Dracol, on 04 September 2014 - 09:20 AM, said:
Or option two, you practice. You get into that "Warrior Zone" where you're not even thinking about how far ahead you lead a target.... you just shoot and its on target.
The PPC is a PPFL damage weapon and requires skill to use. With the speed change, it increased the required skill level to achieve the same gains as before.
From what I can tell from your writing, you dropped into game post speed change, didn't get the same results you used to and so changed weapons.
The people getting the same returns as before stuck with the weapon, internalized the changed, and their game play adjusted. They saw a dip in their performance but have been able to adapt their skill level to overcome the change.
I am not trying to insult you or anything but i hate how the elitist comments come out "oh you just need to train more! lol".
you are correct: i changed weapons from
4 PPCS to 2 er large lasers and >
2PPCS< . Then after realizing how terrible PPCS have been made for their intended use of mid range sniping/suppression i switched to hitscan weapons entirely.
The reason why it sucks for its intened use if multifactorial. sometimes a PPC will hit a piece of scenery that it shouldnt because of the broken map design with the speed change the number of missed shots will be so high that the only time you can reliably do damage is if the enemy is
standing still or is
completely unaware you are shooting at him
There are times where i will shoot at an enemy dead center from very close range with my cross hairs over his center torso and the PPC projectile moves so slowly that he is able to move forward during the brawl and have it miss. you can say "lead shots more" but what you really mean is "lead shots and hope the opponent does not change direction" what?! hope the opponent does not change direction? what kind of weapon system has the PPC become now.
this is not a nerf aimed directly at clans but it dumbs down the whole game and makes all the mechs that use PPCS harder to play but it is not rasing the skill cap at all it is simply making the PPC less effective.
its not like I abandoned the weapon entirely. what happened was i made a judgement call based on how the nerf hammer broke the weapon. IT BROKE THE PPC for goodness sakes.
Obviously people need to be skilled in order to do well in game but there is no degree of skill with this. lets say before the speed nerf i could hit 70% of the shots with my PPCS and now i hit 50%. You could be a narrow minded person and say "oh you just need to aim better".
IT is impossible to AIM a projectile that moves that slow. you can perfectly estimate the enemy mechs approximate position based on its current speed and adjust the requiste 10 mechs lengths in order to hopefully hit it and then have it
CHANGE DIRECTION, TORSO TWIST, OR THE PILOT CAN HICCUP AND REMOVE HIS HAND FROM THE W KEY FOR SECOND AND YOU MISS!>
My point is that i have been using PPCS since i started with this game and i believe i am fairly good with them. I believe that the changes as they are implemented do not INCREASE the skill level of the weapon. They LIMIT THE NUMBER OF SITUATIONS WHERE IT IS HUMANLY POSSIBLE TO HIT ANYTHING. the projectile moves so slow that people can reverse assault mechs out of the way after I fire when i was aiming directly at them. It is supposed to be a bolt of lightning.
Edited by Ruhkil, 05 September 2014 - 05:50 AM.