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Clan Balance Update - Feedback


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#781 s0hno

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Posted 29 March 2015 - 12:48 PM

As a long term player that plays both IS and Clan, I support the proposed adjustments. They seem to be a fair compromise.

I don't get it that so many players (especially clan players) are that impudent about the announcement, since it's not even that severe. I got a k-d ratio of around 3 on the Stormcrows. On IS, the highest was the 9S with 2.8 - and clan players totally freaked out about that one.
It got nerved, and that for a good reason. Same counts for some clanmechs. Why is there so much crying about balancing?
Compare a Timberwolf to any IS 'Mech of the same tonnage. Which one would you take in a 1-1 duel? I'd definitely choose the Timberwolf, because this thing is freaking strong. And it still will be after the changes.

There are many things that I'd do differently than PGI does, but how some people here react is completely out of line.

Sometimes it appears to me that certain people demand a pay-to-win option...

Edited by s0hno, 29 March 2015 - 01:29 PM.


#782 signal

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Posted 21 May 2015 - 04:21 AM

I don't even pilot a timberwolf or a stormcrow, so I can't quite say much about the nerf, but I can clearly see that their intent was for people to not use the same type of omnipod. But the thing is.. varied hardpoints are only desirable in a brawler, most other setups use the same weapon type, and in fact most clan builds are pretty much [one ammo based weapon] + [as many lasers you can practically utilize]

View PostCementi, on 15 March 2015 - 03:18 PM, said:

Direwolf, EPIC GIANT CT. Yep I know its a veritable gunship and in the hands of a patient pilot can be devastating. It is also super vulnerable to lights if it does not have an escort. Forces the entire team to slow down to baby sit it as it is super slow. Incredibly vulnerable to LRM fire as again EPIC GIANT CT. Narc this baby and hide with los and hold the lock and watch it melt under your allies lrmageeddon. Also because of that ct and slow speed is not very good at leading a charge because it gives the attackers too much time to focus it down.


Yes that is pretty much how assaults work. Lot's of firepower and armor, but needs support mechs. Are you saying a direwolf should behave like a medium?
The only reason why the Direwolf and other assault mechs are not viable in CW is because Clan currently doesn't have any light mechs that can fit a role like an IS light mech. So you have to compensate with your skill quite a lot. Not to mention the fact that if you drop a Dire, that's probably going to be your only good drop.

Edited by signal, 21 May 2015 - 04:25 AM.


#783 CainenEX

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Posted 21 May 2015 - 10:37 AM

View Posts0hno, on 29 March 2015 - 12:48 PM, said:

As a long term player that plays both IS and Clan, I support the proposed adjustments. They seem to be a fair compromise. I don't get it that so many players (especially clan players) are that impudent about the announcement, since it's not even that severe. I got a k-d ratio of around 3 on the Stormcrows. On IS, the highest was the 9S with 2.8 - and clan players totally freaked out about that one. It got nerved, and that for a good reason. Same counts for some clanmechs. Why is there so much crying about balancing? Compare a Timberwolf to any IS 'Mech of the same tonnage. Which one would you take in a 1-1 duel? I'd definitely choose the Timberwolf, because this thing is freaking strong. And it still will be after the changes. There are many things that I'd do differently than PGI does, but how some people here react is completely out of line. Sometimes it appears to me that certain people demand a pay-to-win option...


Ran into a bloke late night who was just like that. Said that timberwolves and stormcrows are over nerfed. He only has fun by wining he said. Personally i hope they help out the other chasis and further impede the stormcorw and timber wolf to help the others gets a chance in the spot light too.

IS takes a nerf and we get a little sore, but carry on. Clan takes a nerf and they cry and threaten to ether abandon the game or commit harakiri... Seriously...

#784 Mcgral18

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Posted 21 May 2015 - 12:15 PM

View PostCainenEX, on 21 May 2015 - 10:37 AM, said:

IS takes a nerf and we get a little sore, but carry on. Clan takes a nerf and they cry and threaten to ether abandon the game or commit harakiri... Seriously...


Compares 5% to 30%...

Objectivity is important. You are lacking it.

#785 Gas Guzzler

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Posted 21 May 2015 - 12:22 PM

View PostMcgral18, on 21 May 2015 - 12:15 PM, said:


Compares 5% to 30%...

Objectivity is important. You are lacking it.


Not exactly, the 9S nerfs were pretty harsh and I don't remember nearly as many "I quit" or "I'm getting a refund". There were complaints sure, but Clan players do seem to whine more. I looked back in this thread the last time they took clan tech down a notch. Sure enough, folks were talking about refunds and quitting because this game is terrible for trying to balance Clan tech.. The funny thing is.. after the round of nerfs in September, the Stormcrow and Timber Wolf were STILL dominant, yet Clan players whined and complained that PGI hates clans and that buying Timber Wolves was a waste of money because they aren't as dominant any more. Its pathetic really...

#786 Mcgral18

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Posted 21 May 2015 - 12:25 PM

View PostGas Guzzler, on 21 May 2015 - 12:22 PM, said:


Not exactly, the 9S nerfs were pretty harsh and I don't remember nearly as many "I quit" or "I'm getting a refund". There were complaints sure, but Clan players do seem to whine more. I looked back in this thread the last time they took clan tech down a notch. Sure enough, folks were talking about refunds and quitting because this game is terrible for trying to balance Clan tech.. The funny thing is.. after the round of nerfs in September, the Stormcrow and Timber Wolf were STILL dominant, yet Clan players whined and complained that PGI hates clans and that buying Timber Wolves was a waste of money because they aren't as dominant any more. Its pathetic really...


Is that the Blanket Nerf? I think that was less about the God Tier robots...and more about the Terribad robots. Quirks have since done stuff, but only reversed half the nerf. (20% nerf, 10% reduction...or 50% nerf)


Negative quirks get those reactions.

#787 CainenEX

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Posted 21 May 2015 - 12:48 PM

View PostMcgral18, on 21 May 2015 - 12:15 PM, said:


Compares 5% to 30%...

Objectivity is important. You are lacking it.

Not sure what your post is about but it seems you are a prime offender for 'lacking objectivity'; much less connotation...

#788 CainenEX

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Posted 21 May 2015 - 01:03 PM

Anyways I think these changes help in the short term. It'll encourage clan players to use another chasis as well. I perfer variety in my matches anyways.

That being said other changes will have to be made in the long term, because weapons aren't the issue to me; its clan armor and mobility. Personally I'd rather that when clans lose a torso they generate more more heat and move more slowly, I mean heck you just lost part of your engine so for all intents and purposes your fuson engine is not functioning at 100% efficiency anymore.

The other suggestion I'd throw is to have ether c-bill reduction for the price of clan mechs or bi-weekly clan sales for c-bills since it would help make them more accessible to the majority of the player population.

#789 Mcgral18

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Posted 21 May 2015 - 01:05 PM

View PostCainenEX, on 21 May 2015 - 12:48 PM, said:

Not sure what your post is about but it seems you are a prime offender for 'lacking objectivity'; much less connotation...


You also realize the difference between positive and negative quirks?

#790 Revis Volek

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Posted 21 May 2015 - 02:15 PM

View PostCainenEX, on 21 May 2015 - 12:48 PM, said:

Not sure what your post is about but it seems you are a prime offender for 'lacking objectivity'; much less connotation...



Not sure what his post is about?

Its two sentences....The major lacking skill seems to be comprehension.



View PostCainenEX, on 21 May 2015 - 01:03 PM, said:

The other suggestion I'd throw is to have ether c-bill reduction for the price of clan mechs or bi-weekly clan sales for c-bills since it would help make them more accessible to the majority of the player population.


Russ headed your call....

http://mwomercs.com/...sion-event-sale

Edited by DarthRevis, 21 May 2015 - 02:16 PM.


#791 CainenEX

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Posted 21 May 2015 - 02:45 PM

View PostDarthRevis, on 21 May 2015 - 02:15 PM, said:



Not sure what his post is about?

Its two sentences....The major lacking skill seems to be comprehension.





Russ headed your call....

http://mwomercs.com/...sion-event-sale

LOL, now that is amazing! Thanks Russ!

As for the two sentences I'm glad you can understand them. That language is beyond my comprehension.
Please be sure to help him out cause I only speak english, french, italian, and only very little latin and japanese.
I can't speak gibberish, but I hear it useful in communicating with various people on the internet.

#792 Mcgral18

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Posted 21 May 2015 - 03:56 PM

View PostCainenEX, on 21 May 2015 - 02:45 PM, said:

LOL, now that is amazing! Thanks Russ!

As for the two sentences I'm glad you can understand them. That language is beyond my comprehension.
Please be sure to help him out cause I only speak english, french, italian, and only very little latin and japanese.
I can't speak gibberish, but I hear it useful in communicating with various people on the internet.


Perhaps you should spend a bit more time understanding the language then.

At least you can type.

#793 Gas Guzzler

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Posted 21 May 2015 - 05:06 PM

View PostMcgral18, on 21 May 2015 - 12:25 PM, said:


Is that the Blanket Nerf? I think that was less about the God Tier robots...and more about the Terribad robots. Quirks have since done stuff, but only reversed half the nerf. (20% nerf, 10% reduction...or 50% nerf)


Negative quirks get those reactions.


I specifically remember reading someone wanting a refund because all of his Timber Wolf builds were broken all of a sudden.

#794 Mcgral18

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Posted 21 May 2015 - 06:14 PM

View PostGas Guzzler, on 21 May 2015 - 05:06 PM, said:


I specifically remember reading someone wanting a refund because all of his Timber Wolf builds were broken all of a sudden.


There are also people who are saying Vindicator PPC quirks are OP.


Take them with a grain of salt.

#795 Augustus Martelus II

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Posted 21 May 2015 - 07:16 PM

Other than balance, i feel all game mode are the same...a cluster of 12 mech vs an other cluster of 12 mechs...all mechs have the same role...light cant scout like they should be (their main role) because the maps are kinda small...if we compare to MWLL.

Objective in that mod did trully add some strategic element that its hard to find in MWO. MWO is an eye candy to look at with the combats and all but i would like a little more strategy were been a 12 man ball of death wont make you an auto win...and again lets look at MWLL objectives on the huges maps. If the whole team stay together..well for sure they lose, lights mechs trully ahd a role in those kind of maps. I was waiting this for CW or something similar but its like the normal queue mods but with a cannon to destroy.

But i would like to give a suggestion...i miss fighting waves of AI mechs. maybe human players would have to hold a city against invading AI....Many position to hold or lose with armor suits and tanks (controlled by AI). The maps would be HUGE!!
The team holding the city would have many critical points to hold and they wouldnt be separate by just 1 km or less but a few...so if the whole team stay at one point...well good luck on winning.

We could have hold the city and attack the city mode and invasion mode (wich would be againt a number X of AI mechs tanks and armor suits)

I don t know but thats something that would add a missing chunk to mwo and if you built a specialist mech well you wouldn't be in your environment. the maps would mix many different environment in one giga map.

Flamers and Mgs would truly have a better role too.

Edited by Augustus Martelus II, 21 May 2015 - 07:16 PM.


#796 Nightmare1

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Posted 22 May 2015 - 05:55 AM

I feel like the Clans are getting nerfed too hard. I stopped playing them about a year ago because they just weren't any fun. Your options are very limited. Case in point, I can construct a "fun" IS Mech and have a blast despite the fact that it's not meta. Clans are so badly gimped that about the only viable builds you can use are the metas and a few very special niche ones like the Streak Crow. There is a significant lack of customization and playability that makes the Clans bland, lifeless, and boring.

So what if meta cheese-heads decide the TBR is the best Mech in the game? That doesn't mean diddly if the Mech isn't fun. Clan Mechs = half Mechs. PGI needs to fully unlock all Clan Chassis so that we can play true MechWarrior with them. They should also fix Clan ACs. That would go a long way towards balancing them.

In the meantime, I'll keep knocking over Clanners with my IS Mechs. Clanners are so squishy and are fun to pop! :lol:

#797 SoHxPaladin

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Posted 22 May 2015 - 07:39 PM

http://www.sirlin.ne...ducingthe-scrub

that mindset is so prevalent here, that the "meta" humpers with skill can take crap and win and get blamed for taking meta. no matter how pgi changes the game to balance, the meta will be found and used. it is a competitive game, some will rise tot he top and others will never even be within sniffing range of victory. oh well.

#798 Cola

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Posted 24 May 2015 - 08:50 PM

I wonder how the army would like it if General Dynamics came out with a new turret system for the M1 Abrams that reduced its firing rate by 10%. From a logical point of view if my engneirs came to me with a new mech that reduced our firing rates, I would fire them and get new engineres. Positive querks, as much as I hate all querks, make more sence then negative ones.

#799 LordKnightFandragon

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Posted 25 May 2015 - 11:16 PM

View PostCola, on 24 May 2015 - 08:50 PM, said:

I wonder how the army would like it if General Dynamics came out with a new turret system for the M1 Abrams that reduced its firing rate by 10%. From a logical point of view if my engneirs came to me with a new mech that reduced our firing rates, I would fire them and get new engineres. Positive querks, as much as I hate all querks, make more sence then negative ones.


-10% loading system? Make it where the ammo doors you have to manually open instead of electronically and then the breech, instead of auto ejecting the shell, you have ot also manually remove the shell that way. -10% RoF quirk. :ph34r:

#800 Ulysses Jacobi

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Posted 03 June 2015 - 02:55 PM

The nerfs to the clan mechs I purchased finally stood in the way of my purchasing the Resistance II and as long as the trend remains and continues, I will keep my wallet shut.

Philosophically, this game cannot be about the clan invasion unless the clans have teeth. right now there are a quite a few IS mechs much more efficient than the Timber Wolf, which is the flagship omnimech of the clans, whose technology is supposed to reflect 300 years of innovation, while the IS, plucky heroes that they are, spent blowing themselves into mad max-style darkness.

Saddens me, really, because if the designers had wanted a 'balanced' game they could have stuck with 3013 and left the clans out of the picture, rather than making a lie out of the game.

I've been playing much less frequently since the last round of nerfs. It's not that adjustments were nt a good idea, it is simply the scope of them that make 'mechs I purchased unplayable, I mean over 20% negatives to recycle on all energy weapons on some models?

I've been involved in Battletech and Mechwarrior games for a very long time, doing artwork for camospecs, running tabletop and so forth for decades. And seldom have I been more disappointed in a product or service I have purchased.

Edited by Ulysses Jacobi, 03 June 2015 - 02:57 PM.






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