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No Clan Mechs Game Mode


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#101 Revis Volek

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Posted 04 September 2014 - 12:40 PM

View PostZynryuk, on 04 September 2014 - 09:09 AM, said:


Enough engorging this thread with useless comments like this, so learn not to intervene if you have nothign useful to say. thanks.


Not a single thing here or the OP was constructive at all....you cite no reason, no examples, no real facts or data. You just claim that TMB are OP and you don't like it.....

Why don't YOU bring some real info and constructive comments to this discussion then maybe i allow you to entertain me with such delusions.

Nothing you have stated is anything but an opinion and from the looks of it only yours.

#102 WarHippy

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Posted 04 September 2014 - 12:47 PM

View PostZynryuk, on 04 September 2014 - 08:48 AM, said:


lazy asses who want an easy win. And this ruins game to others.

By the way, I want to hear from those that share a similar thought as mine other than those that have nothing best to do than throw mocking comments in their life.


If you are looking for an echo chamber may I suggest talking to yourself. This is a public forum, and when you post a suggestion expect for it to be commented on by people with different view points.

#103 Willard Phule

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Posted 04 September 2014 - 12:51 PM

View PostZynryuk, on 04 September 2014 - 08:33 AM, said:

I've been playing a few games now since the clan mechs have been added. And I find it quite difficult to have fun now because of them.

So I though: why not to add an option that allows players to enter in games with no clan mechs?

Sure, there are private matches, even though it's boring and difficult to gather all of the players for one. It'd be more comfortable a little tick box that allows you to choose in between games with and without clan mechs in them.


I hear you, man.

It's not the clan mechs I have a problem with, it's inexperienced players....specifically, ones that are either still in, or have just finished, their first 25 "cadet matches."

Personally, I'd rather see them develop a "no new player" mode...then I wouldn't have to ragequit every three matches.

#104 WarHippy

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Posted 04 September 2014 - 01:03 PM

View PostRoland, on 04 September 2014 - 09:14 AM, said:

I own the clan mechs.
The TWolf is definitely pay to win at this point, as it is clearly better than any other mech, and by a wide margin.

I do significantly better when driving a TWolf, and it's not because i become more skillful when driving it. It's because the mech is immensely strong.

And basically the only folks who dispute this are folks who are not competent enough to utilize the advantages of the chassis, or who want to try and preserve the advantage conveyed by that chassis over non paying players.


The fact you personally do better in a Timber Wolf than you do in other Inner Sphere mechs is irrelevant. The only thing it indicates is that you happen to be a better pilot in a Timber Wolf than other mechs. I do far better in my Thunderbolt than I do in my Timber Wolf. That doesn't mean the Timber Wolf is bad(it isn't bad) or that the Thunderbolt is ridiculously strong(it isn't), but rather it means I happen to perform better in one over the other. Why? I don't know, but the Thunderbolt just works for me.

As for the pay to win comment you do yourself and your argument a disservice by saying that. As all Clan mechs will be available for C-Bills they are not in the slightest bit pay to win as they can and will be available for purchase with in game funds.

#105 Revis Volek

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Posted 04 September 2014 - 01:04 PM

Just had a guys in a drop with me last night, Solo queue and he was asking how to target mechs and why he couldnt play in the TBR i was in.

Not sure how many drops I have (I'm assuming around 3,000 plus, really got into when clans were being talked about) but I finished the cadet program in March of this year.....

No reason he should have been in that drop with me. Also had a guy in there (name withheld) that i know for a FACT was #16 on the IS light list after the last challenge. NO REASON THAT PILOT SHOULD BE THERE! He got stomped and expressed in chat how frustrating it was. So before no CLAN MECHS i agree with Willard....

NO NEW PLAYER MODE! (1,500 drops or 5 months in game experience)

Edited by DarthRevis, 04 September 2014 - 01:06 PM.


#106 LORD ORION

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Posted 04 September 2014 - 01:05 PM

View PostZynryuk, on 04 September 2014 - 08:33 AM, said:

I've been playing a few games now since the clan mechs have been added. And I find it quite difficult to have fun now because of them.

So I though: why not to add an option that allows players to enter in games with no clan mechs?

Sure, there are private matches, even though it's boring and difficult to gather all of the players for one. It'd be more comfortable a little tick box that allows you to choose in between games with and without clan mechs in them.


Because you are something to shoot at for PGI's whaling initiatives.

#107 Oderint dum Metuant

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Posted 04 September 2014 - 01:06 PM

View PostDarthRevis, on 04 September 2014 - 01:04 PM, said:

Just had a guys in a drop with me last night, Solo queue and he was asking how to target mechs and why he couldnt play in the TBR i was in.

Not sure how many drops I have (I'm assuming around 2,500-3,000, really got into when clans were being talked about) but I finished the cadet program in March of this year.....

No reason he should have been in that drop with me. Also had a guy in there (name withheld) that i know for a FACT was #16 on the IS light list after the last challenge. NO REASON THAT PILOT SHOULD BE THERE! He got stomped and expressed in chat how frustrating it was. So before no CLAN MECHS i agree with Willard....

NO NEW PLAYER MODE! (3,500 drops or more only)


Is this not because great idea putting new players in the middle elo ground as opposed to the bottom?

Or did they finally change that?

#108 Mikros04

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Posted 04 September 2014 - 01:07 PM

View PostWarHippy, on 04 September 2014 - 01:03 PM, said:

As all Clan mechs will be available for C-Bills they are not in the slightest bit pay to win as they can and will be available for purchase with in game funds.


QFFT! The key words being "will be"

#109 Willard Phule

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Posted 04 September 2014 - 01:08 PM

View PostDarthRevis, on 04 September 2014 - 01:04 PM, said:

Just had a guys in a drop with me last night, Solo queue and he was asking how to target mechs and why he couldnt play in the TBR i was in.

Not sure how many drops I have (I'm assuming around 2,500-3,000, really got into when clans were being talked about) but I finished the cadet program in March of this year.....

No reason he should have been in that drop with me. Also had a guy in there (name withheld) that i know for a FACT was #16 on the IS light list after the last challenge. NO REASON THAT PILOT SHOULD BE THERE! He got stomped and expressed in chat how frustrating it was. So before no CLAN MECHS i agree with Willard....

NO NEW PLAYER MODE! (3,500 drops or more only)


Actually, there's every reason that he was there...and it's been discussed over and over and over again.

As soon as someone finishes their first 25 matches, they are given an Elo score that places them squarely in the middle of the spectrum. Granted, that "mid-range" seems to be fairly all-encompassing....to include, at times, players still in their first 25 matches.

When the matchmaker was rewritten around the time of the Clan release, it was designed to put teams together with an equal "average" Elo score between the teams. That means if you have a high Elo, you can expect to be balanced by having to carry a couple of lower score people. It's frustrating as hell, but it's the way it is.

View PostDV McKenna, on 04 September 2014 - 01:06 PM, said:


Is this not because great idea putting new players in the middle elo ground as opposed to the bottom?

Or did they finally change that?


They supposedly did, however, depending on the time of day and number of people playing....you will still end up with people in their first 25 matches playing in the general population.

Someone needs to talk to Russ on Twitter and find out why this is still happening. I have my hunches, but that's all they are.

#110 Revis Volek

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Posted 04 September 2014 - 01:17 PM

I wish i knew my ELO, I know its not insane but I drop with rather skilled mechwarriors pretty regularly so it cant be horrible. I get my butt handed to me from time to time. But as compared to where I was 5 months ago...no wonder i had a .23 k/d for the first few weeks. I see now the full extent of my experience as a new pilot.

Maybe the issue our OP is having?

#111 9erRed

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Posted 04 September 2014 - 01:18 PM

Greetings all,

Reference specific faction drops, be it all IS or all Clan, or mixed as we see now.

This is all part of the Faction and Front warfare package that will be rolled into CW as we progress deeper.
- There will be plenty of opportunities for single Faction pilots to engage there neighbours for border possession.
- And you'll probably become very tired of conflicts with only the Factions that are on your borders. Always fighting the same faction for the same Planets Ad nauseam.
- Those that are along the Clan invasion routes or close will have some challenges with multiple Enemies all vying for control.

Directly from Paul, 'if you think that drops with mixed IS and Clan Mechs is the normal, IT IS NOT'.

It should be somewhat interesting when we start to see only Clan against Clan battles, as this happened quite a bit with the competitive nature of each Clan. (Lore) We'll see how matched systems and Pilots deal with that.

9erRed

Edited by 9erRed, 04 September 2014 - 01:20 PM.


#112 Gyrok

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Posted 04 September 2014 - 01:24 PM

View PostGyrok, on 04 September 2014 - 11:12 AM, said:


You can do that, as long as I can have a game mode where it is only me and players who have more than 10,000+ drops worth of experience also...

As soon as I get rid of having to carry scrubs, you can get rid of Clan mechs from your game mode.

Fair?


#113 CMDR Sunset Shimmer

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Posted 04 September 2014 - 01:28 PM

View PostJoseph Mallan, on 04 September 2014 - 08:36 AM, said:

So you don't want to learn what you need to do to beat the Clans before the game is fully released? Or you just don't want to face the "enemy" that this game will be presenting you with when it does fully launch?

The game is already fully released.

Minimum viable product bro.

What you mean is "You don't want to learn what you need to do to beat clans before Community Warfare is released."

Which at this point, may as well be considered an Expansion Pack for MWO.

By the way, CW won't be exclusively Clans Vs. IS... it'll be IS v IS, and Clan V Clan too... so he has a valid request.

#114 Squally160

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Posted 04 September 2014 - 01:31 PM

The issues the op has is called "Stupid."

There is no cure for it.

As an aside; Dont put new players in my games, I feel bad for them when they are in there :(

#115 Revis Volek

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Posted 04 September 2014 - 01:32 PM

I understand WHY he is there but that doesn't mean it should be...

Once the valves start to open in the search, I'm sure the MM does whatever it needs to get the game going. (hence 4 or more TBRs in matches A LOT! or mismatches in the ELO) But that doesn't mean it is good for the players or making it any better on the ones who feel they must carry the team (high ELO guys). Its just a pain for everyone....

The main issue as far as i can tell is the small player base....which is a shame.

#116 Zynryuk

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Posted 04 September 2014 - 01:37 PM

Let's take a dire wolf:a variant can take two UAC5 and eight large lasers, another one can take four UAC2 and as many lasers. Now, list me IS mechs that can be equipped with as mch fire output.

#117 Kassatsu

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Posted 04 September 2014 - 01:40 PM

Should have clan vs IS, IS vs IS and clan vs clan matchmaking. Let players select the options (having all types selected giving a small bonus to XP and c-bills regardless of what you're piloting). Everything that isn't skirmish can go as well. Assault and conquest may have a place in CW if there are ever proper bases to defend/attack, but not in random pug matches.

Not that the playerbase is large enough to support that. Pretty sure the vast majority of the game's income is from a small number of players throwing large amounts of money all at once at the latest and greatest shiny things. I'm honestly surprised there hasn't been an MC consumable round 2 with no equivalent obtainable in-game, or better yet, gachapon-style loot crates.

Personally I'd have preferred seeing clan vs IS matchmaking - with appropriately overpowered clans vs IS mechs (who are not only technologically inferior, but also more awkward to control and aim with due to the lack of a neurohelmet... Unfortunately everybody gets identical controls and IS mechs move just the same as clan mechs) rather than "balancing" clans so that they're "even". Literally the entire point of clan tech is that it's better. Not a series of tradeoffs. Better. It still kind of is, but how long before that's all "balanced" and the only difference between clan and standard engine IS mechs is the color of the laser beams and HUD?

Something like 3/3/3/3 for IS and 2/2/2/2 for clans, even if it still meant nerfing or buffing one side for that to work is what I'd have liked to see. Give a bonus to GXP and c-bills for playing IS mechs. The funny thing is, being the smaller team, it would encourage clans to ignore their own rules and work together in order to focus fire high-threat targets and leg light mechs.

View PostJoseph Mallan, on 04 September 2014 - 08:36 AM, said:

So you don't want to learn what you need to do to beat the Clans before the game is fully released? Or you just don't want to face the "enemy" that this game will be presenting you with when it does fully launch?


The game *IS* fully released. They've "launched" and everything. As far as I'm concerned it was out before open beta even ended, since they were so willing to take money for things even back in closed beta, but eh.

#118 Mcgral18

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Posted 04 September 2014 - 01:42 PM

View PostZynryuk, on 04 September 2014 - 01:37 PM, said:

Let's take a dire wolf:a variant can take two UAC5 and eight large lasers, another one can take four UAC2 and as many lasers. Now, list me IS mechs that can be equipped with as mch fire output.


Good god...

Could you please at least list a GOOD build?


2 Gauss, 2 ERLLs, 6 ERMLs. There, a half decent one.

#119 Squally160

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Posted 04 September 2014 - 01:43 PM

View PostZynryuk, on 04 September 2014 - 01:37 PM, said:

Let's take a dire wolf:a variant can take two UAC5 and eight large lasers, another one can take four UAC2 and as many lasers. Now, list me IS mechs that can be equipped with as mch fire output.



That poor DW, so many guns, but 1 jenner with a pair of med lasers kills it.

Sorry you cant adapt bro.

#120 Kassatsu

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Posted 04 September 2014 - 01:44 PM

View PostZynryuk, on 04 September 2014 - 01:37 PM, said:

Let's take a dire wolf:a variant can take two UAC5 and eight large lasers, another one can take four UAC2 and as many lasers. Now, list me IS mechs that can be equipped with as mch fire output.


Almost any IS mech is faster and far more maneuverable than a Dire Wolf. If it doesn't get a good firing line or gets focus fired by the enemy team, it's dead. Even a locust can take out a dire wolf 1v1 if it can use the terrain to get around it (like it should be anyways). I've dropped with some premades recently... They all wanted 70+kph mechs with high dps builds because the whole point is to rush the enemy team before they even realize what's going on. Guess what? No Dire Wolf pugs even made it to the fights before they were over. I'll also mention my 84kph battlemaster with 5 medium lasers, 2 large pulse lasers and 22 DHS will easily take out a side torso on a DW before it can even turn around. It's arguably a "bad" build because of its 400XL engine on such a huge target moving wall of lasers, but it does just fine.

Edited by Kassatsu, 04 September 2014 - 01:46 PM.






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