Jump to content

Play to Win or Play Fair.


438 replies to this topic

Poll: Playstyle (1248 member(s) have cast votes)

Play to Win or Fair Play

  1. Play to Win? Go for the jewels! (1028 votes [68.44%])

    Percentage of vote: 68.44%

  2. Play Fair? Don't go for the jewels! (474 votes [31.56%])

    Percentage of vote: 31.56%

Vote Guests cannot vote

#321 Pr0fet

    Rookie

  • Philanthropist
  • Philanthropist
  • 5 posts

Posted 05 July 2012 - 08:21 PM

Play to win!

Try and be fair!

#322 Mythdral

    Member

  • Pip
  • Knight Errant
  • Knight Errant
  • 17 posts
  • LocationSomewhere in the Great White North

Posted 05 July 2012 - 08:30 PM

As long as it isn't hacking or exploits... I play to win, I see a damaged spot, hells yes I'm gonna aim for it or if I have a clean shot at the cockpit yes I'll take that shot, ending the combat asap, not doing little prolonged duels to just try and show off. Going in for the kill is point of it all.

#323 Adm Awesome

    Member

  • PipPipPipPipPipPip
  • 227 posts
  • LocationFlorida

Posted 05 July 2012 - 08:41 PM

I'm not understanding the questions... The only people who would think your definition of not playing fair is actually NOT playing fair would be like 16th century british people who had to duel in the most appropriate manner or something like that... Personally if someone has a damaged leg and you don't go for it, you're either not really that great at the game, or you're an expert that has some master plan in his head that will dominate the team even further. Now abusing tactics that every game has because devs can't fix every little exploit, that's different. Like a Jenner that found out a way to completely avoid all attacks and be able to attack repeatedly would be annoying and probably at that point bad sportsmanship. At that point, people do it to bother others though, more than to win, but even that is easily arguable with the fact that if someone is skilled enough and has played long enough to find out a really broken strategy, they deserve the right to use it to win games.

#324 Joyeuse

    Rookie

  • 8 posts

Posted 05 July 2012 - 08:56 PM

Win if you can, lose if you must, but always cheat. -Jesse Ventura

#325 Taymorr

    Member

  • PipPipPip
  • The Defiant
  • The Defiant
  • 78 posts
  • LocationClan Wolf Occupation Zone

Posted 05 July 2012 - 08:59 PM

In war one must ruthlessly exploiting whatever weakness the enemy gives you but even in war there are rules so I wouldn't cheat. Any glitches should be fixed so we're using our skill not luck to win. If players want stricter rules of combat, post match modes you'd like and let the players chose what tyoes of battles they fight in.

#326 PaintedWolf

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,114 posts

Posted 05 July 2012 - 09:26 PM

I have to agree, the play fair model being proposed here is arcane. How do you completely avoid critical or head hits? Do you stop shooting at vulnerable sections- or simply just avoid? What's the difference between shooting the back torso, vs a torso down to 8 points on even an Assault Mech? If the Mech is light, is it unfair to hit it with an AC/20 or Gauss Rifle because that is hitting it in the back?

Yeah back hit. In fact, if we are IS and against Clans and you do not back hit I'm gonna call for you to be voted, or whatever off the unit- or at least cross my fingers we do not have Mr. Chivalry against Clans. If you can get mines for example, you may wish to use them to try and counter range advantages, or do the shut down, restart option.

Now if you can play Clan war machine you are going to get a good look at force multipliers and the developers have said they may institute a Zell system. That being the case you won't have much choice but to fight "fair". It will be a good example of just how neutral chance and war can be when you use every dirty trick in the book and still fail more often then not due to the opponent's superior technology combined with superior adaptability and mobility. The Omni Mechs will be a shock and fairness will have to be implemented to make the game playable, that or way superior numbers.

Edited by PaintedWolf, 05 July 2012 - 09:30 PM.


#327 Reoh

    Member

  • PipPipPipPipPipPipPip
  • 959 posts

Posted 05 July 2012 - 10:30 PM

View PostMartok42, on 05 July 2012 - 08:18 PM, said:

Excluding hacks and exploits, play to win. It's war, and we aren't out there to play friendly. Taking out the legs of a Jenner, head-shotting an Atlus, all fair game.

Now, if it were some combat on Solaris or something like that, that's different. There, play nice and put on a good show for the crowd.


ARE YOU NOT ENTERTAINED?!

#328 Scorpioneldar

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 119 posts

Posted 05 July 2012 - 10:58 PM

View PostAdrian Carino, on 22 June 2012 - 02:17 PM, said:

Wind Tempest. By play Fair, I mean not going for the weak point of the mech, instead tearing out the armor on the torso and such to get at the squishy prize beneath. A lot of people in Mechwarrior 3 and 4 saw things like Legging and going for the back, arms, whatever is cheating.

frankly the devs put the weak points there to be exploited so that the fighting is more than a running reload match vs armor points
if it wasn't meant to be used to decide the battle the devs would make it a hit point game instead with uniform damage
in the end if i fear that right arm Gauss guess what i just blew up
if i want that damm scout to stay put so i can hit it with some heavy firepower then im aiming at the leg
if that madcat with missiles (dad used to do this to me all the time) pokes his God Dammed missile launcher out from behind the building/hill/ other cover to fire at me one more time that shoulder launcher is coming off
and if i see your backside i see a giant target
does that answer your question?

#329 Scorpioneldar

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 119 posts

Posted 05 July 2012 - 11:08 PM

View PostFrostiken, on 05 July 2012 - 03:11 AM, said:

So let's say there's an unbalanced asset in the game. The devs are aware of it and are working on a fix. Obviously, the weapon as it is is completely contrary to the spirit of the game and can be, for all intents and purposes, considered a bug (balance problems are really just bugs in disguise).

You did not really use this weapon often before, and hadn't looked much into it, but after seeing some complaints on the forums and hearing the developers basically say outright that it *is* overpowered and should be nerfed...

... do you start using it as much as you can before it gets fixed?

no even if i was so inclined (and im not) they are working to fix the balence issue right now means it will no longer be worth it shortly anyway and meanwhile my skills will deteriorate

it will really hurt me later when that one shot kill atlas mini laser stops killing if i get used to it now won't it

#330 rooster

    Member

  • PipPip
  • 37 posts

Posted 06 July 2012 - 01:21 PM

If my team has less players then it's just another challenge to overcome. But there's one thing that really ****** me off. I don't know if mwo is the same, But there's a special place in hell for those who bust out a blood asp 15 minuets into a match in mech warrior living legends. I remember we had two running around 15 mins into the game when our team was only in mediums and light mechs. We were losing hard for most of the match. Around when we had 120 tickets it the team really pulled together. With about 20 minuets left we had lots of cbills, aside from a VTOL as scout I think we were all in the big assault mechs. I don't care if we had way more tonnage at the end you reap what you sow on the battlefield.

Beating up mechs half your weight is way less honourable than legging. You can get away with it on the battlefield but you don't pull that **** in the solaris arena.

#331 Scorpioneldar

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 119 posts

Posted 09 July 2012 - 01:26 AM

until the championship when my uziel kills 5 assaults and a medium all in the same match with naught but twin ppc(not even the clan kind) :D

course this in mercs

#332 H Minus

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 09 July 2012 - 12:51 PM

Honor in combat...ha..quit watching TV.. If you really honored someone, you wouldn't be attempting to kill them or force them to move at the business end of a weapon.

Now if its a tournament, yes thats a game...Showmanship. Use honor there. You are there to entertain the crowd, not to win. Or play the evil character. Good and evil is good entertainment.


-
"Talk to the civilians, what? Infantry are here because diplomatic channels have failed. I am no diplomat.."

#333 Sean von Steinike

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,880 posts
  • LocationUSA

Posted 09 July 2012 - 01:03 PM

Always play fair with no silly hacks, cheats, settings exploits and the like. Barring that, play to win. Pretty simple really.

#334 Sidra

    Member

  • PipPipPipPipPipPipPip
  • 749 posts

Posted 09 July 2012 - 01:06 PM

Why not play for fun? seriously *inside a urbanmech chasing a atlas* OM NOM NOM NOM NOM *atlas pilot*? *** Is this guy doing?!

#335 Damion Sparhawk

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 799 posts
  • LocationUS

Posted 09 July 2012 - 01:14 PM

I play for the halibut.

play fair, fight to win. simple.

#336 Huron Stone

    Member

  • PipPip
  • 20 posts
  • Location...location, location, location....

Posted 09 July 2012 - 01:24 PM

To me, if you're running a Light mech and you're trying to take down a heavy or assault, you have two options: Run circles around him, blasting his head, legs and back, or sit there in front of him plunking away with your small laser or whatever until the other pilot stops laughing and blasts you to Kingdom come.

My daddy always taught me, you stand still in a fight, you're asking to get hit. I sure as hell ain't gonna ask to get hit, so I'll be circling you're ***, taking out everything I can.

Edited by Huron Stone, 09 July 2012 - 01:30 PM.


#337 Herzog

    Member

  • PipPipPipPipPip
  • Sergeant Major
  • Sergeant Major
  • 115 posts
  • LocationFlorida, USA

Posted 09 July 2012 - 01:30 PM

A fair fight is a losing fight. Always tip the odds in your favor.

#338 Azzras

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 363 posts
  • LocationUSA

Posted 09 July 2012 - 01:36 PM

Kill em all, and let em rot.

RAWR

#339 Buckwylde

    Member

  • Pip
  • 19 posts
  • LocationUSA, MI

Posted 09 July 2012 - 01:56 PM

There is no such thing as cheating or fair play in combat. This is not a baseball simulator, this is SPAR.... no, not that either. If you find a way to cheat in the game, do the developers, the legacy of Battletech, and its future, a favor and send a private bug report with a good description of the bug and how to reproduce it. Balance-breaking bugs destroy game titles and this is a very old and beloved title. I hope with all my hope that a full-fledged Battletech MMORPG will be made within my lifetime and if you find a way to cheat you had better report it or my ghost will haunt the hell out of you.

That said... If repair bills are based on how many parts of your 'mech become damaged, you could theoretically rack up a player's repair bill by blasting all of the parts off of his/her 'mech before you go for the kill. Doing so would usually put you at a disadvantage of being a targeted enemy for a much longer time and the extra time it takes to fool around would not help your team. I also hope that there is no crouch mechanic in the game for only one reason. That is that I do not want to see any videos of 'mechs landing on the shoulders of other 'mechs and demonstrating crouch animations.

Quick clean kills are preferable in combat, but if I only have a shot at an arm, I'll take it. I'm playing for the battle, not for the post-game handshake and slap on the butt.

#340 Comguard

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 652 posts
  • LocationBavaria, Germany

Posted 09 July 2012 - 02:16 PM

Just imagine - no reset after 7th August. All founders can tune their mechs. They have the advantage of more chassis and more money.

Then the open beta kicks in..,that won't be nice for new players.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users