So my answer to the thread is this:
Whenever PGI feel that they need acceptance of something, usually something they want to sell, they tend to go into PR mode, like we are seeing now. At the moment the reason is around their new game announcement and that it has been received negatively, and their response is to shore it up with assurances that MWO is still important to them.
Personally, I think that as a game development company, it is correct that they explore and work on new projects, particularly as they only have 1 game to support their company at the moment. First person shooters by their own nature are very boom or bust in terms of lifecycle in that you have the counterstrikes and team fortresses which can keep a community for several years, but in reality most shooters are gone within a couple of years. MWO is on the middle of a see-saw right now, with some determination, creativity and development effort, it can have longevity, because the community for this IP and game format is there for it, but if it continues being 10 maps and 3 game modes, and $30 mechs, then no, it's going to die.
It is not entirely unreasonable to draw parallels with Hi-Rez Tribes: Ascend. Being a Tribes 1 & Tribes 2 player that was a game I really wanted to succeed. What happened however was that Hi-Rez built some very dumbed down game mechanics, a handful of maps and then went "lol, time for a new project, bye bye" as soon as the revenue stream started to dip, because they had built a game for the casuals, nothing new was being added to hold them, and they had begun floating away to newer things.
Now granted, PGI and Hi-Rez are different entities, and therefore it's not fair to tar with the same brush, but the point being is that the business model could very very easily be the same, especially given how MWO has been monetised to date, and that non-revenue content comes at a pace that can only be described as glacial.
I think that ultimately we *are* seeing a change in how PGI operate, and they have certainly been showing their more human side lately. Although I personally do not like the message, particularly some items around forum moderation, a change in approach to community engagement and MWO in general will probably be a good thing for the wider community and the game we play.
That said, there is still a reluctance to address elephant-in-the-room matters. For example, in the questions about their new game thread, the overriding question throughout v2 of the thread was essentially "why should we even consider looking at this new title, given how MWO has progressed". Granted, not a straightforward question to answer, and probably quite an embarrassing one to even have to address, but there's no point steering away from it. Unless I have missed something though, this particular question was not addressed.
Regarding IGP now being out of the equation. It means that the jury is out, and only time will tell whether it actually means anything different for ourselves as players or not. But we have been in similar jury being out situations before and been let down, for example the various re-shiftings of the MWO development roadmap. The ball is once again at the feet of PGI to decide how to best play, but it has a slow puncture, and a couple of the panels are tearing off or have gone missing.
Edited by NextGame, 09 September 2014 - 12:45 AM.