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Community Warfare - Phase 2 - Feedback


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#101 Kill Dozer

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Posted 10 September 2014 - 07:29 PM

"Drop decks etc."

For the love of all that is Holy can we get a "save config" option in the mechbay so we don't have to spend 30 minutes changing configs per map change and hold up the group?

#102 Kjudoon

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Posted 10 September 2014 - 07:30 PM

View PostWhite Bear 84, on 10 September 2014 - 06:54 PM, said:


I am developing a concept on this that integrates division/faction coffers for CW drops as well as 'challenges' for pugs in order to counter the 'if you keep losing this mechanism sucks' issue.

Really the only reason it failed was there was so much QQ from players that constantly lost so could not afford mechs.. ..I personally think that CW and other develpoment ideas offer opportunities to re-imagine the system to make it more balanced and applicable to the game without ruining gameplay or experience. It could also be tied in with mech salvage...

If you make economic freedom equal choice, and bankruptcy force you to be a faction retainer till you learn to play better, or find a good merc employer... you could make it work.

Mech salvage MUST be part of the game, tied to registered componant destruction would be fantastic.

#103 Wintersdark

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Posted 10 September 2014 - 07:30 PM

View Post5th Fedcom Rat, on 10 September 2014 - 06:56 PM, said:

This is why I made three accounts: one Davion, one Kurita, one Clan. We've known since the beginning that Community Warfare would come one day, and everyone in I.S. factions running around in 3050 with Clan gear would be so ridiculous it would ruin the spirit and atmosphere of CW.

Sure. IS Factions running about in all Clan mechs may well look ridiculous to some.

However, Salvage has been a major faction in every single mechwarrior game to date. All of them. All the Battletech games too.

But it's not just about IS factions.

What about unaligned pure mercenary corporations? The presented design in the Launch Party indicated that Mercenary Corps would be independant entities in Community Warfare, and specifically different from Faction Play. It's a very reasonable belief, then, that those in such Mercenary Corps would be piloting largely Salvaged mechs and as such, whatever they had.

Edited by Wintersdark, 10 September 2014 - 07:32 PM.


#104 Johnny Z

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Posted 10 September 2014 - 07:32 PM

View Postrusticatedcharm, on 10 September 2014 - 07:25 PM, said:

If I'm a light pilot does that mean I'll have to buy a medium, heavy and assault mechs to participate in CW? It sounds like with the drop decks I might have to.

I've chosen a Kurita tag for the longest time. When purchasing mechs, I've carefully chosen chassis that fit into the Kurita arsenal so I could use them in CW. Spider, Jenner, Firestarter, I have 3 variants of each of those. I even bought doubles of firestarters and jenners so that I could practice without waiting for the match to be over if I died. I have at least 20 mechbays and most of those mechs are lights. I've spent most of my cbills (at least 200 million) buying engines and sets of modules for all my mechs so I didn't have to deal with the mechlab. The only mech I have that weighs more than 35 tons is the Griffin. I've spent a lot of money, real and imaginary, on the game, I just haven't spread it out around various weight classes as much as other people.

It seems rather cruel to limit my ability to participate in CW just because I chose to specialize in light mechs, one of the least played weight variants. Please don't force me to buy mechs that I have no desire to play simply to participate in one of the main features of this game. Furthermore, don't make it so that my choice in specializing in piloting light mechs actively hinders the amount of impact I can have in CW or restricts me from engaging in battles.


Someone already said it but. I guess you can use trial mechs for the other slot so you dont have to buy the other mechs if you dont want. Np. Its completely up to you.

I sort of thought this was what might happen since the trials are in the owned mech catagory. That everyone gets to bring their prefered weight class was brilliant really.

Anyway like i said before, this is a 10/10 for faction wars coming to Mechwarrior from reading everything in their outline.

BTW your skill with light mechs will still stand out against others that do not have the practice you have with them.

#105 Mr Ikea

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Posted 10 September 2014 - 07:32 PM

Quote

OP

Too little (content), too (many years) late.

#106 Tekadept

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Posted 10 September 2014 - 07:33 PM

what happens in timezones where there potentialyl just aren't enough players willing to participate in CW? you say"During peak player count times " When exactly is this for GMT+8 players? especially when you say to attack you need a full 12man of the single unit.

And have you ever tried to get a 12man formed up?? that **** dont happen in 2 mins.

Edited by Tekadept, 10 September 2014 - 07:34 PM.


#107 slide

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Posted 10 September 2014 - 07:37 PM

One of the most frequently asked questions (complaints) in this thread has been about the use of Clan mechs on IS teams or mixed tech in this case.

It has been stated repeatedly by the devs since clan mechs were released that mixed tech will not be allowed in CW. I have been telling my unit members for months that they won't be able to play for the unit with clan mechs, buy at your own risk. It is in any number of command chair posts, podcasts, twitter and who know where else. it was a primary reason for me not buying them in the first place.

It was reiterated just the other day at the Town Hall meeting with Russ Bullock.

Frankly if you bought clan mechs not knowing this then it is on YOU not PGI. Get over it.

It is correct from a lore point of view and also from a factional point of view.

PGI may be guilty of many things but this is not one of them.

Russ did mention that it might be allowed further down the track, a year from now maybe.

#108 SirDubDub

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Posted 10 September 2014 - 07:37 PM

Would you consider dropping the 4 respawn limit in favor of a total tonnage limit to make weight choice more strategic? For example, with a 100 ton total weight, a player can choose to pilot an Atlas for one life, a hunchback for two lives, or a Locust for five lives.

Edited by SirDubDub, 10 September 2014 - 07:38 PM.


#109 Asmudius Heng

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Posted 10 September 2014 - 07:37 PM

View PostDeathlike, on 10 September 2014 - 07:07 PM, said:


Quite. It's something to behold when most likely retention is awful when people play the game and ragequit, not understanding the nuances in the game.

YOU HAVE TO HAVE STUFF BUILT INTO THE GAME SO THAT THEY MAY LEARN AND UNDERSTAND STUFF. Even if there isn't a tutorial... a global lobby or a clan/team search feature is FUNDAMENTAL for those players that want to get better... regardless of whether they join the unit (but that would be great for every struggling unit as it is).

Even the least moneymaking plans, are far better for better long term stability of the game. It pains me how shortsighted PGI was in all of this.


I was hoping that was IGPs fault but if you have proof IGP was pushing for better NPE then PGI need to own up to a horrifically short sighted set of objectives.

More players staying longer = more money i thought that was obvious ...

#110 Darth Futuza

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Posted 10 September 2014 - 07:38 PM

Couple of Questions/Comments

Quote

Groups in community warfare will be hard limited to players in the same unit. This is to re-enforce faction gameplay so you will not see groups of mixed Kurita and Davion for example."

Okay I get it, but what happens when Kurita and Davion players want to form the Kuriavion alliance in order to crush Steiner? Are we not allowed to make political decisions and form political alliances with other factions?

Quote

If the [2] minute limit expires, the remaining slots available on the team are made publically available

This is great!

Quote

Faction defenders when allowed to join a team are given [30] seconds to choose their ‘Mechs to fit the available slot.

If they miss the the 30 second time frame, does the system just randomly pick one of their mechs?

If players have opted into Community Warfare, but then want to just play a casual match where IS and Clan tech is mixed, can they temporarily opt out?

--

As a faction wins/conquers new planets, will this make items in the store cost less c-bills? eg: suppose they capture a planet that has a jenner manufacturing center, will this lower the cost of jenners to that faction by some amount?

What about espionage based stuff in your invasion mode? For example, in the original MW2 games, there were a few missions that involved things like this. eg: http://www.youtube.c...Ro7lJ564#t=8865
This is what I"m thinking: If certain key planets are captured/stolen from other factions, you might be able to obtain SOME of their mechs. Specifically if you were the one to successfully do the mission and win. This could result in you being able to obtain fake ISS signatures and then showing up as a friendly mech and being able to backstab them/make havoc etc...

These things would make me very happy. Even if it takes some additional time to implement.

Edited by Darth Futuza, 10 September 2014 - 07:41 PM.


#111 Fishhawk

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Posted 10 September 2014 - 07:40 PM

What about including Comstar TS channel info in the Faction broadcast when an attack happens. That way if the defending forces are made up of Solo players they would have the option of hopping on TS quickly to coordinate the defense. (At least until in game voice chat is initiated) maybe even have a faction page that would list House/Merc channels that could be used for such?

#112 Pika

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Posted 10 September 2014 - 07:41 PM

View PostDarth Futuza, on 10 September 2014 - 07:38 PM, said:

Couple of Questions/Comments

"[color=#00FFFF]Groups in community warfare will be hard limited to players in the same unit. This is to re-enforce faction gameplay so you will not see groups of mixed Kurita and Davion for example."[/color]
Okay I get it, but what happens when Kurita and Davion players want to form the Kuriavion alliance in order to crush Steiner? Are we not allowed to make political decisions and form political alliances with other factions?

[color=#00FFFF]If the [2] minute limit expires, the remaining slots available on the team are made publically available[/color]
This is great!

[color=#00FFFF]Faction defenders when allowed to join a team are given [30] seconds to choose their ‘Mechs to fit the available slot.[/color]
If they miss the the 30 second time frame, does the system just randomly pick one of their mechs?

If players have opted into Community Warfare, but then want to just play a casual match where IS and Clan tech is mixed, can they temporarily opt out?

--

As a faction wins/conquers new planets, will this make items in the store cost less c-bills? eg: suppose they capture a planet that has a jenner manufacturing center, will this lower the cost of jenners to that faction by some amount?

What about espionage based stuff in your invasion mode? For example, in the original MW2 games, there were a few missions that involved things like this. eg: http://www.youtube.c...Ro7lJ564#t=8865
This is what I"m thinking: If certain key planets are captured/stolen from other factions, you might be able to obtain SOME of their mechs. Specifically if you were the one to successfully do the mission and win. This could result in you being able to obtain fake ISS signatures and then showing up as a friendly mech and being able to backstab them/make havoc etc...

These things would make me very happy. Even if it takes some additional time to implement.


The part about player factions getting involved in the politics, I have to say, I don't want to see. You're a dime-a-dozen mech warrior fighting on the front line. The houses and clans all have their politics and their leaders. It's your job to blow up everyone they point at, not conspire.

I don't want to see EVE Style meta play in this. Otherwise it inevitably ends up with one one dominant power and that'd kill CW pretty quick.

Edited by Pika, 10 September 2014 - 07:42 PM.


#113 SerEdvard

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Posted 10 September 2014 - 07:42 PM

Good post, very nice to get these kinds if previews.

Question about design of the A/D game mode:

Will the maps have a single choke point, multiple sequential choke points, or multiple non-sequential choke points? I hope it's the latter, in order to diversify the attacker's strategy and to potentially force the defenders to defend multiple positions at once.

#114 Johnny Z

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Posted 10 September 2014 - 07:43 PM

View PostFishhawk, on 10 September 2014 - 07:40 PM, said:

What about including Comstar TS channel info in the Faction broadcast when an attack happens. That way if the defending forces are made up of Solo players they would have the option of hopping on TS quickly to coordinate the defense. (At least until in game voice chat is initiated) maybe even have a faction page that would list House/Merc channels that could be used for such?


This made me think wouldnt it be awsome if a siren and alarm goes off in the mechbay when an attack happens :)

#115 Madd Dawg

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Posted 10 September 2014 - 07:44 PM

Will I be able to play both CW and the game the way it is now?

#116 Bhael Fire

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Posted 10 September 2014 - 07:45 PM

View PostLeopardao, on 10 September 2014 - 07:11 PM, said:


Sorry No, **** that

I've been waiting for the so called Community warfare since before I was a founder, its the reason I put money into this game, hoping that they would "ACTUALLY" make it this far. But oh sorry everything you spent your money on is being thrown out the window.

Again, **** that



From the beginning they have said they are going to make it as close to BT lore as possible for CW and Faction play.

That means there are SPECIAL RESTRICTIONS and RULES that you must follow in order to participate in Faction play. Not sure why you would assume that you'd be able to use Clan mechs with a non-Clan faction in FACTION play, especially during the first wave of the Invasion when Clan mechs were not available to the IS. NOWHERE has it ever be stated or implied that you'd be able to use them this way. What they HAVE said is that you will be able use whatever mech you'd like in casual (Public) and private matches.

No legal system on this planet is going to see it your way because you can still use the mechs you purchased to play the game...just not in Faction mode.

It's same same as buying a car and then getting annoyed when you find out you can't drive down the sidewalk with it — just because nobody told you it was against the law.

However, you might be able to convince customer support to see it your way. Highly unlikely, but it might be worth a try if you feel the distraught over it.

#117 Fishhawk

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Posted 10 September 2014 - 07:46 PM

For the defenders queue, could the defending unit leader assign a priority of team members so that if an attack happens the group could be formed with a single click of the button as opposed to inviting people individually? Maybe have prioritized pre-invites that notify the defending players?

Two minutes just seems a bit too quick to get 12 folks joined, discuss mech selection, and launch. There needs to be a lot of pre-work done so that it is a simple matter of clicking a confirmation button.

#118 Bhael Fire

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Posted 10 September 2014 - 07:47 PM

View PostMadd Dawg, on 10 September 2014 - 07:44 PM, said:

Will I be able to play both CW and the game the way it is now?


From what has been stated, yes; there will be three modes of play PUBLIC, FACTION, and PRIVATE.

PUBLIC is what we have now. Bring whatever mech you want to the party. Public play does not affect CW.

FACTION is the mode that affects CW. There are rules and restrictions (as per Paul's latest post and previous statements over this last year).

PRIVATE is just as it is now.

#119 Darth Futuza

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Posted 10 September 2014 - 07:48 PM

View PostPika, on 10 September 2014 - 07:41 PM, said:


The part about player factions getting involved in the politics, I have to say, I don't want to see. You're a dime-a-dozen mech warrior fighting on the front line. The houses and clans all have their politics and their leaders. It's your job to blow up everyone they point at, not conspire.

I don't want to see EVE Style meta play in this. Otherwise it inevitably ends up with one one dominant power and that'd kill CW pretty quick.

I could see why you wouldn't like it, but I'd love it, so I'm going to respectfully disagree with you.

#120 CrashieJ

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Posted 10 September 2014 - 07:51 PM

so from what I see you guys are trying to pull this off

http://wiki.teamfort...itorial_Control



with only 7 maybe 8 different maps?

please stop making us laugh and open up to community support

Edited by gavilatius, 10 September 2014 - 07:53 PM.






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