On Piranha Games (Pgi) & Édition Jeux Infinis (Igp) - Feedback
#341
Posted 24 October 2014 - 11:47 AM
#342
Posted 02 November 2014 - 03:58 PM
Could you release a statement about PGI's stability and MWO current status?
#343
Posted 03 November 2014 - 09:10 AM
Gaulwa, on 02 November 2014 - 03:58 PM, said:
Could you release a statement about PGI's stability and MWO current status?
MWO is fine and will be until roughly 2020, when the license from Microsoft expires. PGI is trying to grow, but the MWO staff has not changed much since it started. Let us try not to start a commotion where none is needed.
#344
Posted 04 November 2014 - 12:47 PM
#345
Posted 04 November 2014 - 01:28 PM
Gaird, on 04 November 2014 - 12:47 PM, said:
So when you go to https://mwomercs.com/support/tickets, you see no tickets?
#346
Posted 28 November 2014 - 10:59 AM
http://en.wikipedia....Game_Publishing
Tested today, does not resolve. I was looking for more detail on what IGP actually had to do with MWO's development ( since things seem to have kicked into high gear since the split ) when I ran across it.
#347
Posted 28 November 2014 - 11:04 AM
#348
Posted 28 November 2014 - 05:01 PM
#349
Posted 02 December 2014 - 08:27 PM
Saiphas Cain, on 28 November 2014 - 10:59 AM, said:
http://en.wikipedia....Game_Publishing
Tested today, does not resolve. I was looking for more detail on what IGP actually had to do with MWO's development ( since things seem to have kicked into high gear since the split ) when I ran across it.
Yeah the Government of Canada aint going to be too happy with IGP. They were running off money from the Government last time I checked not to mention the founders cash for MechWarriors Tactics.
Edited by headclot, 02 December 2014 - 08:29 PM.
#350
Posted 13 December 2014 - 07:51 PM
#351
Posted 20 January 2015 - 07:49 AM
I'm glad your team has complete autonomy on this property. I haven't played in sometime but I'll probably jump back on board sooner or later. (Skipped the whole clan launch)
#352
Posted 20 January 2015 - 07:50 AM
#354
Posted 20 January 2015 - 09:41 AM
Ravenholme, on 20 January 2015 - 07:49 AM, said:
I'm glad your team has complete autonomy on this property. I haven't played in sometime but I'll probably jump back on board sooner or later. (Skipped the whole clan launch)
Edited by Kay Wolf, 20 January 2015 - 09:44 AM.
#355
Posted 20 January 2015 - 11:23 AM
Ravenholme, on 20 January 2015 - 07:49 AM, said:
I'm glad your team has complete autonomy on this property. I haven't played in sometime but I'll probably jump back on board sooner or later. (Skipped the whole clan launch)
IGP has gone to the after-life. Presumably its in Hell, where bad corporations that lose money go.
#356
Posted 20 January 2015 - 12:09 PM
Kay Wolf, on 20 January 2015 - 09:41 AM, said:
And that is the pessimist side of the argument.
For those that are not stuck in pessimism, tons of great things have happened and the "new PGI" has made leaps and bounds not only in content (quality) and speed (quantity), but in reliability (meeting deadlines), communication (tons of info all over the place), and responsiveness (fixing things as we report/complain).
Things are going great, and are only going to get better as PGI works out the issues. Yes, they are still money-hungry, especially if you are on the Clan side (/sigh), but they do have to pay their bills, just like any other company that wants to succeed.
#357
Posted 20 January 2015 - 01:57 PM
Kay Wolf, on 20 January 2015 - 09:41 AM, said:
Unfortunately, in a business, there's these things called employees. They like to be paid. Businesses also have operating expenses. Things like keeping the lights and heat on and possibly rent on the office. Add in the expense of a data center with monthly power and data charges.
Yeah, unfortunately companies DO have to think about the short term as well.
#358
Posted 20 January 2015 - 02:12 PM
MarineTech, on 20 January 2015 - 01:57 PM, said:
#359
Posted 20 January 2015 - 03:45 PM
MarineTech, on 20 January 2015 - 01:57 PM, said:
Unfortunately, in a business, there's these things called employees. They like to be paid. Businesses also have operating expenses. Things like keeping the lights and heat on and possibly rent on the office. Add in the expense of a data center with monthly power and data charges.
Yeah, unfortunately companies DO have to think about the short term as well.
ahh, and then we remember the good old days of slavery.
#360
Posted 20 January 2015 - 04:28 PM
Kay Wolf, on 20 January 2015 - 02:12 PM, said:
I just hope the IGP mess stays dead and buried. How they spent all that money is beyond me. Its fairly obvious they could not repay their debts; the business shuttered with over 16M in debt. Obviously all of it did not go into MWO, and there were only a few known areas of investment and expenses (MWO, MWT, Sins of A Dark Age until the devs bought them out, and the customer-service people to handle tickets for those products and the data-center costs). The only asset being auctioned at this point is MWT, so there really wasn't any other significant project in their pipeline.
Kay, the one thing that has me sort of really worried about the prospects of seeing a hardcore logistics, detail-oriented CW is the massive turnover we have had in our typical forum audience. Back in 2012, CW threads were a popular thing. When I began posting again in December of last year and this year, suggesting more or less the same things as I did back then (with some changes), the response I've gotten is deafening silence ;-). My concern is that the current MWO audience does not even want the same things we wanted back then in 2012.
In that sense, my greatest fear is two-fold:
1) PGI-IGP missed the boat on harnessing the hardcore players we had back then to make a truly epic CW experience
2) The current audience (and future steam audience) just might not care.
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