Transverse Masterthread
#61
Posted 10 September 2014 - 04:19 AM
Put all the poeple you hired for it in the works for MWO and make it the MECHWARRIOR ONLINE game what it is Supposed to be.
You even need one year to finish one map from Recycled assets!
Dont you think there is a little bit need of more poeple to work on MWO?
The BT Universe is more than big enought to put all the stuff in there what you wanna reach with this special intended "new" game.
And If Cry Engine is soo crap, then let them even convert MWO to Unreal Engine.
Take a simple Look at EVE Online: those Guys are building on it so why you whouldnt do the same way with MWO???
We all like MWO and we wanna play it more and more.
The Only Problem with is the EXTREME lack of REAL content in this Game!!!
So bring all that stuff into MWO, and please, please forget Transverse, there also a place for flying spacecrafts at MWO.
#62
Posted 10 September 2014 - 04:49 AM
#65
Posted 10 September 2014 - 05:06 AM
RedDragon, on 10 September 2014 - 04:49 AM, said:
+1, could not have said it better.
#66
Posted 10 September 2014 - 05:24 AM
Joseph Mallan, on 10 September 2014 - 04:50 AM, said:
Familiar?
Seriously?!
FFS.
As an originator of literature content that i've been paid well for... it enrages me to see how little respect PGI has for others' work, and baffles me how they're incapable of original thought.
#68
Posted 10 September 2014 - 05:39 AM
#69
Posted 10 September 2014 - 05:48 AM
Joseph Mallan, on 10 September 2014 - 04:50 AM, said:
Familiar?
OMG. I thought the rip-off was mainly from SC, but the list continues! LOLS! Even the lore and name are not original????? *sigh*
#70
Posted 10 September 2014 - 05:52 AM
#71
Posted 10 September 2014 - 07:14 AM
However again, to me this just proves to me that their leadership has issues, much like Russ not know how to answer the questions about how to win people back, and thinks that it is due to one decision that people have/had lost faith in PGI. I fear they truly did no understand how much people distrust/distrusted them, over the many issues that happened before 2014. I know on the town hall he asked for people to give them second chance but for a lot of people this is way past the a second chance.
Things have been better in 2014, and it seems they could have wait till the built more good will, however Russ did seem to indicate they could not wait any longer on the release of Transverse, probably due to some of the funding they received, or need more, which means they probably started the process a earlier than they should have. Even people that I play with that are pretty happy with PGI and MWO this year have said they were going to hold off on jumping on Transverse due to how things were handled with MWO.
#72
Posted 10 September 2014 - 07:47 AM
Why a game type that faces serious competition from the likes of Star Citizen and Elite Dangerous?
New game idea using a new engine sounds good, but it would sound much better if it were based in battletech, a role-play experience that could borrow assets from MWO (art, sound..), forget about CW in MWO, make it more league friendly and the likes of NBT and other leagues out there will ensure MWO stays interesting, and develop a new type of game where you get to role-play in the battletech universe. I would ask my bank for credit just to back that idea!
#73
Posted 10 September 2014 - 08:05 AM
Class warfare.... information warfare... community warfare.
I'm just seeing too many similarities on the development model to be comfortable with funding this. Their timelines also are similar. Space flight 2015, space combat "some time later" in 2016.
The game sounds like a neat idea - except classes in an open-world sandbox. That's not so good.
Even putting aside the fact that E:D combat is essentially what they are posting here already (now), and 90% of the game doesn't involve NPCs, but other players (save for money-making stuff)...
Well, if the reputation for making feature timelines was better, I might be interested.
Also, this trailer is 100% CGI. I understand why one does that. But it has never sold me on playing a game, and certainly not giving money to it.
Wait, no, that's not true, there was one game I pledged for sight unseen.
It's still missing a few key points that were listed on the Founder's pack page, iirc.
#74
Posted 10 September 2014 - 09:23 AM
Lanessar, on 10 September 2014 - 08:05 AM, said:
Class warfare.... information warfare... community warfare.
I'm just seeing too many similarities on the development model to be comfortable with funding this. Their timelines also are similar. Space flight 2015, space combat "some time later" in 2016.
The game sounds like a neat idea - except classes in an open-world sandbox. That's not so good.
Even putting aside the fact that E:D combat is essentially what they are posting here already (now), and 90% of the game doesn't involve NPCs, but other players (save for money-making stuff)...
Well, if the reputation for making feature timelines was better, I might be interested.
Also, this trailer is 100% CGI. I understand why one does that. But it has never sold me on playing a game, and certainly not giving money to it.
Wait, no, that's not true, there was one game I pledged for sight unseen.
It's still missing a few key points that were listed on the Founder's pack page, iirc.
In 2016 Russ bullock revealed that Transverse will not actually have space combat and it remain a dedicated space trucker game.
As the fanbase demands to know what happened to the original space combat promise, Bullock simply answered that "That was our position at the time"
#75
Posted 10 September 2014 - 09:34 AM
TKSax, on 10 September 2014 - 07:14 AM, said:
However again, to me this just proves to me that their leadership has issues, much like Russ not know how to answer the questions about how to win people back, and thinks that it is due to one decision that people have/had lost faith in PGI. I fear they truly did no understand how much people distrust/distrusted them, over the many issues that happened before 2014. I know on the town hall he asked for people to give them second chance but for a lot of people this is way past the a second chance.
Things have been better in 2014, and it seems they could have wait till the built more good will, however Russ did seem to indicate they could not wait any longer on the release of Transverse, probably due to some of the funding they received, or need more, which means they probably started the process a earlier than they should have. Even people that I play with that are pretty happy with PGI and MWO this year have said they were going to hold off on jumping on Transverse due to how things were handled with MWO.
In that case he was excited about making a game that copies others' currently active space sim ship designs to a ridiculous degree. I can only applaud this failure of trying to steal others' work so blatantly.
The rest of your post I fully agree with, it was simply bad judgment to try and start something new when MWO is still in this half-baked shape it is currently.
Edited by Torgun, 10 September 2014 - 09:36 AM.
#76
Posted 10 September 2014 - 09:41 AM
http://www.reddit.co...ng_reddiquette/
http://www.reddit.co...rrent_mods_are/
I don't even
#77
Posted 10 September 2014 - 09:51 AM
Lex Peregrine, on 10 September 2014 - 07:47 AM, said:
Why a game type that faces serious competition from the likes of Star Citizen and Elite Dangerous?
New game idea using a new engine sounds good, but it would sound much better if it were based in battletech, a role-play experience that could borrow assets from MWO (art, sound..), forget about CW in MWO, make it more league friendly and the likes of NBT and other leagues out there will ensure MWO stays interesting, and develop a new type of game where you get to role-play in the battletech universe. I would ask my bank for credit just to back that idea!
A Battletech MMORPG properly done would be my wet dream but, with all due respect to PGI, I don't see them accomplishing something even remotely close to that
Maybe in 2020...
#78
Posted 10 September 2014 - 10:09 AM
#80
Posted 10 September 2014 - 10:23 AM
Illegal Username, on 10 September 2014 - 09:41 AM, said:
http://www.incgamers...llout-continues
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