. That is a trickle. A proper rush would have ended the game in your favor.


View PostBilbo, on 04 September 2014 - 11:28 AM, said:

That is not a rush. That is a trickle. A proper rush would have ended the game in your favor.


that is why i said "rush" ;) i mean...i really dont care that much about my stats, but...come on...when all of a sudden you have losing streaks of 5+ games and every win is/feels like hard work it get´s a little odd, or does´nt it? it just more and more feels like world of tanks, and the wot matchmaker was what made me quit.

Edited by Kutfroat, 04 September 2014 - 12:09 PM.


#131 That Dawg

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Posted 04 September 2014 - 12:06 PM

Had two guys walk in front of me

no big deal, but I was running my 3AC2 mech, so, we're talking a steady, river, of flame and tracers......and they walked right in front.
one guy turned around, STILL in front of me and let me have an alpha strike. LOL
matchmaker is wonky

#132 Bilbo

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Posted 04 September 2014 - 12:12 PM

View PostGhogiel, on 04 September 2014 - 11:46 AM, said:


Which doesn't happen often in pugs though.

Happens as often as it doesn't. Certainly happens more often than losing with a 5 mech advantage.

#133 StandingInFire

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Posted 04 September 2014 - 01:17 PM

View PostAlmeras, on 04 September 2014 - 01:39 AM, said:

You go on a nice winning streak. You eventually the MM will load you team with lower elo players. The MM or Elo isn't trying to group you in games of equal skill buckets it's simple as your Elo steady increases it gives you a handicap to produce more challenging games
until eventually you're carry more and more teammates. Its worth noting however your opponents may have a better arrogate ELO but chances are the same superstar+handicap set up (then good luck if your the uller and he's the madcat).

This is completely wrong, and not how elo is used anywhere, nor does ANY evidence convincingly point to this.

View PostAlmeras, on 04 September 2014 - 08:19 AM, said:

Its was mentions as an adjustment to the MM when the clans came out I believe it was Paul who said it.

Nope.

View PostDuke Nedo, on 04 September 2014 - 04:58 AM, said:

Is this official? Heard a few talk about it... if it's true it's actually good news because then all they need to do to fix it is to restrain the scaling of the handicap so that it isn't that aggressive.

It is not how it works nor how it should ever work, it tires to match teams of a same elo while trying to minimize the variance (square distance from average) of each team member and then tries to match that team to another team with a close elo average.

People keep saying that it matches your with low skilled players because of confirmation bias (they see someone on their team doing bad so of course it must have matches them with a low elo teammate) and unwillingness to accept their own role in losses. The easiest way to see this is just look at League of Legends, even people in diamond+ ***** at their teammates calling them unskilled etc even though they are the same rank. Fact of the matter is even high elo players have bad games and I will straight up call anyone a lier if they say they never have bad games because one team always has to lose.

#134 Sandpit

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Posted 04 September 2014 - 03:41 PM

View PostStandingInFire, on 04 September 2014 - 01:17 PM, said:


People keep saying that it matches your with low skilled players because of confirmation bias (they see someone on their team doing bad so of course it must have matches them with a low elo teammate) and unwillingness to accept their own role in losses. The easiest way to see this is just look at League of Legends, even people in diamond+ ***** at their teammates calling them unskilled etc even though they are the same rank. Fact of the matter is even high elo players have bad games and I will straight up call anyone a lier if they say they never have bad games because one team always has to lose.

Granted that's some of them, but that's not entirely accurate either. I've seen it happen. Whether it's the release valve mechanics or something screwy with the MM system in general, new(ish) players are dropping into matches out of their league with more frequency than to be considered an outlier or anomaly

#135 Duke Nedo

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Posted 05 September 2014 - 01:33 AM

StandingInFire> I actually don't think this is release valves of bias, at least not what I am trying to communicate. The screenie I posted before I dropped in my kitfox at 10% playing lights, got a match in seconds and got on the same lance as one dude asking if you can lock with SRMs and one dude that was in a trial. That just should not be release valves... not since the other team were decent players and I think some of my teammates were ok too, and it was during euro prime time so plenty of players, probably at mid elo level.

This happens a lot and doesn't make sense! And there seems to be a systematic aspect to it because loss streaks are just too common...

#136 Joseph Mallan

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Posted 05 September 2014 - 03:02 AM

View PostKutfroat, on 04 September 2014 - 11:25 AM, said:

sorry, i really had to lol ;) ...I MYSELF had 3 beers at this point, that is the real sad part of this story i guess...or makes it even more sad...but don´t you go and use that 3 beers "agianst" me now, there was nothing i could do. they decided to "rush" them 1 by 1 from threre on...just like in a tower defense game. and i was in an xl long range jagermech on river city...
3 Beers? Murphy's Law has a 2 Drink Minimum. Three drinks is just getting warmed up. :lol:

Edited by Joseph Mallan, 05 September 2014 - 03:02 AM.


#137 StandingInFire

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Posted 05 September 2014 - 06:13 AM

View PostSandpit, on 04 September 2014 - 03:41 PM, said:

... new(ish) players are dropping into matches out of their league...

View PostDuke Nedo, on 05 September 2014 - 01:33 AM, said:



As I outlined in this post

View PostStandingInFire, on 03 September 2014 - 05:35 PM, said:


that happens not because of a matchmaker problem but bad elo adjustment problem where win/loss streaks can catapult people up and down ranks while potentially taking a very long time to climb/fall back to their appropriate elos (if you are accurately predicted to win/lose your elo doesn't change much).

For example a high elo player on a 5 game loss streak can lose up to 150 elo and similarly a low elo player on win streak of 5 games can gain up to 150 elo. If then they are also on the high/low ends on each team you can get an effective elo difference of ~400 elo, with the matchmaker favoring the team of the high elo player if the low elo players team then looses he won't loose much elo and the high elo player won't gain much elo meaning they can be matched against each other again neither having fun games.

Edited by StandingInFire, 05 September 2014 - 06:15 AM.


#138 Duke Nedo

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Posted 05 September 2014 - 07:19 AM

View PostStandingInFire, on 05 September 2014 - 06:13 AM, said:

that happens not because of a matchmaker problem but bad elo adjustment problem where win/loss streaks can catapult people up and down ranks while potentially taking a very long time to climb/fall back to their appropriate elos (if you are accurately predicted to win/lose your elo doesn't change much).

For example a high elo player on a 5 game loss streak can lose up to 150 elo and similarly a low elo player on win streak of 5 games can gain up to 150 elo. If then they are also on the high/low ends on each team you can get an effective elo difference of ~400 elo, with the matchmaker favoring the team of the high elo player if the low elo players team then looses he won't loose much elo and the high elo player won't gain much elo meaning they can be matched against each other again neither having fun games.


I can't understand how you would get streaks because of ELO unless the MM is broken as well.

For example, assume that ELO is completely inaccurate, then that will be true for all players and all we get is random match-making = no abnormal streaks.

Assume that only a select few gets inflated ELO for some reason, if the MM was working these persons would end up with good teammates and good opponenst = only 1/12 players would be underperforming relative to elo = minimal effect on streaks.

You would have to combine this with something like the MM pairing you up with several low elo players to compensate (the handicap theory some suggested). Perhaps you could reach the same effects with a really small playerbase and a REALLY inflated ELO, but in that case the waiting times should be long, and they really aren't as long as you dont play the most popular class.

Perhaps abnormal ELO + that the MM tries to force 3-3-3-3 too hard relative to the ELO acceptance... or something like that. I have no clue. I just can't get it to make sense without dead hamsters in the MM... :)

#139 Fuggles

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Posted 05 September 2014 - 07:37 AM

For me, gameplay has been poop since the solo Q came out, games have just sucked. ive been getting horrible loss streaks lately especially.

my novas collectively are about a .7 w/l ratio wich is way under my averages. my average including novas of mechs ive been leveling since the clans have come out is .94 . My historic averages are 1.1 wich includes 7k+ games going back to my newb days of getting pugstomped.

example, my nova S, 6 ermlas, 4mg, ams with ams range and ams overload, UAV/coolshot and seismic.
.45 w/l ratio, 1.25 k/d ratio 313 damage per game.

Edited by Fuggles, 05 September 2014 - 07:41 AM.


#140 StandingInFire

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Posted 06 September 2014 - 09:06 AM

View PostDuke Nedo, on 05 September 2014 - 07:19 AM, said:

I can't understand how you would get streaks because of ELO unless the MM is broken as well.

Even a perfect MM with an infinite player base would not prevent streaking, liken a match to a coin flip it has a 50/50 of landing heads or tails (similar to a perfect match having a win/loss chance) but every now and then you will get a string of heads or tails the ELO will after a few matches result in the % being weighted more and more in favor against the low elo player on a win streak as he in essence would be "weighing down" the rest of his team or conversely for a high elo player on a loss streak. But even so its not that hard to go win on 50%, 49%, 47%, 45%, 40% for a 5 win streak.

View PostDuke Nedo, on 05 September 2014 - 07:19 AM, said:

For example, assume that ELO is completely inaccurate, then that will be true for all players and all we get is random match-making = no abnormal streaks.

Having no elo would mean your win loss chance is completely random, if anything it would be more prone to streaking as elo wont eventually kick to put you back to the correct place. If you played before the MM/elo was introduced you would know that by enlarge matches have been a lot closer since they where introduced, 12-0 stomps where very common back then.

View PostDuke Nedo, on 05 September 2014 - 07:19 AM, said:

Assume that only a select few gets inflated ELO for some reason, if the MM was working these persons would end up with good teammates and good opponenst = only 1/12 players would be underperforming relative to elo = minimal effect on streaks.

You would have to combine this with something like the MM pairing you up with several low elo players to compensate (the handicap theory some suggested). Perhaps you could reach the same effects with a really small playerbase and a REALLY inflated ELO, but in that case the waiting times should be long, and they really aren't as long as you dont play the most popular class.

There is no reason the inflated/deflated elo example I gave needs to be limited to just 1 player on each side, it is technically possible it could apply to every single player in a match (just statistically unlikely). Coupled with the slow elo adjustment on accurate prediction it would take a long time for the inflation/deflation effect to be removed from a players previous streak and can result in a reverse streak of nearly no elo adjustment. This is fixed by adding the elo clamping mechanism.

About the reverse streak after inflation say in the previous example of the low elo player, he is playing at ~150 elo above where he should be, he then looses the match but was predicted to loose, his elo would barely change say to +145 elo, this could continue for many matches before he falls back into his correct elo. Meaning without clamping (where you restrict the max elo change over x number of games to a certain % or number) players going on streak can completely break their elo for a long time (20+ matches).

View PostDuke Nedo, on 05 September 2014 - 07:19 AM, said:

Perhaps abnormal ELO + that the MM tries to force 3-3-3-3 too hard relative to the ELO acceptance... or something like that. I have no clue. I just can't get it to make sense without dead hamsters in the MM... :)

I hope I explained it better with the points above.





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