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Opinion On Today's Patch (9.5.2014)

Balance Weapons

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#21 Roland

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Posted 05 September 2014 - 12:22 PM

View PostBishop Steiner, on 05 September 2014 - 12:20 PM, said:

Um... actually they put them on the test server. Was about 4 hrs in, but from that point til the server went down, the changes were in.

I don't think this was the case... although I forget when exactly I was running on the test server.

When I was running it, they had announced that they had a problem with the new weapon stats, and so they didn't load any of the changes onto the test server... It was for that 24 hour period... they were effectively just running production weapons stats though. (although, interestingly enough, all of the clan mechs had broken lower arm actuators, so it obviously wasn't REALLY the normal production build)

#22 RetroActive

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Posted 05 September 2014 - 12:22 PM

View PostBishop Steiner, on 05 September 2014 - 12:20 PM, said:

Um... actually they put them on the test server. Was about 4 hrs in, but from that point til the server went down, the changes were in.


But they still ignored all feedback. Seriously!? Not even ONE change from PTS?

#23 Ultimax

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Posted 05 September 2014 - 12:23 PM

View PostNapes339, on 05 September 2014 - 12:04 PM, said:


Paul posted about the change to beam duration for the IS ER Llas. It will be adjusted to 1.25 as planned on the September 9th patch. 1.5 seconds was a mistake that slipped by.


I sent a tweet directly to paul, and russ and mwo on twitter about it literally the night of or the next time this was on PTS.

Wonder how it "slipped by".

View PostRetroActive, on 05 September 2014 - 12:22 PM, said:


But they still ignored all feedback. Seriously!? Not even ONE change from PTS?


Do they actually do that?

Doesn't seem very frequent to me.

#24 Roland

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Posted 05 September 2014 - 12:24 PM

The change to the ERLL isn't necessarily terrible, as the problem with the old stats was that the standard LL was totally useless... there was basically no reason to ever take it instead of the ERLL.

However, I believe that the ERLL was actually reasonably well balanced against the clan weapons.

Thus, the proper fix should have been to IMPROVE the standard LL, instead of nerfing the ERLL.

#25 dario03

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Posted 05 September 2014 - 12:25 PM

Based purely on spreadsheet warrioring. Or just guessing based on some numbers :lol:
LL- duration increase seems a bit much.
CERLL- changes make sense and if they wanted to reduce fighting ranges those are the changes that should of been done in the first place.
CERML- probably good.
CMPL- could of kept the range or lowered it less since it is twice the weight of the CERML.
CERSL- surprised they lowered it that much, I think a buff to IS SL would of been better.
CSPL- same as CERSL.
Streaks- should of stayed as they were.
LRMs- ok I guess.

Edited by dario03, 05 September 2014 - 12:32 PM.


#26 Ultimax

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Posted 05 September 2014 - 12:25 PM

View PostRoland, on 05 September 2014 - 12:24 PM, said:

The change to the ERLL isn't necessarily terrible, as the problem with the old stats was that the standard LL was totally useless... there was basically no reason to ever take it instead of the ERLL.

However, I believe that the ERLL was actually reasonably well balanced against the clan weapons.

Thus, the proper fix should have been to IMPROVE the standard LL, instead of nerfing the ERLL.


We don't improve weapons around these parts city slicker.

#27 Viges

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Posted 05 September 2014 - 12:26 PM

View PostNapes339, on 05 September 2014 - 12:04 PM, said:


Paul posted about the change to beam duration for the IS ER Llas. It will be adjusted to 1.25 as planned on the September 9th patch. 1.5 seconds was a mistake that slipped by.


That mistake was on the test server a week (?) ago...

I just wonder what were we testing there at all...

#28 Simbacca

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Posted 05 September 2014 - 12:27 PM

I have no issues with the range nerfs for the Clan ER Large Laser, Clan Large Pulse Laser, Clan Medium Laser and Clan Medium Pulse Laser. And the Clan LRM reload time nerfs I can agree with. The heat changes were completely not necessary.

The Clan ER LL duration being 1.5 seconds would be a good thing. The Clan energy weapon burn times could have been left as is.

The Inner Sphere ER LL did not need any changes.

Edited by Simbacca, 05 September 2014 - 12:32 PM.


#29 Mcgral18

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Posted 05 September 2014 - 12:27 PM

View PostRoland, on 05 September 2014 - 12:22 PM, said:

I don't think this was the case... although I forget when exactly I was running on the test server.

When I was running it, they had announced that they had a problem with the new weapon stats, and so they didn't load any of the changes onto the test server... It was for that 24 hour period... they were effectively just running production weapons stats though. (although, interestingly enough, all of the clan mechs had broken lower arm actuators, so it obviously wasn't REALLY the normal production build)


They said the changes were indeed put in, but none of the texts, or numbers in the mechlab were changed.

Ghost changes, so to speak.

https://twitter.com/...175211130363904

#30 Rando Slim

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Posted 05 September 2014 - 12:27 PM

Dude OMG, why can't they get medium pulse lasers/small lasers right? Even more heat for them? [REDACTED] I LIKE pulse weapons damnit! Or at least I want to. For heaven's sake heres a novel idea: make them only weigh a half ton more than the normal ones, at least in the case of mediums. Cripes do I have to do all the thinking around here? j/k. But seriously though no matter what they do they will be an inefficient weapon unless they do this. Well there goes my 6 medium pulse/4 mg Nova out the bloody window.......[REDACTED] I had a 2.00 k/d ratio in that one in over 40 matches, the others? 0.57. Apparently there was something good about that build for me and you guys just killed it because it was already hard to manage the heat but it was doable, now I doubt it.

Edited by Catalina Steiner, 06 September 2014 - 05:54 AM.


#31 Green Mamba

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Posted 05 September 2014 - 12:33 PM

They just killed 2 ER LL IS Lights as with an IS XL Engine they can't be exposed too long when it only takes 1 side to be taken out to be fatal to the Mech ...unlike Clan XL s that would get a second Chance if one side goes...I guess its back to my ML build Lights :angry:

edit* well till they nerf those to..The Light que just got smaller PGI

Edited by Green Mamba, 05 September 2014 - 12:35 PM.


#32 Willard Phule

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Posted 05 September 2014 - 12:38 PM

View PostViges, on 05 September 2014 - 12:14 PM, said:

My opinion is this: new meta.


Those 4 CERMLs are going to make it almost impossible to alpha with. I do that build, but on a Prime and 2 CERLLs and I shut down fast now.

#33 Bishop Steiner

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Posted 05 September 2014 - 12:45 PM

View PostGreen Mamba, on 05 September 2014 - 12:33 PM, said:

They just killed 2 ER LL IS Lights as with an IS XL Engine they can't be exposed too long when it only takes 1 side to be taken out to be fatal to the Mech ...unlike Clan XL s that would get a second Chance if one side goes...I guess its back to my ML build Lights :angry:

edit* well till they nerf those to..The Light que just got smaller PGI

You say it like reducing the plague of 2 ERLasers Ravens is a bad thing.

#34 Ultimax

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Posted 05 September 2014 - 12:47 PM

View PostGreen Mamba, on 05 September 2014 - 12:33 PM, said:

They just killed 2 ER LL IS Lights as with an IS XL Engine they can't be exposed too long when it only takes 1 side to be taken out to be fatal to the Mech ...unlike Clan XL s that would get a second Chance if one side goes...I guess its back to my ML build Lights :angry:

edit* well till they nerf those to..The Light que just got smaller PGI


People shoot lights in the legs dude.

Welcome to the world of Adders & Kit Foxes.


Oh wait, scratch that, put a 210 into your Raven for the next week or two.

Come see how the other half lives.

#35 Lord Perversor

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Posted 05 September 2014 - 12:56 PM

View PostUltimatum X, on 05 September 2014 - 12:47 PM, said:


People shoot lights in the legs dude.

Welcome to the world of Adders & Kit Foxes.


Oh wait, scratch that, put a 210 into your Raven for the next week or two.

Come see how the other half lives.


my 2x and 4x was mastered with 200 XL and 200 STD and performed quite admirably if you know they aren't mean to play chicken runners.

Brawler ravens are fun as hell

#36 Pilotasso

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Posted 05 September 2014 - 12:59 PM

was about to celebrate low ping and less desyncs and disconnects every 2 matches, had barely even think this and BAAAAAAAAAAm out of the game :)

Edited by Pilotasso, 05 September 2014 - 12:59 PM.


#37 dario03

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Posted 05 September 2014 - 01:01 PM

View PostBishop Steiner, on 05 September 2014 - 12:45 PM, said:

You say it like reducing the plague of 2 ERLasers Ravens is a bad thing.


How many is needed to be a plague? I don't even see those much any more.

#38 Sandpit

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Posted 05 September 2014 - 01:06 PM

The "patch" doesn't patch anything, it's just another round of nerfs and new mechs. There's not a single "fix" in this patch for anything

#39 Piney II

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Posted 05 September 2014 - 01:06 PM

I don't understand the change to the IS ERLL. There was nothing wrong with this weapon. The rest I can live with, but it looks like my Warhawks are going to get a change of loadouts.

Off to testing grounds I go.......................

#40 Henree

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Posted 05 September 2014 - 01:07 PM

matches seem over quicker somehow





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