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Is It The End For Mechwarrior: Online, Or Finally A Much Needed Fresh Start?


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#261 shintakie

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Posted 09 September 2014 - 11:46 AM

View PostAlmond Brown, on 09 September 2014 - 11:10 AM, said:


See the Flamer Thread. Russ responded. A total re-do will be required, as expected, but no resources will be diverted at this time. For me, the Flamer can wait and so can the Small Laser and etc etc.

We got bigger fish, that need turning, in our Frying pan. ;)


Yeah, Flamers will probably be a backburner issue for a long time to come. The only reason MG's ever got any sort of progress was because of how bloody heavy every other ballistic weapon was. When your next weight class up from the MG is 7 tons and you have a mech that weighs all of 20 tons, you have a very specific problem that needs fixed.

Flamers don't have that issue. If you have a Flamer you can easily swap in a ML, or 2 SL and be more useful.

#262 TLBFestus

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Posted 09 September 2014 - 11:50 AM

View PostBishop Steiner, on 09 September 2014 - 08:17 AM, said:

^^^^^^^THIS

One thing some of the nay sayers and Negative nancies seemed to overlook in my post, is that very point. While I am willing to look at it as a fresh start, with focus (and contrary to some posts, many of the Devs are DIE-HARD MW/BT guys) and agenda not split, it indeed does mean that PGIs accountability ramps up exponentially, too.

But it doesn't mean I am holding them accountable for things that we cannot say were PGI or IGP decisions, and that Russ cannot or will not spell out (not that many would believe him, anyhow). All I can do is look at the NOW, and now, we have no obfuscation, no split agenda. Now, good or bad, it's ALL PGI. And Us. Because believe or not, a community can make or break a game, too.



This begs the question, "how long do you live in the now when the now has failed to produce so many times?"

Not bringing this up to start a fight, but if you want to be objective, and from my position, PGI has to seriously step up their game now. Especially since they drove the bus over IGP (and I think deservedly so) and have complete control now.

I really feel that they have only til the end of the year to break out and do things right, or we will be stuck with what we've got, albeit with more shiny mechs, and the game is done.

#263 WarHippy

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Posted 09 September 2014 - 12:00 PM

View PostTLBFestus, on 09 September 2014 - 11:50 AM, said:



This begs the question, "how long do you live in the now when the now has failed to produce so many times?"

Not bringing this up to start a fight, but if you want to be objective, and from my position, PGI has to seriously step up their game now. Especially since they drove the bus over IGP (and I think deservedly so) and have complete control now.

I really feel that they have only til the end of the year to break out and do things right, or we will be stuck with what we've got, albeit with more shiny mechs, and the game is done.


My prediction on the previous page is already showing itself to be more or less on target. -_- I hope PGI is taking note of this mindset as they move forward from here.

#264 Training Instructor

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Posted 09 September 2014 - 12:00 PM

I don't care about their justifications or how it was the publisher's fault. I've already given PGI plenty of chances. Now I just wait and see. I'm in no way obligated to be particularly constructive or to have faith in PGI as a game development studio. I'll play when I feel like it, I'll spend money if they give me a fantastic reason to.

The recent PR push reminds me of the corporate job I had during the crash of 2008, where they promised us if we just rode it out, that the people who hung around would be remembered, receive compensation for deferred raises, be given new opportunities, etc., and it turned out they were just blowing smoke and asking us to do the work of three people so the partners and senior management didn't have to tighten their belts. I'm a bit hesitant to throw support behind people who have been pulling good salaries over the past two years while making very little progress actual game content.

I don't think IGN put them on a communications lockdown for the better part of 2013, for example. I took six months off between the end of 2013 and beginning of 2014, and gameplay hadn't really changed, and the only new map added during my absence was HPG station. New mechs are always being added, most of which I don't care about.

I started playing Battletech in 1992, but I'm not terrible nostalgic. I just want an interesting game with interesting stuff to do. PGI entertained me with stompy robots death matches for awhile, but now that I've played the two clan mechs I bought, I'm not super stoked to buy and master any more of them. Maybe I'm just in one of those lulls where the desire to play is diminished.

Edited by Training Instructor, 09 September 2014 - 12:02 PM.


#265 shintakie

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Posted 09 September 2014 - 12:01 PM

I should probably post on topic at some point now that I think about it.

Its going to be hard to give them the benefit of the doubt. I've seen people talk up how much increased communication we've gotten and I do applaud that. However I also remember every other time they've brought up their lack of communication and how there was always a massive uptick in communication soon after. Then the communication slowed to a trickle before finally stopping completely.

You're right that we will never know who was most at fault between PGI and IGP. Whether it was executive meddling or if PGI just kept screwing the pooch on their own.

I'm willing to go in with less skepticism, but I'm absolutely going in both eyes open. Communication will be the first thing I watch especially since they purged the worst of the malcontents. If they keep it up, good for them and I'll be far less cynical. If they drop off even after they've purged what were the people they claimed were the reason they stopped communicating as regularly then I wont be surprised, just disappointed.

#266 CeeKay Boques

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Posted 09 September 2014 - 01:57 PM

View Postshintakie, on 09 September 2014 - 12:01 PM, said:

I should probably post on topic at some point now that I think about it.

Its going to be hard to give them the benefit of the doubt. I've seen people talk up how much increased communication we've gotten and I do applaud that. However I also remember every other time they've brought up their lack of communication and how there was always a massive uptick in communication soon after. Then the communication slowed to a trickle before finally stopping completely.




Yes, around mech pak release time, the kinder, gentler, more productive, more communicative PGI has appeared... Only to disappear post sale.

I will still shoot Mechs once in awhile, and will always be appreciative that they leaned more towards mw3 than mechassault 2. They got the mechanics right, shooting and moving is fun, minor balance issues aside.

But i'll no longer be emotionally invested in its success, it is too painful. I harbor no more dreams for mwo.

#267 Xtrekker

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Posted 09 September 2014 - 02:08 PM

View PostNuclearPanda, on 09 September 2014 - 08:18 AM, said:


I'm not going to post it again, but holy heck did the original teaser for this game.... using the Unreal engine.... look far and away better and more awesome than what we have now.




Marketing != Production

Edited by Xtrekker, 09 September 2014 - 02:09 PM.


#268 Torgun

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Posted 09 September 2014 - 02:14 PM

View PostTechnoviking, on 09 September 2014 - 01:57 PM, said:


Yes, around mech pak release time, the kinder, gentler, more productive, more communicative PGI has appeared... Only to disappear post sale.



Unfortunately this is very true, once they have something big they want to sell, communication and feedback is suddenly important. When sale is over, it's back to normal radio silence.

#269 Budor

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Posted 09 September 2014 - 02:20 PM

After seeing the "new game" MWO developement better picks up and they better polish it and put it on steam because no significant number of people will be interested in the soulless rip-off of everything and nothing they announced today.

I really like MWO and i wish them and the game all the best but if MWO stops generating money they are out of business.

Edited by Budor, 09 September 2014 - 02:21 PM.


#270 Kiiyor

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Posted 09 September 2014 - 02:36 PM

View PostBishop Steiner, on 09 September 2014 - 08:12 AM, said:

thanks for the engine input. Any idea what the purchase options were at the time? (I know that can be asking a lot and hard to find, but just curious if anyone was juggling engines 3 years ago would know)

Unreal is, for this, the better choice, and even before I bought my Founders, I wondered at CryEngine.... yet the "Messiah", Chris Roberts seemed to have found reason for CryEngine also, so............? (I don't claim to have the answer to that, as I ain't a programmer)


Didn't they talk about an engine change in the town hall? I thought they said something along the lines of "it would be awesome, but not in the foreseeable future", or words to that effect, y'worship. TBH, I spent a lot of that town hall alternating between listening to discussion, and watching Sean Lang eviscerate his foes. "Hmmm, good point there, nice question sandpit, tha-OOH, GREAT SHOT!"

I'd love for an engine change, if only to get our hands on a decent dx11.

#271 Bishop Steiner

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Posted 09 September 2014 - 02:37 PM

View PostKiiyor, on 09 September 2014 - 02:36 PM, said:


Didn't they talk about an engine change in the town hall? I thought they said something along the lines of "it would be awesome, but not in the foreseeable future", or words to that effect, y'worship. TBH, I spent a lot of that town hall alternating between listening to discussion, and watching Sean Lang eviscerate his foes. "Hmmm, good point there, nice question sandpit, tha-OOH, GREAT SHOT!"

I'd love for an engine change, if only to get our hands on a decent dx11.

wouldn't that involve a ground up redesign though?

#272 Xtrekker

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Posted 09 September 2014 - 02:52 PM

View PostKiiyor, on 09 September 2014 - 02:36 PM, said:


Didn't they talk about an engine change in the town hall? I thought they said something along the lines of "it would be awesome, but not in the foreseeable future", or words to that effect, y'worship. TBH, I spent a lot of that town hall alternating between listening to discussion, and watching Sean Lang eviscerate his foes. "Hmmm, good point there, nice question sandpit, tha-OOH, GREAT SHOT!"

I'd love for an engine change, if only to get our hands on a decent dx11.


[REDACTED]

In rereading my post, I realize it probably doesn't fall within the rules of the forum.

In summary, Sean's behavior in-game detracts from my willingness to credit his position.

Edited by Xtrekker, 09 September 2014 - 03:24 PM.


#273 Ghogiel

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Posted 09 September 2014 - 03:14 PM

Ironically, well as far as the community itself goes, it's not the critics that are the biggest detriment to making the game better. Try looking to those drinking the PGI kool aid.

#274 Theodore42

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Posted 09 September 2014 - 03:17 PM

There have been so many game changers in 2014 I can't understand how anyone could say PGI is dragging their feet.

Clan mechs, 8 of them, all with new weapons and equipment. HUGE game changer!
IMO on day one, it was balanced perfectly. Changes have been marginal and were unnecessary imo.

3 3 3 3 implemented (EVENTUALLY!), and that totally changed everything.

Solo queue and group queue also totally changed everything.

6 months ago vs today is a totally different experience. Almost a totally different game.

As for dropping the ball on CW, no surprises here. It was always described vaguely and in as general terms as possible at launch. I pretty much assumed then what has happened now.

Do you see all those worlds in the galaxy map? Are they all going to get their own map? Are they going to recycle the 10 existing maps on all these worlds? Are there going to be multiple instances on these worlds that award a percent of resources? Just one for the whole planet? Do you gotta buy drop ships and travel between them? How is my relationship with my House managed? Is there a player hierarchy? Who decides the strategy and how to implement it? What relationship do player guilds have with the houses?

If you answered your fantasy to all these questions, you are going to be disappointed when Winter comes around :)

I'm having fun with what I got and as long as CW is hardcore, I'll be happy. But I am mentally prepared for all the haters!

#275 Kiiyor

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Posted 09 September 2014 - 03:19 PM

View PostXtrekker, on 09 September 2014 - 02:52 PM, said:


[ALSO REDACTED, because the col kids do it]



If that's the case, then I totally agree. Normally I can understand the whole 'crap team' thing at the end of a game, because people are usually frustrated that they died spectacularly before making a dent in the battle. Carry harder is an awesome concept, but it should be non-verbal, methinks.

Trash talk is awesome though, when it's not coming from snide elitism. One opponent in a match once stated "you'll lose this game, *****" after an SRM peek'n'trade near the dropship on frozen. "Maybe if you could shoot for piss" I wittily retorted. We then had a battle that strangely paused every now and again so we could type fresh insults. It reminded me of a high explosive, slightly drunken and way less eloquent rendition of the man in black and Inigo's duel in the princess bride. I even held off firing when I saw his mech walking into walls, because I knew he was typing. His last one got me killed: "Kiiyor, you couldn't tip water out of a boot if the instructions were on the heel". I lost my ****. How appropriate, you fight like a cow indeed.

Crap! Derailing the post!

View PostBishop Steiner, on 09 September 2014 - 02:37 PM, said:

wouldn't that involve a ground up redesign though?


Maybe, but i'm not sure how many existing assets could be easily transferred between the two engines. Maybe it's as simple as copy-paste (lol). I bet that's one of the grossest generalizations ever uttered. Someone back me up though, did they talk about the engine?

Edited by Kiiyor, 09 September 2014 - 04:52 PM.


#276 Theodore42

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Posted 09 September 2014 - 03:24 PM

View PostXtrekker, on 09 September 2014 - 02:52 PM, said:

[REDACTED]

In rereading my post, I realize it probably doesn't fall within the rules of the forum.

In summary, Sean's behavior in-game detracts from my willingness to credit his position.


(Edit: I'm glad you redacted the post, it seemed a bit harsh.)

People who want to be the best at anything are gonna be A-holes. Some are good at hiding it most of the time, but that's RL for ya.

Edited by Theodore42, 09 September 2014 - 03:48 PM.


#277 Mazerius

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Posted 09 September 2014 - 03:24 PM

Well written OP Bishop, I dont always agree with your stance on things but, on this I wholeheartedly do. One thing Ive noticed over the time Ive read these forums is the inability of some folks to make a detailed post about a problem/bug/balance/lore issue without injecting large helpings of anger/bile. The tone of a post goes a long way to getting people to respond to it in a constructive and healthy way and I just wish more people were aware of that.

Ive been here(rarely post, LOL post count) for quite a long time and have supported this game largely because its the only Mechwarrior title currently. There were many changes that I personally did not like, ghost heat/current Ecm being the main 2, though to be fair to the devs on ghost heat, there really isnt a better solution to boating without revamping the heat system. That however takes a lot of time and money, plus Im not familiar with cryengine or its limitations. That being said however the core mech vrs mech combat in this is very well done and I still enjoy it.

Currently Im a Legendary founder/Pheonix overlord/Masakari pack owner and even though that would I guess label me as a "Whale" I actually think I got my monies worth for the most part, I also want to see this game grow and develop further and hope that the frank and open communication with the Devs continues and grows. Them being local may make me slightly biased but whatever "eh?"

#278 Jack Gallows

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Posted 09 September 2014 - 03:49 PM

View PostBishop Steiner, on 09 September 2014 - 08:54 AM, said:

You want perfect aim? You stop, or go very slow for the second you line up. You don't blast 20,000 lbs of thrust out your butt and launch like a titan rocket (ok...well, like really shaky hoversled now), or sprint across broken terrain, and have millimetric precision, a kilometer out. So yeah, sorry if I feel it takes more skill to deal with things like that, and succeed, than pick a pixel.


I'm nitpicking and kind of just going on a tangent so sorry for being off-topic.

You'd think that anything ammunition based that far in the future would be smart ballistics and enough stabilization to handle any kind of inherent reticule drift due to human error. Fire bullet/missile and small maneuvering jets take over to correct aim mid flight based on pre set data or on the fly from the pilot. (It'd be like angry birds with an Ipad display but for guns/etc.)

Hrm....so many ideas....off to greener pastures! Those that stay, enjoy life!

#279 Bishop Steiner

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Posted 09 September 2014 - 03:59 PM

View PostJack Gallows, on 09 September 2014 - 03:49 PM, said:


I'm nitpicking and kind of just going on a tangent so sorry for being off-topic.

You'd think that anything ammunition based that far in the future would be smart ballistics and enough stabilization to handle any kind of inherent reticule drift due to human error. Fire bullet/missile and small maneuvering jets take over to correct aim mid flight based on pre set data or on the fly from the pilot. (It'd be like angry birds with an Ipad display but for guns/etc.)

Hrm....so many ideas....off to greener pastures! Those that stay, enjoy life!

yeah, except Lore wise, smart ammo and precision targeting are not how things work.

#280 White Bear 84

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Posted 09 September 2014 - 04:45 PM

View Postshintakie, on 09 September 2014 - 12:01 PM, said:

Communication will be the first thing I watch especially since they purged the worst of the malcontents.


Have I been under a rock or something? A bunch of players exiled into deep space? The forums do feel a bit quieter...





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