Please No Single Player.
#101
Posted 11 September 2014 - 11:23 PM
#102
Posted 12 September 2014 - 01:25 AM
GRiPSViGiL, on 11 September 2014 - 04:16 AM, said:
If you want SP, why?
Actually, i really would not mind at all, and would even encourage them to make "Campaign Packs", and sell them for like 10 dollars a pop.
Single player Campaigns of about 10 - 15 missions with a story. Replayable of course, perhaps with some co-op so you can do them with friends.
Just hire on a storywriter, build a proper AI with varying difficulties and sell Campaigns.
I reckon it'd be awesome >_>
#103
Posted 12 September 2014 - 02:12 AM
Edited by SaltBeef, 12 September 2014 - 02:13 AM.
#104
Posted 12 September 2014 - 02:16 AM
How often.......really HOW often do you die, sit in some cockpit of a medium to upper level mech (expensive, either real money, or what had to be a LONG grind to kit out? i.e. DDC fully rigged, prime whatever) And they are miles from the battle, not locking targets, missing enemies in the view screen as they pan around, launch weapons at twice the intended range, creating a light show at the very start of battle, wailing away on disconnects and totally crippled mechs, etc etc etc etc.......
Let them have the ability to enjoy the game too, and NOT interfere with those who have...whats the word, leveled up?
#105
Posted 12 September 2014 - 02:38 AM
Reitrix, on 12 September 2014 - 01:25 AM, said:
Single player Campaigns of about 10 - 15 missions with a story. Replayable of course, perhaps with some co-op so you can do them with friends.
Just hire on a storywriter, build a proper AI with varying difficulties and sell Campaigns.
I reckon it'd be awesome >_>
Good idea for revenue. I wouldn't buy them but it appears plenty would.
#106
Posted 12 September 2014 - 02:41 AM
#107
Posted 12 September 2014 - 02:42 AM
#108
Posted 12 September 2014 - 02:47 AM
Marc von der Heide, on 12 September 2014 - 02:42 AM, said:
Utilizing an intro campaign would be a great tutorial too. Obviously .. let people skip that if they dont need to do Tutorials.
But setting up a PvE campaign of short missions to teach people how to play would be a great starting point to doing monetized story campaigns.
#109
Posted 12 September 2014 - 03:03 AM
Just like Loadout.
#110
Posted 12 September 2014 - 03:57 AM
but what this game needs badly right now. is maps. And not just a few, but dozens. So I really hope they do NOT allocate their resources to making single player missions, AI, tanks, etc.
maps.
pls.
lots of them.
before anything else.
#111
Posted 12 September 2014 - 04:57 AM
Do not feel like grinding 13K for an AS7 K? Complete an AI raiding campaign on the Kurita manufacturer for it. (With capturing the AS7 being a difficult optional objective.)
Something like that could also be used for things like the RVN-3L, AWS-9M, etc...
#112
Posted 12 September 2014 - 05:26 AM
DeathlyEyes, on 11 September 2014 - 10:03 PM, said:
You haven't played any challenging single player games have you? While it's a fact that games in general and single player games especially have been getting easier, there's still plenty of truly hardcore stuff around.
I'm gonna quote myself here:
Satan n stuff, on 11 September 2014 - 06:46 AM, said:
You can also try Devil may Cry 3, a classic action adventure game which on the highest difficulty setting doesn't even pretend not to hate you, it has very aggressive enemies that gain a powerful defense after a short while on said highest difficulty, making it much harder to keep them from attacking, they will be fighting you a dozen or so at a time pretty much guaranteeing that if you get hit once you die.
For the truly determined, there's I Wanna Be the Guy, a 2D platformer that's explicitly designed to be hellishly difficult. Words really don't do it justice but hundreds of deaths just to get past a single screen aren't uncommon. I'd have a 5 digit death count by now if it didn't crash as often as it does.
These are just a few examples, I can list a dozen more in any genre and that would still only be a small fraction. Even if a game is easy on normal difficulty, single player games almost always allow you to make the game harder in some way, and quite a few get downright brutal when you do.
Edited by Satan n stuff, 12 September 2014 - 05:28 AM.
#113
Posted 12 September 2014 - 05:28 AM
#114
Posted 12 September 2014 - 05:31 AM
GRiPSViGiL, on 11 September 2014 - 04:16 AM, said:
If you want SP, why?
1) Every mechwarrior title prior has had a single player campaign.
2) I don't always want to play against super 1337 competitive players, sometimes I just want to play and get some kills and relax.
3) Why not? Especially when Singleplayer isn't slated as a consideration until AFTER CW is released.
#115
Posted 12 September 2014 - 05:41 AM
also, PvE is sololy depending on yourself. today 5 drops 2x dc, not fun, and friutsrating. And when your teammates make stupid stuff too all the time also frustrating. then I sometimes wanna play vs some AI where I kinda know nothing extraordinary stupid will happen.
also, if the mechanics are identically to the MWO, the singleplayer would be a nice way for newbies to lern the game without being stompy trash for veterans.
Edited by Lily from animove, 12 September 2014 - 05:43 AM.
#116
Posted 13 September 2014 - 07:57 PM
#117
Posted 13 September 2014 - 08:01 PM
GRiPSViGiL, on 11 September 2014 - 04:16 AM, said:
If you want SP, why?
Because it will incentivise new players learning how to pilot their mechs in a controlled environment, thus when they enter the various queues they will feel more like an asset than a liability.
#118
Posted 13 September 2014 - 09:55 PM
Like, for example, a Co-op Campaign would be awesome.
#119
Posted 14 September 2014 - 12:11 AM
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