Russ Bullock, on 07 September 2014 - 09:02 PM, said:
BUT I count the days before we see CW planetary combat in full swing. I just dont see how 10v12 can ever properly achieve that competitive sense. Players especially good players gravitate towards the best mechs, that is simply a fact of life and will never change. We have enough evidence right now. In the end we would be saying "Clearly your IS mech isn't as good, but since you have more it should be even". The best players still gravitate to the best technology and we either end up with all the best players on the clan side and having to way over emphasize in tonnage to help the IS out or we also possibly end up with 3 times as many Clan players as IS and can't make CW viable. I believe it has to be balanced 12v12 for CW to have the best chance possible to be the feature we all want it to be. Once its established we can re-assess.
When feedback threads created solely for the purpose of discussing the new mech chassis, those threads were actually useful in discussing stuff about the chassis and how it functions. Although many of the stuff then may or may not translate in what the state of balance is now, it was a clear starting point of trying to address issues of each and every individual chassis, so that they be may be considered "useful" moving on further down the road.
However, this (the creation of chassis feedback threads) stopped sometime around the release of the Golden Boy/Kintaro. One of the first things you noticed/realized, despite immediate criticism at the time was that it was insanely easy to core them. Their TTK did not match up with anything that severe in a long time.
It took you (PGI) to acknowledge that weeks later, when I suspect sales correlated with that change. The fact that little to no care was taken into any consideration into making that chassis better AT THE TIME OF RELEASE does you a future disservice. This is also why trying to sell the Pretty Baby to anyone these days is futile. DESPITE the most recent CT buff, the overall usage of the Awesome has not really changed the opinion of people willing to buy the hero mech.
While I doubt you will want to "sink in resources" to fixing/addressing this problem in detail, fixing mech scaling IS IMPERATIVE to improving the overall distribution usage of a mech this maligned. Even if you decided not to go that route, YOU WOULD HAVE to meticulously balance it, either through major quirks, or my current preference, which is to massively redo the hitboxes, to extend more of the arm structure at the top of the mech and not consider that section the appropriate side torso. It's part of base reason why the Awesome is not being in use.
If you took the time and effort to properly analyze AND balance the mechs, they would not be in such "poor tiers" as constituted by the "competitive community". Once you improve the obviously underperforming mechs, like the Locust, then the overall TTK improves for the better. Otherwise, there is every reason to murder Locusts with a simple Commando... that is able to chase them at will because they have matching top speeds when equipped appropriately. The role of the Locust is non-existent for the most part due to that simple thing.
In any case, unless you took a serious look at balance instead of "randomly picking things to change", you would never "need" to give up on balancing IS vs Clans. That's just the reality we're in.