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Is It The End For Mechwarrior: Online, Or Finally A Much Needed Fresh Start?


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#441 Matthew Craig

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Posted 11 September 2014 - 02:54 PM

Jason Parker feel free to PM me your system specs as well just because it is lower priority I still want to get to the bottom of why certain configurations are getting much lower performance than they should be.

Thanks

#442 Lacewing

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Posted 11 September 2014 - 02:55 PM

View PostJason Parker, on 11 September 2014 - 02:37 PM, said:

That's not to say everything is fine. But following the OP's premise it is just fair to say that they have done quite a lot. Not everything was received well by the community and there still is work to do, but saying not much has improved is just as wrong as saying everything went/is perfect.

If all those improvements would be delivered within one year, I would agree. But the ridiculous long time they needed is inexcusable.

#443 Trystan Thorne

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Posted 11 September 2014 - 03:05 PM

View PostPOWR, on 11 September 2014 - 12:12 AM, said:

Not defending anything, just wanted to point out that Elite was already in development when they launched the kickstarter and that the company behind it had secured a large amount of funding, as well as already having a history of titles generating money to spend on developing Elite. These "high profile" kickstarter-style titles generally do it for publicity than money.

Yes, Frontier finished the COBRA engine Elite Dangerous is running on (it's their own engine) before they started working on Elite Dangerous.
I don't know how much money they had, but MWO made more money through funding (more than double and surely earned loads of money with the Phoenix and later Clan Packs). Still you could be right and Frontier might have more resources (it's bigger than PGI, right?).
But what I mean to say, and maybe I should have been a bit more clear. Frontier seems to be better organised and structured, has a better communications policy and just in general seems to handle things better.
I still keep some hopes up for PGI (as I'm thankful for the fun they delivered) to one day improve the way they run things.
But right now they are facing a very tough time and are under heavy fire from all sides (no need to go into the whole Transverse and Wing Commander thingy in this topic). I'm just wondering if PGI should maybe scrap any other plans for now and concentrate on MWO to regain the players trust.

#444 Bishop Steiner

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Posted 11 September 2014 - 03:19 PM

View PostBreeder, on 11 September 2014 - 02:55 PM, said:

If all those improvements would be delivered within one year, I would agree. But the ridiculous long time they needed is inexcusable.

care to post your programming credentials? Or your IT Management resume? I see Matthew Craig posting in depths, detailed answers to what they have been doing are doing and are having to do in the future. From you I see...empty complaints?

If you know so much about all this, wow us with your insight. and please give full breakdowns for personnel/staffing, monthly budgets and expenditures, manpower distribution, et al?

#445 Lysander Voidrunner

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Posted 11 September 2014 - 03:32 PM

I'm not a white knight, I got a fait lot of unresolved issues with MWO and with PGI's handling of it. However, to be honest, the majority of the animosity towards the new game (in which I am neither interested or think highly of) is either born out of misunderstandings or downright manipulation by people who wish to create a toxic atmosphere for their own amusement.

Yes, PGI had a pretty damn bad record of MWO development before their current streak of hitting deadlines. They did dumb down a lot of things in the game and they introduced concepts that are hard to justify. On top of that they've flattened the clans to the point of them being matched by certain IS counterparts. And for that, I'm still a little bitter.

However, anyone that somehow thinks that PGI should stick to one game only, and is insulted by the fact that they're thinking beyond being a one trick pony is either delusional, stupid, ignorant or plainly spreading malicious rumors for the sake of causing harm to PGI out of spite. Or a combination of the above. So long as the projects are independent, and have no negative impact on eachother, then what are you all whining about? Russ CLEARLY stated that the projects are independent, both in terms of financing and staffing. The expectation that PGI should concentrate on one thing only is just a demonstration of one's lack of business acumen and I'll leave it at that.

The whole fiasko over the subreddit is quite frankly a tripple-sided clusterfark. On one hand, you have people who reacted like overly spoiled children expecting PGI to be their lapdogs and to give them everything now, now, now, now and to focus on them only. Then came certain individuals, who for the most part have nothing to do with MWO anymore and fanned the flames further, spreading idiotic lies about things they know nothing of, or, even worst, malicious lies to further ferment an unhealthy toxic atmosphere. And then came the largest PR herp-a-derp that I've seen any professional company do. They started banning people who posted their childish and uneducated opinions in other media.

The facts are simple. Yes, PGI was notorious at meeting deadlines, but for the last 6 months they have hit every one of them to within a week. They have introduced content and the only thing we're missing is tons of maps (I think we need FAR more than what we got right now). They are in the process of implementing new features, yes, they are late, but they are sticking to their new schedule. So why are people upset about a new game that they don't care about? So long as the above is true, what does it matter? Oh, yes, any excuse is good to hurt someone, right, Mittani? Weather it's him or his proxies or their groupies, I don't care, but I see a lot of their influence in today's toxic environment. I'm not leaving PGI entierly without blame in this, they gave them the ammo with which to fire back at them in the first place, but I'll be damned if I'll jump on the groupie wagon and join in the we hate PGI train because they decided to expand their operations.

P.S. If anyone from PGI is reading this, especially Russ as he is the head honcho, know that your delivery of content has somewhat given me a positive outlook in MWO over the past few months, although some things still got me irate. This week's PR fiasco has undone a lot of the positive work that you've done in the last few months and especially weeks. Banning people from your forum because they expressed their opinions (however justified they were, or weren't) elsewhere is just crass and the worst possible knee-jerk reaction, your community manager should be engaging the community in a dialogue and reassuring them, not doing exactly what they accuse you guys of. Business 101. An apology for a mismanaged situation is in order, not asking for much, just an admission that you don't take us all for peons. Because some of us have invested heavily into MWO thereby giving all the staff at PGI a stable job and comfortable living. As an impartial MWO player, I can honestly say that the whole situation disgusts me, one on hand we have a company that alienates it's own audience with moronic actions and on the other hand we have elements of the community that just wish to stir up trouble. Sadly enough, PGI, the onus is on you to handle the situation with tact and to defuse the tense atmosphere, seeing as you're the service provider and we're the clients.

#446 Bishop Steiner

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Posted 11 September 2014 - 03:37 PM

View PostLysander Voidrunner, on 11 September 2014 - 03:32 PM, said:


alleged white knightery


A+ post.

Edited by Bishop Steiner, 11 September 2014 - 03:37 PM.


#447 Lysander Voidrunner

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Posted 11 September 2014 - 03:45 PM

No, not a white knight, I am still pissed that we had to wait so long to get anything out of PGI, pissed that they're turning clan mechs into beefed up IS mechs and bored to hell and back from the uniquely tiny amount of maps we get. It's all unacceptable and I'm not going to mince my words, it's downright crap. BUT, they did deliver on what they said they would in the last few months and that does establish a certain trust. A trust that got rocked by some really unethical behavior on PGI's behalf. I'm not defending the community because the vast majority of it doesn't need defending because they did nothing wrong, but don't want to be associated with the cyber-tough-guys and sh!t stirrers that pushed this whole event for their own profits (e.g. the Mittani now has something to write about in his hateful lie-filled little blog.)

#448 Lacewing

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Posted 11 September 2014 - 03:48 PM

View PostBishop Steiner, on 11 September 2014 - 03:19 PM, said:

care to post your programming credentials? Or your IT Management resume?

I don't need to be an IT expert in order to recognize that the CW release date was two years ago.

@Lysander Voidrunner
I'm actually of your opinion, but the major complaint about Transverse is that they would split up their resources.

#449 Lysander Voidrunner

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Posted 11 September 2014 - 03:52 PM

View PostBreeder, on 11 September 2014 - 03:48 PM, said:

I don't need to be an IT expert in order to recognize that the CW release date was two years ago.

@Lysander Voidrunner
I'm actually of your opinion, but the major complaint about Transverse is that they would split up their resources.


Russ stated that they are independent projects with their own teams. So that should have been squashed right there, but some people still go around saying that the new game is fully funded by MWO and that the whole team is now working on 2 projects. Which I Russ said wasn't true. Although I do believe that certain people will be shifted back and forth such as the art team as projects need more or less of then. That, however, is not something that will affect the game in any significant way as even now, the majority of the work is programming and infrastructure and not conceptual art or art assets.

#450 wolfhnd

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Posted 11 September 2014 - 03:53 PM

I have only posted a couple of times before but as a founder I think it is time for me to step up.

PGI is a disgracefully unresponsive company who clearly never heard nor has the capablity of grasping the meaning of the famous and most appropriate rule 1 of running a business>>>

1. "The customer is always right".

No matter how obnoxious they may think their investors are it clearly not good business practice to censor their comments and kick them through the door.

Edited by wolfhnd, 11 September 2014 - 03:56 PM.


#451 Bishop Steiner

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Posted 11 September 2014 - 03:56 PM

View PostBreeder, on 11 September 2014 - 03:48 PM, said:

I don't need to be an IT expert in order to recognize that the CW release date was two years ago.

@Lysander Voidrunner
I'm actually of your opinion, but the major complaint about Transverse is that they would split up their resources.

ah, so actually you have no clue what they need, what resource they have to accomplish it, or what hurdles were involved?

Exactly.

View Postwolfhnd, on 11 September 2014 - 03:53 PM, said:

I have only posted a couple of times before but as a founder I think it is time for me to step up.

PGI is a disgracefully unresponsive company who clearly never heard nor has the capablity of grasping the meaning of the famous and most appropriate rule 1 of running a business>>>

1. "The customer is always right".

Funny how in reality, no corporation I have ever worked for agrees with that.... because more times than not, the customer is an entitled opportunist who will go for the lowest buck, no matter how much you bend over backwards for him.

There's another saying, in business...if a customers lips are moving..they're lying.

#452 Lysander Voidrunner

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Posted 11 September 2014 - 03:58 PM

The customer is right when he is right, simple as that, CW SHOULD have been delivered when it was supposed to be and there is no excuse for that, the fact that it took them a year to actually get to tell us that they missed the 90 day deadline is rather staggering. HOWEVER, they are sticking tightly to their deadlines now, so that makes this glaring failing easier to live with.

#453 Trystan Thorne

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Posted 11 September 2014 - 03:59 PM

@Lysander Voidrunner

Yes, it's great from PGI to improve in regard of timelines and content deliveries.
But some of the marketing was shockingly bad (again, we all know what I'm talking about and no need for details).
With IGP gone, I hope that this will improve for the better too.

#454 Lysander Voidrunner

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Posted 11 September 2014 - 04:07 PM

View PostTrystan Thorne, on 11 September 2014 - 03:59 PM, said:

@Lysander Voidrunner

Yes, it's great from PGI to improve in regard of timelines and content deliveries.
But some of the marketing was shockingly bad (again, we all know what I'm talking about and no need for details).
With IGP gone, I hope that this will improve for the better too.


I couldn't agree more. The only advertizing I actually saw for MWO was in a conspiracy website. That's pretty horribly, atrociously, bad. But, I try to look at things in a holistic manner and that points to their attempts at rectifying the situation over the last few months.

#455 Lacewing

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Posted 11 September 2014 - 04:08 PM

View PostLysander Voidrunner, on 11 September 2014 - 03:52 PM, said:

Russ stated that they are independent projects with their own teams. So that should have been squashed right there, but some people still go around saying that the new game is fully funded by MWO and that the whole team is now working on 2 projects. Which I Russ said wasn't true. Although I do believe that certain people will be shifted back and forth such as the art team as projects need more or less of then. That, however, is not something that will affect the game in any significant way as even now, the majority of the work is programming and infrastructure and not conceptual art or art assets.

Sometimes people say one thing but do something else instead. I hope you stay right, though.

View PostBishop Steiner, on 11 September 2014 - 03:56 PM, said:

ah, so actually you have no clue what they need, what resource they have to accomplish it, or what hurdles were involved?

Exactly.


I don't need to and I don't care either. I'm the customer not the developer.

#456 Bishop Steiner

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Posted 11 September 2014 - 04:12 PM

View PostBreeder, on 11 September 2014 - 04:08 PM, said:

Sometimes people say one thing but do something else instead. I hope you stay right, though.



I don't need to and I don't care either. I'm the customer not the developer.

and so like most customers, you make demands with no actual knowledge. Duly noted.

#457 Lacewing

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Posted 11 September 2014 - 04:16 PM

View PostBishop Steiner, on 11 September 2014 - 04:12 PM, said:

and so like most customers, you make demands with no actual knowledge. Duly noted.

That's quite funny because no one forced them to make those promises, but they they did anyway to get more money and now there are some people angry. Big surprise!

#458 Bishop Steiner

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Posted 11 September 2014 - 04:18 PM

View PostGhogiel, on 11 September 2014 - 04:14 PM, said:

there are 2 scenarios for CW delay. Neither are good for PGI.

They were intentionally BSing the player base with release time frames they knew were lies and just dragging out the gravy train because russ hadn't secured the rights to extend the license long enough to bother working on any long term features like CW until they actually had secured the IP rights past 2015. ie at launch party just post the IP rights negotiations and we saw the slide show, meaning no code had yet been written on it, but all the while prior the story was Soon™.

Or

It was really poor management that estimated feature development pace was cooked up by a remedial in a diaper.

I am guessing you think PGIGP, who ever was calling that shot, are actually mentally handicapped but yet can actually dev a game/run a company and not simply milking the player base knowing they weren't even working on CW.

lol...yeah, um, do you really think this post deserves a reply? I hope not. Cause this is as much as it will get.

#459 Lysander Voidrunner

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Posted 11 September 2014 - 04:20 PM

View PostBreeder, on 11 September 2014 - 04:16 PM, said:

That's quite funny because no one forced them to make those promises, but they they did anyway to get more money and now there are some people angry. Big surprise!


One of the reasons I am mad.

#460 Ghogiel

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Posted 11 September 2014 - 04:25 PM

View PostBishop Steiner, on 11 September 2014 - 04:18 PM, said:

lol...yeah, um, do you really think this post deserves a reply? I hope not. Cause this is as much as it will get.

Not from the likes of you. Even you couldn't even begin to white knight PGI out the ridiculous CW debacle at this point. Maybe last year someone would listen to you spin it. Not today.

People know PGI hadn't written code for CW until post launch party. People know since closed beta it was 90 days out, May, Aug, fall, Soon™ for so long without even a design doc being completed.

Edited by Ghogiel, 11 September 2014 - 04:25 PM.






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