headclot, on 08 September 2014 - 09:43 PM, said:
100% this
Hard to say it any better really. Micro-transactions are not Micro anymore when you are charging half or more what an entire AAA game costs. For the price of a single Hero Mech I could buy multiple games with hours upon hours worth of content that provides varied experiences. Hell I can buy complete, quality indie games for the price of a Camo pattern, that's just messed up pricing and if I'm choosing between a couple colors for my mech or buying Faster Than Light, well FTL is right there on my desktop and the only colors I have are the CBIll ones (which, funnily enough, are also much more expensive than they should be. I can buy a light mech for only a little more than it costs to paint that same mech a basic color? I know it's a perm unlock, but it's still silly).
I've played since early closed beta, in all of that time I've bought enough MC to get two sets of mech bays. about 15 bucks I think it adds up to. That's 15 bucks in something like two years. In that time there's plenty of things I've looked at buying, and while I'm not rich by any means I do have a reasonable budget for entertainment I could spend in places like MWO, but even when I see a potential purchase here I just can't justify the cost to myself when I can get so much better value elsewhere.
personally, I *might* buy a mech (of any weight, they should all be the exact same price) for 10 bucks if It really really stood out to me in design and paint job. I'd be very likely to buy the same mech at 5 bucks. I'd buy colors if they came in bundles for no more than 2 bucks and camo patterns for similar. Anything over $10 (usd) is not a micro-transaction to me anymore (yes I am somewhat frugal) and as such is beyond the realm of impulse purchase.
I should also mention that I really dislike the entire concept of Hero mechs as they are currently implemented. While you can't directly argue that it's a P2W option since the relative power of a hardpoint set is hard to determine, I've always felt that anything that can affect gameplay needs to be attainable for free. I don't mind if it's a bit of a slog (a bit, grind gating something to much is no better than paywalling it), but it should be possible to attain. To me, Hero Mechs should be renamed to "Heroic Edition" with all the bonuses and the fancy paint job, but each Hero mech should have a "Standard Edition" with the same hard points and quirks added for CBills.
As a side note, consumables should be removed entirely from the game as they currently exist. Incorporate their functions into pieces of equipment we need to install on the mech, equipment that can be destroyed.
Arty/Air Strikes should be two different types of flare launcher (with different colored smoke identifying air or arty), the launcher uses weight/hardpoint space and can store a single flare (an ammo type) inside it the way engines store heat sinks. If you want both you need to free up two slots and a couple tons for them.
Coolant shot should be actual coolant tanks, the bigger variants weighing more and taking more slots. These should have a chance to explode if crit while full with the bigger versions doing serious damage to the section they are stored in. These should refill automatically between fights, no need to pay cbills, since now they consume slots, weight and have a downside.
UAV's should require a launcher like the flares, possibly only be mountable in the torso and should require ammo (ammo in this case being the UAV itself).
These things should be equipment we actually have to plan into our builds, not magically pull out of our ass and definitely not something we should be able to buy better versions of for cash (yes you can upgrade the CB versions, but that doesn't justify the system being as it).
Finally, somewhat unrelated to the business model. Please get more maps out, and more importantly design better objectives. The whole "stand in this arbitrary square for a minute" thing was fine as a place holder back in Closed Beta, passable as a place holder back in Open Beta, but awful and lazy for a release game. It's nice that you tried to justify these things by placing random doodads in them, and the turrets for assault bases was much needed, but it still feels completely arbitrary.
SOCOM: US Navy Seals was a game for the PS2 that had a more complex assault objective mode over a decade ago, on bloody console. (one side defends, one side attacks with the objective to plant a bomb to destroy a target. bomb can be defused. I think most FPS fans will recognize this set up). And that is just sad. Of course it also had integrated voice chat and dedicated servers with a server browser.. so really if you put aside the network issues of back then it had an entirely better online setup than mwo does..
Edited by Quxudica, 09 September 2014 - 01:23 AM.