so people know where I am coming from. I love Mechwarrior/BT I have been playing these computer games since mechwarrior 2 when I was a little kid. Something about this game series is just really cool!
I bought a clan pack and I am sort of dissatisfied with the way things are going. I do NOT want P2W there is no fun in just bludgeoning down opponents that can’t fight back. In some ways i can clearly understand the need for some nerfs since clans range and damage are so over the top that it breaks the game. For example the setup on my Warhawk prime currently is 2 ER large lasers and 2 LPL and a large targeting computer. I have both of the appropriate weapon range modules and the final ranges of my weapons where they do FULL damage is 1012m for the large lasers and 682m for the LPL. but because of the ghost heat penalties with the large lasers (the two types of lasers share a ghost heat restriction.) I cannot alpha them.
Essentially the Warhawk prime can now only snipe with its 2 ER-large lasers and then pitifully attempt to brawl when the enemy gets close. I am not the best player but I am not terrible either.
I was under the impression that the Warhawk is supposed to be a sort of mid range brawler a tough durable mech that stomps around firing into the enemy with its PPCS. Due to a combination of factors including heat scale map design balancing and other complicated issues it CANNOT DO THIS. It can only snipe with lasers now.
I was given to understand that the thing that pissed IS/F2P players off was the fact that clan mechs have insane ranges and damage with energy weapons. This facet of clan mechs has not been changed. What has been changed is that we no longer do consistent FLPPD and our only hope to be effective is to slap a big targeting computer in our mech and snipe from a defensible area to keep the IS mechs with ac/20s away from us.
I cannot really help my team hold the line unless the enemy gets scared of my 40ish DOT damage and stops charging our line to hide. so I am an assault mech who can only sit on a hill and hope he can burn through somebodies CT from 1300m away.
I am not complaining i just needed to share this experience.
The reason I bring this up is due to series of nerfs and changes to the clans this setup which is only really good at DOT sniping is the last setup i can think of for the Warhawk prime. using 4 ppcs is way too hot and with the speed nerf i cannot hit targets using a mixed energy setup with PPCS is still very hot and extremely difficult to use.
If they Nerf or otherwise debuff clan large lasers and large pulse lasers anymore than they currently have I will be forced to swap out omnipods off the warhawk to make it boat LRMS or SRMS.
In an effort to balance clan energy weapons PGI broke the clan mechs designed to boat laser weaponry. The clans as a faction in lore LOVE laser weapons they are clean, efficient and demonstrate pilot skill. Even if you are not a lore tryhard you must realize that the ingame variants of clan mechs COME FROM LORE. If you look at the stock variants of all the clan mechs and their hardpoints a good 80% of their damage overall comes from laser weapons. If we nerf clan lasers too much clan mechs become worse than ridiculous. Maybe a good solution is to make a few fluff omnipods for the warhawk so it can take a reasonable amount of autocannons instead of being rendered competely toothless with only energy hardpoints and nerfed laser weaponry?
I guess the point I am trying to make is I bought a masakari pack because I really liked using the warhawk in the various mech games and the warhawk is supposed to be a mech that can stomp around firing PPCS at things and help hold the line. with the way weapons and heat have been balanced and how heat sinks work it can’t do that. So i switched to various laser and ppc mixed builds those were nerfed heavily recently as you well know. So the only set up i can think of to be effective is to get a big targeting computer and shoot at mechs with large lasers from long ranges which is largely what is infuriating the IS players to begin with. This series of nerfs is having the opposite of its intended effect. Since I cannot reliably brawl with clan mechs anymore all I can do is snipe. Clan snipers and LRM boats are what is pissing people off on the IS side with these energy brawling nerfs i can only snipe or LRM .
if you nerf clans weapons burn time and heat we obviously cant brawl our only option is to use things like targeting computers to push our range advantage even more or make a goofy build with a ton of lrms. it limits builds and playstyles and makes everyone on both the blue and red teams upset. my team is pissed because I am an assault mech huddling in a corner not helping my team except by shooting people with small amounts of beam weapons from across the map. The other team is also unhappy because there is what essentially amounts to a big mean turret on a hill 1.5km away shooting them all the time and they cannot return fire or attempt to outflank me since i out range them.
sorry for the wall of text it is just a complicated situation that needs a lot of typing
Edited by Ruhkil, 04 September 2014 - 04:49 AM.