Community Warfare - Phase 2 - Feedback
#81
Posted 10 September 2014 - 06:56 PM
#82
Posted 10 September 2014 - 06:57 PM
OPT-IN TO COMMUNITY WARFARE
When a player clicks the Faction tab, they are opting into Community Warfare gameplay. This means they will be accepting the fact that teams will be split into IS vs Clan ‘Mechs and cannot mix the two technologies.
A PLAYER’S FACTION SELECTION
The faction a player has aligned to will be a hard rule as to which ‘Mechs they can use and which planets they can attack/defend.
As a player who owns over 80 mechs comprised of both IS and clan (not to mention the MC spent buying the mech bays). I find the idea that as a loyal FRR player I will no longer be able to use many of my mechs. Especially mechs purchased using real money such as my Tier 2 founders pack, Full pheonix + reinforcement pack and everything but the gold mech invasion pack.
If you really wish to go through with these ideas your going to needs to put some stuff in place to avoid serious repercussions.
Since a law suite would be a hassle here are some suggestions;
- Your going to need a hard'ish reset; refund of hero mechs (maybe), mech bays back to basic four, all current none package mechs and hero mechs converted to c-bills plus all equipment converted to c-bills.
- Camo unlocks and current one shoots will be refunded.
- Alternative packages need to be offered to players that purchased the founders, phoenix or invasion package.
- For the IS players these packages would be tailored to there chosen faction and would contain mechs usable by that faction. These packages (except maybe the founders) could remain in game as kick starter packs new players could purchase that contain mechs + the corresponding bonus's (example phoenix pack colours changed to faction relevant colours)
- For the Clan players you would need to develop the other 8 front line mechs of the clans to offer for players who purchased the founder and phoenix package, plus say two IIC variant mechs for the phoenix reinforcement package (over laps would beg law suits).
- Clan front line mechs; Mist Lynx, Fire Moth, Viper, Ice Ferret, Mad Dog, Hellbringer, Gargoyle, Executioner.
- Clan IIC suggestions; Hunchback IIC, Griffin IIC (both current mechs that could be converted for clan use easily)
#83
Posted 10 September 2014 - 06:58 PM
Deathlike, on 10 September 2014 - 06:49 PM, said:
In the PGI "Town Hall" meeting, they stated that IGP requested an improvement of the New Player Experience. That lone tutorial was probably a result/artifact of that, but I suspect they would've wanted more.
Oh well, simple improvements to the NPE sound like Lostech.
As IGP should have and PGI should have delivered a heck of a lot more.
The NPE is an abomination and is probably a worse sin than the CW delay in my eyes from a business standpoint.
Gotta have engaged players and a lot of them to actually have CW ...
#84
Posted 10 September 2014 - 07:05 PM
Leopardao, on 10 September 2014 - 06:57 PM, said:
IS vs Clan ‘Mechs and cannot mix the two technologies.
THAT'S WHY IT'S OPT-IN.
You can still play whatever mech you want in the Public play queues.
If you want to mix your tech you can play in the standard Public mode.
#85
Posted 10 September 2014 - 07:06 PM
#86
Posted 10 September 2014 - 07:07 PM
Asmudius Heng, on 10 September 2014 - 06:58 PM, said:
As IGP should have and PGI should have delivered a heck of a lot more.
The NPE is an abomination and is probably a worse sin than the CW delay in my eyes from a business standpoint.
Gotta have engaged players and a lot of them to actually have CW ...
Quite. It's something to behold when most likely retention is awful when people play the game and ragequit, not understanding the nuances in the game.
YOU HAVE TO HAVE STUFF BUILT INTO THE GAME SO THAT THEY MAY LEARN AND UNDERSTAND STUFF. Even if there isn't a tutorial... a global lobby or a clan/team search feature is FUNDAMENTAL for those players that want to get better... regardless of whether they join the unit (but that would be great for every struggling unit as it is).
Even the least moneymaking plans, are far better for better long term stability of the game. It pains me how shortsighted PGI was in all of this.
#87
Posted 10 September 2014 - 07:08 PM
Levi Porphyrogenitus, on 10 September 2014 - 06:50 PM, said:
1 - Will Loyalty Points accrue for multiple factions, depending on the battles a players joins? In other words, can you maintain an LP balance for more than one faction? This seems most relevant to alliance structures (FedCom) and mercs.
2 - Will solo or small group players who aren't members of units have more than just PUG defensive battles? Can they participate in assaults on enemy planets?
3 - What kind of rewards will LP be used to unlock? In the past mention has been made of faction ranks, unit colors, patterns, and decals, and other such benefits.
4 - Will LP (a major part of the Project Pheonix packages) be going live with Phase 2, or will it be more of a Phase 2.5 coming in after basic faction warfare goes live?
Good questions... Also I'd be curious what ever happened to all the LP they were supposedly calculating since the introduction of the Phoenix launch. They made a very clear point to say they were "collecting" LP at release (even if we couldn't see them and had no idea what they'd be used for at the time). Were all the games I spent in those mechs (when the Phoenix variants were supposed to provide an extra 10%) "really" being calculated? What about the matches I ran with my faction medals (with their extra 2.5%)? And will I be able to do anything with them now that I've moved to clan affiliation?
Personally, I get it. Things have likely changed since then. But if PGI "does" have the full plan mapped out and signed off on, these are questions we should be able to get an answer on now.
#89
Posted 10 September 2014 - 07:11 PM
Bhael Fire, on 10 September 2014 - 07:05 PM, said:
THAT'S WHY IT'S OPT-IN.
You can still play whatever mech you want in the Public play queues.
If you want to mix your tech you can play in the standard Public mode.
Sorry No, **** that
I've been waiting for the so called Community warfare since before I was a founder, its the reason I put money into this game, hoping that they would "ACTUALLY" make it this far. But oh sorry everything you spent your money on is being thrown out the window.
Again, **** that
#90
Posted 10 September 2014 - 07:11 PM
Leopardao, on 10 September 2014 - 06:57 PM, said:
OPT-IN TO COMMUNITY WARFARE
If it says OPT-IN that means it's optional so there's no basis for a lawsuit.
#91
Posted 10 September 2014 - 07:12 PM
Deathlike, on 10 September 2014 - 07:07 PM, said:
Quite. It's something to behold when most likely retention is awful when people play the game and ragequit, not understanding the nuances in the game.
YOU HAVE TO HAVE STUFF BUILT INTO THE GAME SO THAT THEY MAY LEARN AND UNDERSTAND STUFF. Even if there isn't a tutorial... a global lobby or a clan/team search feature is FUNDAMENTAL for those players that want to get better... regardless of whether they join the unit (but that would be great for every struggling unit as it is).
Even the least moneymaking plans, are far better for better long term stability of the game. It pains me how shortsighted PGI was in all of this.
I realize I've gotten into it a little myself, but let's move this stuff out of this thread. It's about CW here.
#92
Posted 10 September 2014 - 07:14 PM
Leopardao, on 10 September 2014 - 06:57 PM, said:
As a player who owns over 80 mechs comprised of both IS and clan (not to mention the MC spent buying the mech bays).
Your going to need a hard'ish reset; refund of hero mechs (maybe), mech bays back to basic four, all current none package mechs and hero mechs converted to c-bills plus all equipment converted to c-bills.Camo unlocks and current one shoots will be refunded.Alternative packages need to be offered to players that purchased the founders, phoenix or invasion package.For the IS players these packages would be tailored to there chosen faction and would contain mechs usable by that faction. These packages (except maybe the founders) could remain in game as kick starter packs new players could purchase that contain mechs + the corresponding bonus's (example phoenix pack colours changed to faction relevant colours)For the Clan players you would need to develop the other 8 front line mechs of the clans to offer for players who purchased the founder and phoenix package, plus say two IIC variant mechs for the phoenix reinforcement package (over laps would beg law suits).Clan front line mechs; Mist Lynx, Fire Moth, Viper, Ice Ferret, Mad Dog, Hellbringer, Gargoyle, Executioner.Clan IIC suggestions; Hunchback IIC, Griffin IIC (both current mechs that could be converted for clan use easily)
Let me just stop you right there. As a player that owns every single variant including all champions and hero's and even two golden mechs... And who also has them all mastered completely. Including the mech that was just released in the last patch... and 3 and 4 copies of some variants for a grand total of 206 mechs in my mech bay... I am going to say that you still should've known better. And having more mechs and spending more money doesn't make your logic any better than anyone else, so starting your points off with this is a poor attempt to somehow justify your weak points and incredulous demands.
We can all sit here and hope that Merc units will be able to choose between clan/IS mechs based on who they are taking a contract from... but... we all knew from the beginning (or should have known) that CW can't happen if players can switch clan/IS at will and mix-match teams with clan/IS. We always knew this. So just go ahead and hold your horses.
Also, you will still be able to use your mechs and mix-match drops in the free area (Group and Solo - non CW Faction tab). Only the drops that occur for the purposes of CW that will be OPTED IN by clicking on the faction tab will be forced to use the ruleset described here. All other drops will continue to happen. So all the content that you purchased ACCESS to will still exist. You will still be able to play the same game in the same fashion that you've been playing it for all this time. CW will be an additional method of playing the game that you will have to adapt to. So calm down and be realistic.
Edited by xNoSkillz, 10 September 2014 - 08:06 PM.
#93
Posted 10 September 2014 - 07:14 PM
Rebas Kradd, on 10 September 2014 - 07:12 PM, said:
I realize I've gotten into it a little myself, but let's move this stuff out of this thread. It's about CW here.
It's still related for 12-man creation. It's not a random event that it still is hard to construct. A group/12-man search option would go a long way to making this viable.
#94
Posted 10 September 2014 - 07:15 PM
#95
Posted 10 September 2014 - 07:17 PM
1: Ammo. Some 'Mechs out there run on a very tight ammo supply. Will there be a deployment area where we can fall back to to rearm?
2: Repairs: Same as above I guess. Maybe in the base is a hangar we can power down and repair at too? Maybe for a C-Bill cost?
3: 'Mech Selection. Will we be able to decide what 'Mech we pick that life or will it be random?
4: Selection: Will we be bound to a tonnage limit or can I take any mech of any weight from each category provided I remain in the limits.
5: Respawning. Will it be wave based or typical timer based? I would suggest wave based~
Thanks for answers when you get to em
Also a suggestion: Add a little faction flag to the corner of the 'Mech's portrait thumbnail as well as a way to filter my Mechbay\Shop. Will make purchasing new mechs for CW a little less... alt+tabby, if you get me.
Edited by Pika, 10 September 2014 - 07:36 PM.
#96
Posted 10 September 2014 - 07:19 PM
Deathlike, on 10 September 2014 - 07:07 PM, said:
Quite. It's something to behold when most likely retention is awful when people play the game and ragequit, not understanding the nuances in the game.
YOU HAVE TO HAVE STUFF BUILT INTO THE GAME SO THAT THEY MAY LEARN AND UNDERSTAND STUFF. Even if there isn't a tutorial... a global lobby or a clan/team search feature is FUNDAMENTAL for those players that want to get better... regardless of whether they join the unit (but that would be great for every struggling unit as it is).
Even the least moneymaking plans, are far better for better long term stability of the game. It pains me how shortsighted PGI was in all of this.
Ok your post makes sense but your missing something. They already said they were not advertising or going full out for new players or bringing back previous players that left, until their plans for their base game were fully complete. Have to figure it out from there i guess.
Edited by Johnny Z, 10 September 2014 - 07:20 PM.
#97
Posted 10 September 2014 - 07:20 PM
Deathlike, on 10 September 2014 - 06:52 PM, said:
I thought I was reading (at the earlier moments) that you could bring either Clan or IS mech regardless of the faction you're in... but I guess my brain isn't fully operational.
I figured that it would be the case only because of the reason you are mentioning... faction-based players would want to use either side because they invested money in it... over the "lore" based aspect.
I also figured Mercs would be exempt from this rule, but they aren't even a consideration in this version of the document. That's what makes me a bit peeved.
Exactly.
I'd have no objection if Faction aligned units where restricted, but pure merc units? There's literally NO option for a player to use all the content they paid for in the only battles that have any consequence?
#98
Posted 10 September 2014 - 07:20 PM
Deathlike, on 10 September 2014 - 07:14 PM, said:
It's still related for 12-man creation. It's not a random event that it still is hard to construct. A group/12-man search option would go a long way to making this viable.
I mean the part where we got off on rhetoric.
#99
Posted 10 September 2014 - 07:23 PM
Rebas Kradd, on 10 September 2014 - 07:20 PM, said:
I mean the part where we got off on rhetoric.
If the rhetoric is to want more people playing the game, instead of PGI missing golden opportunities, then I guess I apologize for wanting to play against more people.
#100
Posted 10 September 2014 - 07:25 PM
I've chosen a Kurita tag for the longest time. When purchasing mechs, I've carefully chosen chassis that fit into the Kurita arsenal so I could use them in CW. Spider, Jenner, Firestarter, I have 3 variants of each of those. I even bought doubles of firestarters and jenners so that I could practice without waiting for the match to be over if I died. I have at least 20 mechbays and most of those mechs are lights. I've spent most of my cbills (at least 200 million) buying engines and sets of modules for all my mechs so I didn't have to deal with the mechlab. The only mech I have that weighs more than 35 tons is the Griffin. I've spent a lot of money, real and imaginary, on the game, I just haven't spread it out around various weight classes as much as other people.
It seems rather cruel to limit my ability to participate in CW just because I chose to specialize in light mechs, one of the least played weight classes. Please don't force me to buy mechs that I have no desire to play simply to participate in one of the main features of this game. Furthermore, don't make it so that my choice in specializing in piloting light mechs actively hinders the amount of impact I can have in CW or restricts me from engaging in battles. I'm fine with you making it IS vs Clan, that seems like a reasonable decision. If all my mechs are Kurita let me drop in them please!
Edited by rusticatedcharm, 10 September 2014 - 07:28 PM.
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