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Why Play As Inner Sphere ?


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#81 Ultimax

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Posted 10 September 2014 - 08:13 AM

View PostRuss Bullock, on 10 September 2014 - 12:00 AM, said:


True.

But your best bet is to re-reat the latest clan balance post in Command Chair. In summary yes I hope to stay away from the weapons now. We have a few other things to try first like penalties for LT or RT destruction on a clan mech and IS mech Quirks.


If you implement ST destruction penalties, you might also need to revisit the new higher heat costs for clan energy weapons.

My concern is that on assaults, with huge STs that are often destroyed, the penalties are going to be hugely punitive as I can't opt to take a STD engine in my Dire Wolf to protect against that.

Most Warhawk builds that lose their RT, and therefore RA, have already lost 1/2 to 2/3rds of all of their firepower.


These are just some considerations with CXL penalties, and clan mech locked Engines/Equipment.

People want "Lore" or "TT" rules for CXL penalties, but we are not playing with the same level of power that Clan Mechs in Lore/TT had/have (which I agree with, but also makes the justification weaker, and therefore the penalties should not be as severe).

Edited by Ultimatum X, 10 September 2014 - 08:13 AM.


#82 Mcgral18

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Posted 10 September 2014 - 08:14 AM

View PostLivewyr, on 10 September 2014 - 07:58 AM, said:


We have the "WubWolf."


Honestly, I have a hard time comparing IS to Clan pulse lasers. They are pretty much IS normal lasers, at twice the tonnage.

#83 MeiSooHaityu

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Posted 10 September 2014 - 08:14 AM

View Postcdlord, on 10 September 2014 - 08:12 AM, said:

For me it's all in the HBK-4G.


I need to run mine more. I have it with 1 A/C20, 2MLasers, 2 MGs (that way I could in theory loose my left arm and left side torso and still have all my weapons).

Good hardpoints, good mech.

Edited by MeiSooHaityu, 10 September 2014 - 08:14 AM.


#84 Ngamok

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Posted 10 September 2014 - 08:23 AM

View PostMeiSooHaityu, on 10 September 2014 - 08:14 AM, said:


I need to run mine more. I have it with 1 A/C20, 2MLasers, 2 MGs (that way I could in theory loose my left arm and left side torso and still have all my weapons).

Good hardpoints, good mech.


I love the both of you. I named my Founders HBK after Robin Williams (name didn't fit so it's RobinWIlliam).

#85 A banana in the tailpipe

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Posted 10 September 2014 - 08:28 AM

View PostMeiSooHaityu, on 10 September 2014 - 08:14 AM, said:


I need to run mine more. I have it with 1 A/C20, 2MLasers, 2 MGs (that way I could in theory loose my left arm and left side torso and still have all my weapons).

Good hardpoints, good mech.


I use to run mine exactly like that but the AC/20 is just too damn slow with how flimsy a hunchie is. After switching to an UAC/5 - AC/2 combo and 3MLs damage increased a solid 200 per match simply due to putting more shells on the target.

#86 Livewyr

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Posted 10 September 2014 - 08:34 AM

View PostMcgral18, on 10 September 2014 - 08:14 AM, said:


Honestly, I have a hard time comparing IS to Clan pulse lasers. They are pretty much IS normal lasers, at twice the tonnage.


And, formerly, much longer range.

#87 Ngamok

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Posted 10 September 2014 - 08:34 AM

View Postlockwoodx, on 10 September 2014 - 08:28 AM, said:


I use to run mine exactly like that but the AC/20 is just too damn slow with how flimsy a hunchie is. After switching to an UAC/5 - AC/2 combo and 3MLs damage increased a solid 200 per match simply due to putting more shells on the target.


Yea, it's play style too. Since the 20 is so high, I just peak over ridges and shoot people within range. Last night I was playing my GRFs, SHDs, and HBKs and got Caustic on my SHD-5M with the AC/20 2x ML and 2x SSRM2s and all I did was just peak over in different spots of the caldera and shoot people and get 3 kills. My HBK-4G got Alpine. Was doing win match and switch mechs type rotation.

#88 MeiSooHaityu

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Posted 10 September 2014 - 08:35 AM

View Postlockwoodx, on 10 September 2014 - 08:28 AM, said:


I use to run mine exactly like that but the AC/20 is just too damn slow with how flimsy a hunchie is. After switching to an UAC/5 - AC/2 combo and 3MLs damage increased a solid 200 per match simply due to putting more shells on the target.


I run my Shadow Hawk similar to that with the ballistics. I normally run it with either 3 A/C2s and 2 SRM4s or an Ultra and an A/C2.

I keep the A/C20 on the hunch because it seems to fit well, plus the mech has a small profile and is quick. I just try and play more "ninja" with the Hunch.

#89 Jody Von Jedi

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Posted 10 September 2014 - 08:42 AM

I play as IS, because I like the IS mechs. It's really that simple. I'm competitive, earn plenty of C-bills, and score lots of kills. Have 3 and 4 kill matches routinely, so my question back to the OP is:

Why NOT play IS mechs?

Play what you like and what you do well in. For me it's IS, TBT, BJ, and QKD to be more precise. I have nearly 40 elited mechs, but the IS mediums are my niche. I have yet to try out the Vindie, but I think I'll like it too.

Jody

#90 Bill Lumbar

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Posted 10 September 2014 - 08:45 AM

View PostLexx, on 09 September 2014 - 09:42 PM, said:


Well I guess since posting screen shots is the cool thing to do in this thread, I will add a couple from what I was talking about earlier,...


See those Timber Wolves on the other teams? Those were the guys that decided to rush up and get right in my face. It didn't go well for them.

(Not trying to "name and shame" with this, just using it as an example)



I am not trying to brag or shame any one by posting screen shots and I hope no one felt like I am. I have noticed that some choose to edit and black out names other than their own when posting shots of matches. Is this part of the reason some do this?

The only reason I posted screen shots is because it shows proof instead of just talking about it and claiming what we do in our mechs, IS or clan. I have seen many Timbers just charge right in also, in two or three groups. I have also seen them fall just as easy as any other mech when they do. :-) I like to be the little guy, the one no one sees coming until its too late :ph34r:

I think Piloting a Locust or other IS mechs, finding a way to take out other mechs even when you and they don't think you can builds skill as a pilot. It keeps you on your toes, and I like it a lot. :-)

#91 Blood Skar

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Posted 10 September 2014 - 08:47 AM

Lots of reasons to still play IS. (Been playing MWO on and off for about 1.5 to 2 years here)

Lights:
As someone said up top.
IS Lights are just incredible...you can have crazy speed or take the Ravens versatility... lots of ECM lights to.. commando etc.

Mediums:
I've only really dabbled with the Hunchy as far as mediums are concerned but a speedy hunch will still give a nova a run for its money..especially with the recent changes to Clan lasers.
Seen a lot of players having fun in ECM Cicada's...

Heavy:
I'd take a Cataphract 4x anyday in place of any clan mech....yes the TWolf is probably universally seen as a bit overpowered at present. The latest weapon changes will help that a bit. But dont tell me no IS heavy is as powerful as it...thats simply untrue.
Jagermech for instance...do i need to say more?
If they nerf the TWolf more you are gunna have a hell of a lot of unhappy customers here and that wont be good for anyone.
I'm not a TWolf user btw...just airing my view with regard that.
I will conceed that the TWolf maybe a little too fast at present. It looks scary fast whilst walking to the frontline with one in my KitFox.

Assault:
I know for a FACT my Stalker 5S will stand toe to toe with any clan mech. at 65ish KPM my stalker is going to run rings round the DWolf. (53kpm with tweek ish isnt it?)
The Stalker 5S is versatile as hell to. 2 AMS, can have short range or long range missiles and can even sniper with lasers with its REALLY high laser mounts on the 'arms'.
The DWolf Alpha seems a bit of a problem I must admit. They could tweek that a tad perhaps. Had an arm and side ripped off once from an alpha from a DWolf.


I read the original post as an attempt to get another nerf for clans(namely the TWolf) because there are PLENTY of reasons to still use IS.

In fact I think i've just talked my self into taking my Stalker 5S out for a spin...
or maybe i'll rebuy an already mastered Jenner and whizz around at 150KPM with my lag shield and 6 lasers...
hang about I could rebuy my already mastered Cata4X and go have some AC or Gauss fun...
Maybe I could go buy up 3 Jagermechs and master them as I hear they are overpowered BOOM machines(never tried them much personally)

Clan mechs are different and fun to currently play(been having fun in the KitFox and Nova myself).
As I said in another post, veterans will be trying them out so they will seem waaay OP at present as some very good players are playing them.
As those vets move back to IS mechs you will see a gradual decline in seemingly OPness and probably amounts of Clan mechs fielded.

I could get into IS versatility..but this post is already long enough.

Edited by Blood Skar, 10 September 2014 - 08:53 AM.


#92 Ngamok

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Posted 10 September 2014 - 08:53 AM

@ Blood Skar

Yea, the Stalker can do well against the Dire Wolf and yes some configurations are a little heavy on the alpha. The War Hawk runs at 71.3 KPH and runs circles around the Stalker. Most people will prefer the higher weapon mounts. The Stormcrow is a nice striker for the Clan mediums but the SHD can beat it down depending on load out.

Yes, the Kit Foxes are super fun.

#93 Livewyr

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Posted 10 September 2014 - 08:54 AM

View PostBlood Skar, on 10 September 2014 - 08:47 AM, said:

Heavy:
I'd take a Cataphract 4x anyday in place of any clan mech....yes the TWolf is probably universally seen as a bit overpowered at present. The latest weapon changes will help that a bit. But dont tell me no IS heavy is as powerful as it...thats simply untrue.
Jagermech for instance...do i need to say more?
If they nerf the TWolf more you are gunna have a hell of a lot of unhappy customers here and that wont be good for anyone.
I'm not a TWolf user btw...just airing my view with regard that.


Can you point me to an IS Heavy that can mount something the TBR cannot?
(Only one I can think of is Triple Gauss 'Phract.)

With Omnipod swapping, it can have a Laser hardpoint in 5/6 Parts of the mech that can mount weapons. (7 Energy HPs total)
It can have a Ballistic in 4/6 (4 HPs total)
It can have Missile hardpoints in 2/6, but it can have (4 Missile hardpoints total.)


And it goes 81-89kph.

It is the best medium, heavy, and assault. All at once.

#94 Jon Gotham

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Posted 10 September 2014 - 08:58 AM

Well op...in my experience played by "good" players IS are still the best choice. Why?

Clan AC's spread damage all over the place, vs an opponent who moves well and twists well....if he/she has a 20 pt hit (FLD) you have to have an extended contact time on them, whereas they only have to hit you a few times....
Clan laser burn times....most combat I see is peek a boo snapshotting or sniping. In PaB combat, the clan lasers simply can't deliver their damage within the timeframe needed to fucntion efficiently at this type of combat...my HBK 4P with it's 8 medium lasers has succesfully beat equivalent clan mechs in that type of combat, they simply cannot pout out their max damage in those short windows..

A lot of Is mechs have superior hardpoint allocation and if IS players play to those...they can make better use of terrain. Jaegers are still the kings of dual guass...
Someone mentioned the nova.....all it's death star firepower is in it's arms.....IS have a lot of FLD pin point damage=goodbye arms. The Stormcrow is still a medium with next to no armour and huge legs......the direwhale is simply too slow to be a threat unless it can get into it's ideal firing position...
The only clan mech really worth "fearing" is the imbawolf. That surely does need explaining.......
I use clan mechs too and I still feel in the right hands, IS can be more deadly-that pp damage if used well is superior to dps. Don't get drawn into slugfests and those clan guys can't make best use of their guns.

#95 Almond Brown

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Posted 10 September 2014 - 09:02 AM

View PostMonkey Lover, on 09 September 2014 - 06:56 PM, said:

Clan nerfs have just started. They're going to get worse and worse. I would never pay cash for a clan mechs until you find out what you really get.


And how is that different then what has been done to the I.S. Mechs/Weapons players bought? This is not some great conspiracy ffs. Balance is a finicky mistress. We all love her for her outward appearance of peace and tranquility but inside she is a sheeting, unforgiving sluut whom can never be appeased, no matter how hard one tries. :)

#96 Bill Lumbar

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Posted 10 September 2014 - 09:05 AM

View PostFierostetz, on 10 September 2014 - 07:38 AM, said:


you need to rack up some better numbers before you go plastering your screenshots on the forums.



LOL, thanks for the advice. You did notice it was a Locust that I was posting numbers on right? These shots all except one(The Jager) are in a Locust with the basics and no elites on them. The Jager shot was um..... respectable for sure and took the match score. I will try to shoot for over 800 damage in the Locust now since they are mastered in all my matches, just for you. After all if one doesn't have over a 1000 damage match, its not worth posting, right?

The Point of posting the screen shots is to show, that even in the under rated Locust, IS mechs can not only survive against clan mechs, but tear the hell out of them and win matches with IS mechs. I don't consider matches with the Locust in the 600's with kills to give me bragging rights. IMO, anything past 350 damage in a Locust with kills or assist live or die is contributing to the team you are on and is worth posting screen shots of when some one questions if IS Mechs should be retired. lol

Best of luck to you, and I will see you on the battle field ;)

#97 Ultimax

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Posted 10 September 2014 - 09:07 AM

View PostLivewyr, on 10 September 2014 - 08:54 AM, said:

Can you point me to an IS Heavy that can mount something the TBR cannot?



Do I actually need to make a list of all the Heavy mechs that can mount multiple pinpoint ballistics, or synergistic ballistic+energy combos like PPC+AC10/AC20/AC5, or dual gauss+back up weapons?


There are plenty of things the TBR can not do.

What the TBR does very well, it excels at. Primarily taking advantage of lighter weight SRM/LRMs and boating energy.

Those are the main things the TBR does well, while being very fast.

#98 Obelus

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Posted 10 September 2014 - 09:09 AM

In a competitive setting players interested only in winning will favor clan mechs. Clan mechs are generally superior. Some are really superior.

I only play IS mechs because of the lore and the added challenge.

Edited by Obelus, 10 September 2014 - 09:09 AM.


#99 Clit Beastwood

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Posted 10 September 2014 - 09:13 AM

View PostBill Lumbar, on 10 September 2014 - 09:05 AM, said:



LOL, thanks for the advice. You did notice it was a Locust that I was posting numbers on right? These shots all except one(The Jager) are in a Locust with the basics and no elites on them. The Jager shot was um..... respectable for sure and took the match score. I will try to shoot for over 800 damage in the Locust now since they are mastered in all my matches, just for you. After all if one doesn't have over a 1000 damage match, its not worth posting, right?

The Point of posting the screen shots is to show, that even in the under rated Locust, IS mechs can not only survive against clan mechs, but tear the hell out of them and win matches with IS mechs. I don't consider matches with the Locust in the 600's with kills to give me bragging rights. IMO, anything past 350 damage in a Locust with kills or assist live or die is contributing to the team you are on and is worth posting screen shots of when some one questions if IS Mechs should be retired. lol

Best of luck to you, and I will see you on the battle field ;)



Yes I noticed - you can probably dig up a thread of locust screenies from a bunch of us when the locust first came out. I don't remember whom the first was to break 1k damage in a locust but it's happened for man players. I'm just letting you know - you've popped them into a couple threads, and the way forumites are... you'll become a meme if you're not careful :P - some guys and I did an event called "the scourging of the locusts" , we took armorless locusts with erppc's and had some grand old battles :D - my personal favorite locust match is 796 damage and 5 kills in a locust armed with 5 flamers :) all painted up in neon colors. I love locusts and use them for training any time I've been driving my other lights like I'm invincible. The 5 flamer thing was actually a training aid to cure me of my perceived invincibility - it totally works :)

Edited by Fierostetz, 10 September 2014 - 09:15 AM.


#100 Bill Lumbar

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Posted 10 September 2014 - 09:15 AM

View PostBlood Skar, on 10 September 2014 - 08:47 AM, said:

Lots of reasons to still play IS. (Been playing MWO on and off for about 1.5 to 2 years here)


In fact I think i've just talked my self into taking my Stalker 5S out for a spin...
or maybe i'll rebuy an already mastered Jenner and whizz around at 150KPM with my lag shield and 6 lasers...
hang about I could rebuy my already mastered Cata4X and go have some AC or Gauss fun...
Maybe I could go buy up 3 Jagermechs and master them as I hear they are overpowered BOOM machines(never tried them much personally)




Ha ha, IMO boom jagers are not OP, but they can be extremely dangerous if you know how to pilot them. Anytime you field a boom jager, you are risking many things against an experienced enemy. 1st thing, you have to run a small LX engine to equip all that boom. 2nd, you have to load up ammo, its gotta go some where, and the legs are always full of ammo. If you can learn to be very aware of your surroundings while in this glass cannon, you can and will do very well in the Jagers. If not, you will spend a lot of time dying.





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