Is It The End For Mechwarrior: Online, Or Finally A Much Needed Fresh Start?
#141
Posted 09 September 2014 - 08:10 AM
If you want I can run it by you in a PM and we can talk about setting it up as a pinned thread to gather a compilation of constuctive ideas that people in the community have come up with, such as Konivings armor rebelance concept, so that the devs have some easy access to a list of ideas the community has more less agreed are worth looking at.
#142
Posted 09 September 2014 - 08:12 AM
shintakie, on 09 September 2014 - 07:16 AM, said:
Just to clarify, a developer can buy the rights to the Unreal Engine for 19 dollars a month with a 5% royalty fee. Its more than Cryteks $9.90 a month plan with no royalty, but considering that the Unreal Engine is far and away the better system, both in terms of how buggy Cryengine is and how user friendly Unreal is, I still wish they would have gone with Unreal.
edit - Important note, none of those 2 options were available when they were deciding which engine to run. However Unreal being better at everything other than sheer prettiness than Cryengine was still true back then.
thanks for the engine input. Any idea what the purchase options were at the time? (I know that can be asking a lot and hard to find, but just curious if anyone was juggling engines 3 years ago would know)
Unreal is, for this, the better choice, and even before I bought my Founders, I wondered at CryEngine.... yet the "Messiah", Chris Roberts seemed to have found reason for CryEngine also, so............? (I don't claim to have the answer to that, as I ain't a programmer)
#143
Posted 09 September 2014 - 08:13 AM
Sprouticus, on 09 September 2014 - 07:59 AM, said:
You can listen to it here.
http://www.twitch.tv/ngngtv/c/5090278 Part 1
http://www.twitch.tv/ngngtv/c/5090281 Part 2
Jody
#144
Posted 09 September 2014 - 08:14 AM
Khobai, on 09 September 2014 - 06:49 AM, said:
While I agree it would be nice, does anyone know what the logistics and QA hurdles on that might be? Roland did list some on his post, but am curious, as if it is as "easy" as some posters make it seem, one has to wonder why PGI would say no, unless there were legal, financial or stubbornness issues?
#145
Posted 09 September 2014 - 08:15 AM
Bishop Steiner, on 08 September 2014 - 08:03 AM, said:
Bravo Mr Bishop.... Bravo.
I have a lot of criticisms I aim directly at PGI and staff, but I'm never offensive about it. I can't say they same courtesy is offered back towards me.
I give examples, and Russ gave me an ad hominem response and decided to just say I was "irresponsible".
*shrugs*
#146
Posted 09 September 2014 - 08:17 AM
Bishop Steiner, on 09 September 2014 - 08:09 AM, said:
Big difference between rose colored glasses, and maintaining a positive outlook til i have a reason not to. And in those instances that PGI (or IGP) forced an issue I did not like, I can, and have blasted the crap out of PGI on it. It's a little thing called: Objectivity.
Oh come on, you very rarely have anything negative to say about PGI. You know it, I know it and everybody who've read your posts know it. Most of the time you're blasting people that do have negative things to say. If that's your way of being objective, well let's just say we have very different definitions of what objective means.
And LOL at fall meaning Dec 21st, are we talking about falling of snow?
#147
Posted 09 September 2014 - 08:17 AM
Redshift2k5, on 09 September 2014 - 06:59 AM, said:
Really looking forward to what auniversetoexplore will have to say in T minus 4 hours. Is PGI making a new shooter (they have little experience making anything else) or something totally different? will everyone be a scantily clad cyborg chick? QUESTIONS
^^^^^^^THIS
One thing some of the nay sayers and Negative nancies seemed to overlook in my post, is that very point. While I am willing to look at it as a fresh start, with focus (and contrary to some posts, many of the Devs are DIE-HARD MW/BT guys) and agenda not split, it indeed does mean that PGIs accountability ramps up exponentially, too.
But it doesn't mean I am holding them accountable for things that we cannot say were PGI or IGP decisions, and that Russ cannot or will not spell out (not that many would believe him, anyhow). All I can do is look at the NOW, and now, we have no obfuscation, no split agenda. Now, good or bad, it's ALL PGI. And Us. Because believe or not, a community can make or break a game, too.
#148
Posted 09 September 2014 - 08:18 AM
Bishop Steiner, on 09 September 2014 - 08:12 AM, said:
Unreal is, for this, the better choice, and even before I bought my Founders, I wondered at CryEngine.... yet the "Messiah", Chris Roberts seemed to have found reason for CryEngine also, so............? (I don't claim to have the answer to that, as I ain't a programmer)
I'm not going to post it again, but holy heck did the original teaser for this game.... using the Unreal engine.... look far and away better and more awesome than what we have now.
#149
Posted 09 September 2014 - 08:20 AM
They have my support, good luck to them. I hope it works out for the best for them and everyone.
#150
Posted 09 September 2014 - 08:22 AM
DV McKenna, on 09 September 2014 - 07:38 AM, said:
Another example a few weeks back there were no more mech packs in the pipeline it was specifically stated that they had no plans for a clan reinforcement pack ala the pheonix......now look we exactly that coming.
It's things like that no matter how small; that effect their relationship with the community; Russ wants to press a reset switch on their relations and for people to forget the past and look what we got in 2014.
Fine I'm sure the community would go for that; banning people outright is not resetting; continuing to say one thing then shifting position only a few short weeks later is not resetting....its just more of the same old same old.
Guess I'm picking nits, but a second wave to me is not necessarily the same as tacked on "Reinforcements".
But that is a potaytoe/potahtoe distinction, for sure, lol. Either way, my purchase of them or not will lie in what they do with the current ones.
#151
Posted 09 September 2014 - 08:23 AM
Bishop Steiner, on 09 September 2014 - 08:09 AM, said:
Big difference between rose colored glasses, and maintaining a positive outlook til i have a reason not to. And in those instances that PGI (or IGP) forced an issue I did not like, I can, and have blasted the crap out of PGI on it. It's a little thing called: Objectivity.
Different people have different view points it's all objectivity.
#152
Posted 09 September 2014 - 08:23 AM
As far as the end of MWO as it currently sits?
Highly unlikely, as long as they continue to polish and work towards balance.
We've still got CWarfare coming.
If there is an end, its still a long ways off.
Quit being a butthead and just enjoy the game.
#153
Posted 09 September 2014 - 08:27 AM
Sprouticus, on 09 September 2014 - 07:45 AM, said:
The weapons balance is important. (for fun)
Not nerfing the heck out of clan mechs is important. (for image)
These may seem couter intuative, but they are not. In fact one of the change Russ said was possible moving forward is critical to doing both of these things
1) Buff IS weapons- ISML dmg/heat, ISSL dmg/heat, ISLL max number from 2-3 would be a great start)
2) Buff armor/internal universally. Perhaps IS slightly more than clans.
3) Implement a small heat/speed nerf when clans lose a torso. Or better yet implement engine crits on both sides (which impacts clan XL's far more than IS)
4) Implement burst fire for IS mechs
This has the effect (if done properly) of keeping TTL the same, not nerfing clans directly, being canon, and improving balance.
NOTE: This will upset some people. They will complain. Those folks care more about canon than a balanced game. This is evidenced by the complaints int he 12v10 thread Russ put out. There is literally nothing we can do to fix that. These folks want a different game. It is unfortunate, but true. Same goes with making multiple changes at once. Normally I would not advocate this, but you HAVE to do it that way in the example above, and some people are going to react negatively to it.
yeah...last thing I want is an armor buff. Or all weapons made DoT. There are mechanics that can increase TTK and Immersion and Gameplay variety without turning this into PapercutWarrior: Online. The problem is, no matter how much "realism" or immersion things like situational expanding reticles/CoF (Running at high speeds, Jumping, things that pretty much ALL FPS have them for), the so called "church of skill" types cry against it, because apparently the height of skill is clicking a pixel unimpeded. I guess that is the difference between Video Game and Real World skill....IRL, skill is about understanding limitations and obstacles and finding ways to overcome it. In video games, apparently "skilled players" want all the obstacles and limitations removed.
Regardless, at this point, we can keep giving input, criticism and suggestions, but other than that, it's largely wait and see.
#154
Posted 09 September 2014 - 08:27 AM
I've been here as long as most of you cats, and I think you should be proud you kept the faith. However, let's be honest. You kept the game alive. If you hadn't refused to walk, and plunged in more cash, this game wouldn't be alive for me to come back to right now. With that in perspective, I can admit that while I was right about my decision then - you were equally right to stay. I was permitted to feel cheated - and you were permitted to believe in the future. Which many of you invested in. Now once more we're being told Community Warfare is neigh. All I can say? Is I hope so. Mechwarrior matches have been a part of my life for 16 years. PGI for all their faults (As Bishop pointed out.) may be the last of the torch bearers for Mechwarrior. I've spent money on this product since i've been back, and I am daring to believe. I just truly want things to work out this time. I'm not going to boycott Project 2. But I will most definitely not give money for that product until Planetary Warfare is resting firmly on my hard drive and their servers.
Rebas Kradd, on 08 September 2014 - 02:41 PM, said:
Bush lied
Bring back eight-track tapes
Remember the Alamo
Yep, PGI never promised that. Planetary warfare was scheduled for fall as early as last Christmas.
(And no, I don't care how it was scheduled before that. I got over that months ago, like a normal person.)
#156
Posted 09 September 2014 - 08:30 AM
Bishop Steiner, on 09 September 2014 - 08:09 AM, said:
You don't know meaning of the word Bishop. You haven't ever, not even a year ago when I still bothered to post on these forums.
I'd love for you to explain exactly how any of the players can, I quote, "continue to sabotage and undermine their every move". I understand this particular talking point is quite popular with the pro crowd but surely you must realize how absurd it is to suggest that agonizingly slow development, re-prioritization towards monetization and just underwhelming quality is somehow the fault of the people who are unhappy.
Did someone go over to the PGI offices and break legs? Burn down the studio perhaps? Slip laxatives into their soda? How exactly was this sabotage achieved?
There is something positive I can say. I was happy to see Russ take responsibility for all the ills of the game......by blaming them all on IGP. Truly something to be lauded.
Edited by Thirdstar, 09 September 2014 - 08:32 AM.
#157
Posted 09 September 2014 - 08:30 AM
Torgun, on 09 September 2014 - 07:51 AM, said:
Clan mech pack 2 is coming then? And CW somehow happened to be delayed again. Well I did not see that happen... until around April this year.
Compared to how many that were asking for CW? FOR REALZ??!!
So, next Phase of CW happening end of fall is somehow delayed from being released....during the Fall? (When Russ even said as close as he would give a time was anytime up til dec 21 , way back when?)
#158
Posted 09 September 2014 - 08:31 AM
MeiSooHaityu, on 09 September 2014 - 08:20 AM, said:
They have my support, good luck to them. I hope it works out for the best for them and everyone.
Since the announcement of AnotherUniverse, I've been up, down and sideways with my reactions. It's actually kind of crazy, considering we're all just discussing a computer game.
At this point, I'm hopeful... That's all I can really say. I hope that ditching IPG is what PGI needed to make this game something special. I hope that PGI actually listens to the core fans and begins to tailor the game to suit. I hope that PGI gives me a reason to spend more money on MWO.
That's it.... Fingers and toes crossed now.
Good luck PGI.
#159
Posted 09 September 2014 - 08:31 AM
D04S02B04, on 08 September 2014 - 08:25 AM, said:
Beyond that, not every constructive criticism point is really a good idea, even if offered in good faith. Sometimes it won't work due to budget, scope, technical, or other issues, and other times it's simply not something that's truly good for the community.
There also may be other factors in play (IGP maybe) that prevented PGI from listening.
Anyway, Constructive Criticism is always the best way to reach a developer, and venomous complaining helps no one other than maybe the poster who feels good after a rant.
#160
Posted 09 September 2014 - 08:31 AM
Torgun, on 09 September 2014 - 08:17 AM, said:
And LOL at fall meaning Dec 21st, are we talking about falling of snow?
Know your seasons. First day of winter is and always has been Dec 21.
http://www.almanac.c...winter-solstice
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