Community Warfare - Phase 2 - Feedback
#101
Posted 10 September 2014 - 07:29 PM
For the love of all that is Holy can we get a "save config" option in the mechbay so we don't have to spend 30 minutes changing configs per map change and hold up the group?
#102
Posted 10 September 2014 - 07:30 PM
White Bear 84, on 10 September 2014 - 06:54 PM, said:
I am developing a concept on this that integrates division/faction coffers for CW drops as well as 'challenges' for pugs in order to counter the 'if you keep losing this mechanism sucks' issue.
Really the only reason it failed was there was so much QQ from players that constantly lost so could not afford mechs.. ..I personally think that CW and other develpoment ideas offer opportunities to re-imagine the system to make it more balanced and applicable to the game without ruining gameplay or experience. It could also be tied in with mech salvage...
If you make economic freedom equal choice, and bankruptcy force you to be a faction retainer till you learn to play better, or find a good merc employer... you could make it work.
Mech salvage MUST be part of the game, tied to registered componant destruction would be fantastic.
#103
Posted 10 September 2014 - 07:30 PM
5th Fedcom Rat, on 10 September 2014 - 06:56 PM, said:
Sure. IS Factions running about in all Clan mechs may well look ridiculous to some.
However, Salvage has been a major faction in every single mechwarrior game to date. All of them. All the Battletech games too.
But it's not just about IS factions.
What about unaligned pure mercenary corporations? The presented design in the Launch Party indicated that Mercenary Corps would be independant entities in Community Warfare, and specifically different from Faction Play. It's a very reasonable belief, then, that those in such Mercenary Corps would be piloting largely Salvaged mechs and as such, whatever they had.
Edited by Wintersdark, 10 September 2014 - 07:32 PM.
#104
Posted 10 September 2014 - 07:32 PM
rusticatedcharm, on 10 September 2014 - 07:25 PM, said:
I've chosen a Kurita tag for the longest time. When purchasing mechs, I've carefully chosen chassis that fit into the Kurita arsenal so I could use them in CW. Spider, Jenner, Firestarter, I have 3 variants of each of those. I even bought doubles of firestarters and jenners so that I could practice without waiting for the match to be over if I died. I have at least 20 mechbays and most of those mechs are lights. I've spent most of my cbills (at least 200 million) buying engines and sets of modules for all my mechs so I didn't have to deal with the mechlab. The only mech I have that weighs more than 35 tons is the Griffin. I've spent a lot of money, real and imaginary, on the game, I just haven't spread it out around various weight classes as much as other people.
It seems rather cruel to limit my ability to participate in CW just because I chose to specialize in light mechs, one of the least played weight variants. Please don't force me to buy mechs that I have no desire to play simply to participate in one of the main features of this game. Furthermore, don't make it so that my choice in specializing in piloting light mechs actively hinders the amount of impact I can have in CW or restricts me from engaging in battles.
Someone already said it but. I guess you can use trial mechs for the other slot so you dont have to buy the other mechs if you dont want. Np. Its completely up to you.
I sort of thought this was what might happen since the trials are in the owned mech catagory. That everyone gets to bring their prefered weight class was brilliant really.
Anyway like i said before, this is a 10/10 for faction wars coming to Mechwarrior from reading everything in their outline.
BTW your skill with light mechs will still stand out against others that do not have the practice you have with them.
#105
Posted 10 September 2014 - 07:32 PM
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Too little (content), too (many years) late.
#106
Posted 10 September 2014 - 07:33 PM
And have you ever tried to get a 12man formed up?? that **** dont happen in 2 mins.
Edited by Tekadept, 10 September 2014 - 07:34 PM.
#107
Posted 10 September 2014 - 07:37 PM
It has been stated repeatedly by the devs since clan mechs were released that mixed tech will not be allowed in CW. I have been telling my unit members for months that they won't be able to play for the unit with clan mechs, buy at your own risk. It is in any number of command chair posts, podcasts, twitter and who know where else. it was a primary reason for me not buying them in the first place.
It was reiterated just the other day at the Town Hall meeting with Russ Bullock.
Frankly if you bought clan mechs not knowing this then it is on YOU not PGI. Get over it.
It is correct from a lore point of view and also from a factional point of view.
PGI may be guilty of many things but this is not one of them.
Russ did mention that it might be allowed further down the track, a year from now maybe.
#108
Posted 10 September 2014 - 07:37 PM
Edited by SirDubDub, 10 September 2014 - 07:38 PM.
#109
Posted 10 September 2014 - 07:37 PM
Deathlike, on 10 September 2014 - 07:07 PM, said:
Quite. It's something to behold when most likely retention is awful when people play the game and ragequit, not understanding the nuances in the game.
YOU HAVE TO HAVE STUFF BUILT INTO THE GAME SO THAT THEY MAY LEARN AND UNDERSTAND STUFF. Even if there isn't a tutorial... a global lobby or a clan/team search feature is FUNDAMENTAL for those players that want to get better... regardless of whether they join the unit (but that would be great for every struggling unit as it is).
Even the least moneymaking plans, are far better for better long term stability of the game. It pains me how shortsighted PGI was in all of this.
I was hoping that was IGPs fault but if you have proof IGP was pushing for better NPE then PGI need to own up to a horrifically short sighted set of objectives.
More players staying longer = more money i thought that was obvious ...
#110
Posted 10 September 2014 - 07:38 PM
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Okay I get it, but what happens when Kurita and Davion players want to form the Kuriavion alliance in order to crush Steiner? Are we not allowed to make political decisions and form political alliances with other factions?
Quote
This is great!
Quote
If they miss the the 30 second time frame, does the system just randomly pick one of their mechs?
If players have opted into Community Warfare, but then want to just play a casual match where IS and Clan tech is mixed, can they temporarily opt out?
--
As a faction wins/conquers new planets, will this make items in the store cost less c-bills? eg: suppose they capture a planet that has a jenner manufacturing center, will this lower the cost of jenners to that faction by some amount?
What about espionage based stuff in your invasion mode? For example, in the original MW2 games, there were a few missions that involved things like this. eg: http://www.youtube.c...Ro7lJ564#t=8865
This is what I"m thinking: If certain key planets are captured/stolen from other factions, you might be able to obtain SOME of their mechs. Specifically if you were the one to successfully do the mission and win. This could result in you being able to obtain fake ISS signatures and then showing up as a friendly mech and being able to backstab them/make havoc etc...
These things would make me very happy. Even if it takes some additional time to implement.
Edited by Darth Futuza, 10 September 2014 - 07:41 PM.
#111
Posted 10 September 2014 - 07:40 PM
#112
Posted 10 September 2014 - 07:41 PM
Darth Futuza, on 10 September 2014 - 07:38 PM, said:
"[color=#00FFFF]Groups in community warfare will be hard limited to players in the same unit. This is to re-enforce faction gameplay so you will not see groups of mixed Kurita and Davion for example."[/color]
Okay I get it, but what happens when Kurita and Davion players want to form the Kuriavion alliance in order to crush Steiner? Are we not allowed to make political decisions and form political alliances with other factions?
[color=#00FFFF]If the [2] minute limit expires, the remaining slots available on the team are made publically available[/color]
This is great!
[color=#00FFFF]Faction defenders when allowed to join a team are given [30] seconds to choose their ‘Mechs to fit the available slot.[/color]
If they miss the the 30 second time frame, does the system just randomly pick one of their mechs?
If players have opted into Community Warfare, but then want to just play a casual match where IS and Clan tech is mixed, can they temporarily opt out?
--
As a faction wins/conquers new planets, will this make items in the store cost less c-bills? eg: suppose they capture a planet that has a jenner manufacturing center, will this lower the cost of jenners to that faction by some amount?
What about espionage based stuff in your invasion mode? For example, in the original MW2 games, there were a few missions that involved things like this. eg: http://www.youtube.c...Ro7lJ564#t=8865
This is what I"m thinking: If certain key planets are captured/stolen from other factions, you might be able to obtain SOME of their mechs. Specifically if you were the one to successfully do the mission and win. This could result in you being able to obtain fake ISS signatures and then showing up as a friendly mech and being able to backstab them/make havoc etc...
These things would make me very happy. Even if it takes some additional time to implement.
The part about player factions getting involved in the politics, I have to say, I don't want to see. You're a dime-a-dozen mech warrior fighting on the front line. The houses and clans all have their politics and their leaders. It's your job to blow up everyone they point at, not conspire.
I don't want to see EVE Style meta play in this. Otherwise it inevitably ends up with one one dominant power and that'd kill CW pretty quick.
Edited by Pika, 10 September 2014 - 07:42 PM.
#113
Posted 10 September 2014 - 07:42 PM
Question about design of the A/D game mode:
Will the maps have a single choke point, multiple sequential choke points, or multiple non-sequential choke points? I hope it's the latter, in order to diversify the attacker's strategy and to potentially force the defenders to defend multiple positions at once.
#114
Posted 10 September 2014 - 07:43 PM
Fishhawk, on 10 September 2014 - 07:40 PM, said:
This made me think wouldnt it be awsome if a siren and alarm goes off in the mechbay when an attack happens
#115
Posted 10 September 2014 - 07:44 PM
#116
Posted 10 September 2014 - 07:45 PM
Leopardao, on 10 September 2014 - 07:11 PM, said:
Sorry No, **** that
I've been waiting for the so called Community warfare since before I was a founder, its the reason I put money into this game, hoping that they would "ACTUALLY" make it this far. But oh sorry everything you spent your money on is being thrown out the window.
Again, **** that
From the beginning they have said they are going to make it as close to BT lore as possible for CW and Faction play.
That means there are SPECIAL RESTRICTIONS and RULES that you must follow in order to participate in Faction play. Not sure why you would assume that you'd be able to use Clan mechs with a non-Clan faction in FACTION play, especially during the first wave of the Invasion when Clan mechs were not available to the IS. NOWHERE has it ever be stated or implied that you'd be able to use them this way. What they HAVE said is that you will be able use whatever mech you'd like in casual (Public) and private matches.
No legal system on this planet is going to see it your way because you can still use the mechs you purchased to play the game...just not in Faction mode.
It's same same as buying a car and then getting annoyed when you find out you can't drive down the sidewalk with it — just because nobody told you it was against the law.
However, you might be able to convince customer support to see it your way. Highly unlikely, but it might be worth a try if you feel the distraught over it.
#117
Posted 10 September 2014 - 07:46 PM
Two minutes just seems a bit too quick to get 12 folks joined, discuss mech selection, and launch. There needs to be a lot of pre-work done so that it is a simple matter of clicking a confirmation button.
#118
Posted 10 September 2014 - 07:47 PM
Madd Dawg, on 10 September 2014 - 07:44 PM, said:
From what has been stated, yes; there will be three modes of play PUBLIC, FACTION, and PRIVATE.
PUBLIC is what we have now. Bring whatever mech you want to the party. Public play does not affect CW.
FACTION is the mode that affects CW. There are rules and restrictions (as per Paul's latest post and previous statements over this last year).
PRIVATE is just as it is now.
#119
Posted 10 September 2014 - 07:48 PM
Pika, on 10 September 2014 - 07:41 PM, said:
The part about player factions getting involved in the politics, I have to say, I don't want to see. You're a dime-a-dozen mech warrior fighting on the front line. The houses and clans all have their politics and their leaders. It's your job to blow up everyone they point at, not conspire.
I don't want to see EVE Style meta play in this. Otherwise it inevitably ends up with one one dominant power and that'd kill CW pretty quick.
I could see why you wouldn't like it, but I'd love it, so I'm going to respectfully disagree with you.
#120
Posted 10 September 2014 - 07:51 PM
http://wiki.teamfort...itorial_Control
with only 7 maybe 8 different maps?
please stop making us laugh and open up to community support
Edited by gavilatius, 10 September 2014 - 07:53 PM.
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