Holy cow! Look at all the Founders I remember from years ago!
Well, I suppose as far as reddit, this was the path they justified years ago in their own moderation policies. So, after that much moderation, you start to get funny in the head, and think reddit is a place you can do whatever the heck you like.
I, for one, am glad that people are raising the alarm. MWO has been missing not one, not two, not three, but all four pillars. Class warfare? Where is that? Information warfare? Is that now relabeled as "ecm"? And certainly the one thing I've waited for, for ages.
Community warfare.
I started Closed Beta in August of 2012, with community warfare being the one selling point not implemented which swayed me to purchase the game. The Client at that time showed much promise, good "rough" balance, and excellent gameplay.
Since, the design decisions and "workarounds" have dimmed my view of the actual match quality. I'd actually prefer the original client I was sold to what eventually happened. Weight classes mattered, and hunchbacks were just as deadly as Atlases. Class warfare and the different mech weights actually mattered. That has since declined.
My last login to the game was in early 2013, when after much delay, I realized CW wasn't making an appearance. By then, I had thrown close to $150 at the devs for the game promised.
I'm sure these and other posts will be deleted, moderated, I may be banned. There have been terrible development decisions, terrible QA, and during that time, the software company I work for as a developer now has more clients than MWO does, communicating to millions of customers per day. Their dev and QA practices were poor and addressed far too late, and community feedback went from positive, but passionate, to downright virulent. This was created through pushed timelines and disingenuous statements which, if any white knight thinks is generalization, just read the aforementioned timelines.
That they began a new project without getting the four pillars in on their flagship game, and expect players who did not receive the software promised on the backer page - and expect to be successful again in the crowdfunding sphere - is simply astonishing.
I don't hate PGI, or Russ, or Garth or Niko. But there needs to be less rage and more cold, factual discussion of non-delivery. This company didn't deliver on their promises for the "first" pseudo-MMO, and their aggressive timeline needs to be challenged for those people who might otherwise back a game not knowing their work ethic.
Again, they say "60 days" (rather "the next couple of months" for this pillar, more promises, as part of their current campaign.
I don't trust this further than I can throw it, and the other Founders here are probably a good representation that most of their previous backers agree. There are consequences for poor business practice, and if PGI actually resolved the issues, instead of "moderating" or "tempering expectations after the fact" or doing shady practices on reddit, we'd be singing a different tune.
Or at least I would. Good to see you all again, and I'm glad we worked together in the beginnings of this game. The current state isn't "our fault for being negative", it's the developers responsibility.
These are not "puppet accounts" made by a "minority of players" stating this. These are (were) your devoted backers.
Deliver what you promise. Even if it's mediocre, you won't be faulted for being a scam. It would just be disappointing, not the cause for posters like me to come out of the woodworks after a year and recommend that this company be heavily scrutinized before giving more money to it.
Edited by Lanessar, 10 September 2014 - 03:43 PM.