

How Can Pgi Make Stock Mechs Profitable?
#41
Posted 02 September 2014 - 07:47 PM
Everyone would just use the few stock mechs that are better than the rest and there would be very little variety.
#42
Posted 02 September 2014 - 07:56 PM
#43
Posted 02 September 2014 - 07:57 PM
That being said, I'd very much enjoy a stock-mech-only queue.
#44
Posted 02 September 2014 - 08:13 PM
TLBFestus, on 02 September 2014 - 02:58 PM, said:
Why not provide a STOCK loadout for a player IF they have purchased and mastered/elited any 3 or more variants of a mech chasis?
They still have the c-bill sink to contend with, so it doesn't hurt PGIs bottom line, and it saves us the hassle of retooling mechs to stock.
Naturally something like this would be an incentive to have premium time as well.
First time EVER quoting myself but I want to point out that myself, and a few others, are the only ones to make a suggestion here that includes the word "profitable".
PGI has basically NEVER done anything out of the goodness of their hearts, as evidenced by the steady, never failing production of mechs for sale, while other parts of the game languish.
With my suggestion if you want to run a stock mech easily (ie. no re-configuring) then you would have to still do what they force us to do now. Level up 3 mech variants of the same chasis, to master/elite levels. That's a big c-bill sink. If you include it as part of premium time, it's an incentive to sign up for it if that's your preferred game mode. With this they get the actual cash without waiting for c-bill poor players to use MC to help themselves along.
The Stock mech you get would not be customizable at all, and maybe even require you to buy a mech bay for it.
More profit.
#45
Posted 02 September 2014 - 08:31 PM
For the hypothetical CW scenario, R&R would tie into merc corp combat and the larger economy. If, for example, you had a mechanic in community warfare for merc corps to bid on contracts to fight for a planet, you would want to take the cheapest mechs that can get the job done, because that would increase your profits. If you win the contract with the lowest bid, it makes way more sense to take a bunch of stock mechs that hardly cost anything to lose, versus walking piles of golden lostech.
#47
Posted 03 September 2014 - 12:29 AM
Postumus, on 02 September 2014 - 08:31 PM, said:
Did you just read the title of the thread and reply immediately without reading anything else? Because you pretty much missed the entire point of this thread and actually gave an answer to why stock mechs are NOT profitable for PGI.
Making stock mechs a viable choice for the normal queue via R&R removes the need for a grind. It makes stock mechs profitable for the player, and it reduces profit for PGI.
That's not what this thread is about.
Lexx, on 02 September 2014 - 07:47 PM, said:
Everyone would just use the few stock mechs that are better than the rest and there would be very little variety.
So that would be kind of like having customization and then everyone just plays the Shadow Hawk, Jagermech, Banshee, Timber Wolf, Dire Wolf and Storm Crow, because those have the best hardpoints and hitboxes. Right?
Soo.... pretty much the same lack of variety we have right now? Or are you seeing a lot of Locusts and Quickdraws in your matches?
#48
Posted 03 September 2014 - 01:34 AM
Alistair Winter, on 03 September 2014 - 12:29 AM, said:
Making stock mechs a viable choice for the normal queue via R&R removes the need for a grind. It makes stock mechs profitable for the player, and it reduces profit for PGI.
That's not what this thread is about.
So that would be kind of like having customization and then everyone just plays the Shadow Hawk, Jagermech, Banshee, Timber Wolf, Dire Wolf and Storm Crow, because those have the best hardpoints and hitboxes. Right?
Soo.... pretty much the same lack of variety we have right now? Or are you seeing a lot of Locusts and Quickdraws in your matches?
Except that the difference between a well loaded sub par chassis and a well loaded meta chassis is a great deal smaller than the gulf between the few good stock mechs and the rest of them. With the exception of 4-5 chassis right now, everything is entirely useable, if not perfect. there are about what.. 4? stock mech builds that are halfway decent. the rest are steaming piles of fail with not enough ammo to fight one mech without running out.
I would never play stock, because building mech designs is 50% of the fun for me. However i obviously don't care if other people want it, as long as im not forced into it.
Edited by Widowmaker1981, 03 September 2014 - 01:35 AM.
#49
Posted 03 September 2014 - 01:47 AM
#50
Posted 03 September 2014 - 01:56 AM

#51
Posted 03 September 2014 - 02:30 PM
I doubt there would suddenly be a load of players saying they'll only play stock mode, and there's no reason to change anything from the current game except have a stock only option when buying mechs and numbers/side and/or tonnage restrictions if it was clan v IS (although higher ammo/ton would be a good idea). People will still grind for skills, modules, etc. and buy Hero mechs (i don't see a reason to not include them).
#53
Posted 04 September 2014 - 07:19 AM
process, on 02 September 2014 - 04:09 PM, said:
- no customization
- no earned C-bills
- no pilot efficiencies
- 1/2 armor values
- 4 default stock mechs, equivalent to the Founder's four.
Without earned C-bills, you still have to participate in the standard gameplay grind or shell out MC to purchase additional mechs.
It's a bonus mode for current, probably already paying players, and still creates incentive for new players to pay into the game.
Bonus Mode? Stock mode has been in practically every MW game as a basic addition to the game. It was a basic campaign option in Battle Tech and still is in MegaMek. The "standard" game of customization you refer to is not that great and has nothing to do with actual BattleTech. And 1/2 armor is a terrible idea.
And if there is a stock mode ever in this game I damn well better be able to earn XP and gain C-Bills by playing BT mode.
I suggest if people have their doubts about how Stock Mode actually plays and want to see what stock matches are like is to just join up, you don't need a mic, and you'll get to view the variety, longer gameplay, and actual roles each Mech has.
Edited by General Taskeen, 04 September 2014 - 07:20 AM.
#54
Posted 04 September 2014 - 07:30 AM
#55
Posted 04 September 2014 - 07:37 AM
Alistair Winter, on 02 September 2014 - 02:13 PM, said:
Any other suggestions?
Lobbies. Make certain options in lobbies require premium time to start the match, or use those rules sets. We already sort of have this, but lobbies would let people more easily find the kind of game they want to play. I'd buy MC or premium time if I could start an open game with Stock Mech rules for various Eras, and know I could open it up and fill it with pubs whenever I get a change to play.
#56
Posted 04 September 2014 - 07:47 AM
Sandpit, on 02 September 2014 - 04:36 PM, said:
I do, however, disagree with stock mechs being "bad". They aren't "bad", stock mechs were, are, and have been used quite well for the better part of nearly 30 years now.
They're only "bad" when placed again min/max optimized builds
There's obvious flaws with a lot of stock builds inside the rules sets and mechanics employed by this game. Most notable is a lack of ammo. When you've only got 15 tons for weapons and you take up 7 tons or more for ammo dependent weapons, one ton of ammo doesn't justify the tonnage cost. Very low armor on certain builds is highly exacerbated in this game as well with pin-point damage an aim. Otherwise I agree, most stock mechs are viable when fighting other stock mechs, even very lightly customized mechs (when XL/ENDO aren't readily available you can't free enough tonnage to make MASSIVELY more powerful builds in most cases without also making serious agility and speed tradeoffs).
Edited by Prezimonto, 04 September 2014 - 08:08 AM.
#57
Posted 04 September 2014 - 07:47 AM
Sandpit, on 02 September 2014 - 02:40 PM, said:
Love this idea.
I've been mentioning something along these lines for awhile now. Although, in my suggestion a Mech could only become a "Hero" after it has been Mastered, and it would cost a certain amount of Mech XP to complete the transformation (ie. After you pay the ~20K MXP to unlock the Master, you would have to save up another 100K MXP on that chassis to unlock the Hero).
#58
Posted 04 September 2014 - 07:55 AM
#59
Posted 04 September 2014 - 08:46 AM
Now, obviously the coding behind this will take up resources; so I’d like to see some actual community warfare in place first. But PGI? This is something you should do.
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