Well done, Russ. You have greatly impressed me today.
Many people may have missed this, but what Russ did with his post was prove a point. Those of us who read corporate emails all day most likely didn’t miss it, but from how this thread has exploded, I’m willing to bet that many did.
While I am 100% positive that the offer from Russ is truly genuine and this is an olive branch to the community, I would like to draw attention to the point he made.
For those of you who are interested in this point, do the following. Stop reading this post, go back to the beginning of the thread, and read every post up until this post – See if you get the point without me telling you. Don’t worry, I’ll wait.
Welcome back.
The point is the Mechwarrior Online community can-not agree on anything. Not even remotely.
If you went back through the thread and actually read the posts you will see the community is adamant on two points:
1.
ECM needs a change. There needs to be a change.
2. There is nowhere near a consensus on what that change should be.
There are posts saying that ECM bubble should be gone, except for the mech carrying the ECM, there are posts saying IDF (In Direct Fire) needs to be overhauled, some stay on task and are attempting to identify a community leader, some say ECM isn’t the priority at all and the efforts should be focused on ghost heat, some go back to the familiar tune of blaming PGI for previous blunders, but none of them agree.
What this means is the success criteria (what someone considers a good thing) for one person, or group of people is directly or indirectly opposed to the success criteria of another player or group of people. This means that ANY change PGI makes is wrong, as the group who disagrees with the changes are angered or infuriated.
PGI has been operating under this level of dichotomist indecision for years, and this thread is just pure evidence of that.
So, how can PGI succeed when there are no criteria for success?
[Edit]
TrentTheWanderer, on 12 September 2014 - 01:37 PM, said:
PGI hasn't been operating in a state of indecision, it has been sequentially generating indefatigable and unmovable resolution after resolution, without evidence-based approaches to back them up.
And the answer to your question is that there is a criterion for success, but there is *more than one viable method* for achieving that success. Not all the ideas put forward may be right, but composites or modifications of many of them could serve as the baseline for a substantial increase in overall play functionality and ultimately FUN.
Remember fun?
Have you read every post since this one you made?
Do you still think that we, the community, are of one mind? Those posts on ghost heat sure are fun to read... but what was that about ECM again? No wait, community liaison, or was it a council...
There is no criterion for success, TrentTheWanderer. This entire thread, as well as
this one and I am sure, soon to be
this one are all blazing proof of the COMMUNITY's indecision. If we can not come together and provide unified success criteria (which we, in fact, can not do) then how can PGI ever receive praise for doing the right thing?
P.s. - Anyone who actually reads this post, instead of skimming through eager to shove more opinion on various topics (perhaps mechs should have hats like Team Fortress 2...) if you agree, just like the post and move on. If you disagree, just move on. This thread is already so randomized at this point it's just going to add to the mess that is the proof of the community's indecision.
P.p.s - Once again, well done, Russ. Point taken.
Edited by Christof Romulus, 12 September 2014 - 03:08 PM.