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To Russ And Pgi -- An Open Letter


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#101 Revorn

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Posted 12 September 2014 - 02:35 AM

View PostRuss Bullock, on 11 September 2014 - 08:00 PM, said:

It's a good post and I appreciate you taking the time. But I watch the team work 12 hours a day and making every effort to communicate but every day brings several more posts like this. There are limits and if this past week still isn't enough, that is a hard thought. FYI: We are working on another Vlog we hope to release it next week.


Your Problem is, that you simply dont understand how the Communication-PR Thing works. And you even dont know to hire one who is able to do this, at the State of the Art.

Maybe you want to think about opening an real well donated Job for your PR and see if you can get some real Professional fo this Job. I know its not usual for Gaming-Industry but you maybe have realized, bad PR can cost your Company much Money.

Good Communication can earn your Company more than 10 Programmer, Think about. Its worth the investment.

Another Thing is to integrate Players in the Creation and Work process.

You have a small Company with an small amount of Manpower, by finding an Way, to integrate Players into the Development and Creation Process, you could reach two Points. One, you get a ton of Manpower for doing Stuff. Player created Content is the Future, they are willing and able to to more Work hours for you in a Week, than your entry Team can do in one Year. Its only a Question of Organizing this. And second, if something Fails, the Blame isnt entirely to you, the Community will carry this on their own Shoulders.

For this Points you may take an look to Landmark or Skyrim. You may think about this, i could turn your Future.

Edited by Revorn, 12 September 2014 - 02:57 AM.


#102 SnowdogJJJ

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Posted 12 September 2014 - 02:50 AM

View PostApnu, on 11 September 2014 - 12:34 PM, said:

In a word, I am a customer.

I think he did not stress the main point and that is HONEST communication. We are more than willing to move on and spend money, and yes it seems to be moving in the right direction, if a bit to slow for my taste. Time will tell,for me, so far it si to little to late but I still have an open mind and lots of extra cash to waste.

#103 El Bandito

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Posted 12 September 2014 - 03:06 AM

We need PGI here, in the forums, more than in Reddit.

#104 Jack Jumper

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Posted 12 September 2014 - 04:02 AM

The nice thing about pc gaming, is that capitalism still works for the consumer on occasion.

Case in Point: PGI reskinned someone else's engine, made ludricrous promises they still can't fulfill, and then proceeded to change the rules weekly to incentivize purchasing new equipment.

And now no one wants to buy into their next product.

This is so delicious.


EDIT: Just so no one thinks I am being a troll here, let me say this: if PGI ever delivered on their many promises back when I was giving them money, I would play MWO again.

However, I don't think they have the staff, the technical know-how, or even the desire to complete MWO.

This makes me sad.

Edited by Jack Jumper, 12 September 2014 - 06:14 AM.


#105 Brut4ce

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Posted 12 September 2014 - 04:33 AM

View PostBishop Steiner, on 11 September 2014 - 02:37 PM, said:

really? So all the Dev posts on this forum are not more open communication? Ok then.

Honestly, my only knock on them over reddit is trying to figure out why they would want to be on it in the first place. Those very rules are why it's hands down the most wretched set of forums I have ever been on.


Ow come on Bishop..... Command chair post: "Blah blah blah blah....leave feedback below"..... --->> "Feedback of Zillions of pages with ideas etc etc etc......."----->>>"Feedback reply: ummm...yeah right....thats hard, we'll do it as initially posted...thank you". Communication? maybe in a time of one-way transmission, with static on reception....

As far as why would they choose to be there on the first place???? ummm....I've been in here for 2 years now, i don't have facebook or twitter or any form of these various famous "social media" accounts, and has always been my everyday routine to:
Wake up, make my regular cup of coffee, boot up and log into my favourite game's Forum to read on any news....

-"Ummm nothing hot announced today" *sips coffee*....After a while i speak with a fellow mechwarrior...
-"HEY BRUTE! Good Morning! Have u heard..?.blah...blah...blah!"
-*spews coffee* "What? when? how? i was in the forums just awhile ago? when did that happen?"
- "Oh! forgot you don't use twitter! there was an announcement there.."
....Much later in the day, an announcement is made in the forums, but its already old news....How weird, to use one's main website for the news on the project it represents... Lets use every other available social platform out there first...!

<S>

#106 buttmonkey

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Posted 12 September 2014 - 04:55 AM

View PostBrut4ce, on 12 September 2014 - 04:33 AM, said:


Ow come on Bishop..... Command chair post: "Blah blah blah blah....leave feedback below"..... --->> "Feedback of Zillions of pages with ideas etc etc etc......."----->>>"Feedback reply: ummm...yeah right....thats hard, we'll do it as initially posted...thank you". Communication? maybe in a time of one-way transmission, with static on reception....

As far as why would they choose to be there on the first place???? ummm....I've been in here for 2 years now, i don't have facebook or twitter or any form of these various famous "social media" accounts, and has always been my everyday routine to:
Wake up, make my regular cup of coffee, boot up and log into my favourite game's Forum to read on any news....

-"Ummm nothing hot announced today" *sips coffee*....After a while i speak with a fellow mechwarrior...
-"HEY BRUTE! Good Morning! Have u heard..?.blah...blah...blah!"
-*spews coffee* "What? when? how? i was in the forums just awhile ago? when did that happen?"
- "Oh! forgot you don't use twitter! there was an announcement there.."
....Much later in the day, an announcement is made in the forums, but its already old news....How weird, to use one's main website for the news on the project it represents... Lets use every other available social platform out there first...!

<S>


What you say here illustrates one major thing about PGI. They are first and foremost on the lookout for new cash. We are old news, we have already given money, PGI focus too much on bringing in new customers and not enough on keeping their old ones. That is precisely why so many founders are on "the island" and why PGI continues to prioritize promoting their game on websites other than their own forum.

#107 Wales Grey

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Posted 12 September 2014 - 05:33 AM

View Postbuttmonkey, on 12 September 2014 - 04:55 AM, said:


What you say here illustrates one major thing about PGI. They are first and foremost on the lookout for new cash. We are old news, we have already given money, PGI focus too much on bringing in new customers and not enough on keeping their old ones. That is precisely why so many founders are on &quot;the island&quot; and why PGI continues to prioritize promoting their game on websites other than their own forum.


It's really quite funny to me that they are constantly on the prowl for a new wallet to empty, but they don't want to work on the First-Time/New Player Experience because they think it doesn't make money.

#108 Wraith0177

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Posted 12 September 2014 - 05:43 AM

Seconded (or probably a lot more than that by now). Contact me at any time for feedback, ideas, input and suggestions.

#109 Apnu

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Posted 12 September 2014 - 06:30 AM

View PostRuss Bullock, on 11 September 2014 - 08:00 PM, said:

It's a good post and I appreciate you taking the time. But I watch the team work 12 hours a day and making every effort to communicate but every day brings several more posts like this.

There are limits and if this past week still isn't enough, that is a hard thought.

FYI: We are working on another Vlog we hope to release it next week.


Thank you Russ, I'm on your side. I just want to make positive changes in the community so we can all have a great time mashing mechs.

I'm not bitter or a hater. The negativity some gamers express is crass and immature. Personally I'm sick of it.

There is a communication disconnect between the players and PGI. I want to bridge that connection, that is my sole motivation. I know you're busy working on the game and I aware how important it is to you and the rest of PGI.

Like it or not, this community expects to be involved int he development of the game. It may or may not be proper or professional, but clearly the community has an expectation of being involved.

Also, there are gamers that just troll and they're part of the problem. Trolls excel at fanning the flames and a small disagreement can quickly blow up to a full forest fire. I believe this is the case in a few of the community controversies surrounding this game.

I have disagreed with some of the game decisions, and I have voiced those disagreements on feeback threads. Yet I still play the game and make purchases, here and there, despite it all. But I will pledge to you that I will not descend into trolling, abusive, hatred, uncivil, impolite behavior. Those actions never, ever, solve issues. They have the affect of turning off the listener, thereby inhibiting communication. In short, it helps no one.

#110 197mmCannon

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Posted 12 September 2014 - 07:30 AM

Founder here also. I burned through my MC and bought more and bought a couple hero mechs before I left.

I would have bought clan mechs but I left long before that.

I love Mechwarrior, I love giant robots, I love arena combat. Why am I no longer giving you money?

it's been 2 years since I became a legendary founder. The game has been "live" for 2 years. 2 years and you still haven't delivered the game we wanted.

All along the way you released hero mechs and phoenix mechs.

And it's not just that you had development problems you strung us a long with "in 2 months we will have_____". And when these fans who are so passionate about this IP became frustrated with your mismanagement you responded by basically telling them you don't care and they can go somewhere else.

It really feels that you have been exploiting this IP that we all love so much. It feels like you don't care about MechWarrior at all, you just saw an opportunity to exploit a bunch mid-30's nerds by waving something from our childhood in our face.

And then I find out you own the Wing Commander IP also? What the hell man?

At this point it would take a lot to convince me you care and much much more to convince me to ever give you money again.

#111 TopDawg

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Posted 12 September 2014 - 08:55 AM

I commend you on your efforts OP. To other posters, those actually contributing with well-reasoned, thoughtful posts, continue what you're doing as you are always needed in any community. To others, who continue to generalize a whole community, you are not only just as much of a problem as those you're trying to condemn, you're willfully derailing any attempt at meaningful communication in the process.

I already have some posts regarding some of these issues, but since it's likely people won't go read them, I'll try to get at least the major points scrawled out here.

I am one of those people (an elite founder as it were) who left a few months after open beta when it became clear to me that the game wasn't really going to go anywhere in the foreseeable future (and nearly two years later, all we have are a few new maps, lots of new Mechs, and base turrets). That isn't a slight; I'm not mocking anyone or anything; that's simply a fact of what we have today, right now. Yet time and time again, PGI has promised CW is 'really soon' every time they want to sell a Mech Pack (Founders with open beta, Phoenix with loyalty points, Clan Mechs again this year, and again with the Clan Reinforcement pack just recently - which, as it turns out, they had done nothing with CW because they were waiting on a license extension anyway).

I am not oblivious to the obviousness of needing money/revenue/profits to not only continue daily operations, but to be able to plan ahead for the future. I would assume that goes without say, and as such, does not need to be brought up as a counterpoint to development (specifically CW in this instance). And, even if it were somehow a counterpoint, I do not understand why PGI is always talking about new features yet to be implemented when they want to sell Mechs, especially if they don't know about the long-term viability of such an endeavor.

I am also one of the people that left before Niko took over. I have seen posts that deserved to get moderated, and I have seen posts that should not have been moderated. People are human, of course; they have biases, shortcomings, and make mistakes. I doubt too many people would disagree with that. But there is a marked difference between making mistakes and enforcing gestapo style moderation on PGI's forums, based on what people are saying on other websites (which, although I heavily disagree with it, it is their forums - although the practices of which can easily be debated, as should be evident). You can't censor the internet and trying to do so is foolhardy. 'Reap what you sow' and 'Poetic justice' come readily to my mind for those endeavors.

Perhaps, this would be a reflection point in which PGI could begin to make good on their new round of promises, especially if IGP has been the roadblock they've claimed. Instead, in the 62 page thread referenced by the OP, where a whole ton of founders (and others) came back to a game they haven't been played or been a part of in a while, the large majority of which were civil, Niko closes the thread (halting any and all communication) while offering a non-apology.

I'm feeling particularly lazy at this point, so I'm just going to copy and paste what I have already written elsewhere now:

""Based on the reddiquette guidelines it seems possible we over moderated."

It 'seems possible'? He did it. That happened. And rather than acknowledging it and moving forward, it's 'well, we maybe possibly could have done something wrong, and if we did, well, we're sorry you may have taken offense to it'.

Honestly, I don't know if English is his first language or not (I don't know Niko at all), but regardless, as a company you want someone in PR that can clearly and cleanly communicate to your customers and fans."

"Firing him--sacrificing him, whatever terminology you wish you to employ--will not solve all the woes of PGI. While I personally don't think he should keep his job, if he can clean up his act and actually do a proper job, it doesn't bother me in the slightest if he retains his position. But I am of the mind, that if you have identifiable 'wrongs' or 'bad', and choosing not to get rid of some of that in order to correct the course, well, you reap what you sow in the end."

"While on the topic of PR and apologizing/moving on; someone brought up the Xbone and their initial announcements (Xbox 180 anyyone?). They took a lot of flak, rightfully so, but then fixed and changed what they had to and moved on. Does anyone even care that they did it now? Well, some might, but no one's talking about it, and I'm guessing it didn't impact their sales a whole lot after changing it to a product consumers wanted to buy."

"It's very hard to make improvements when you can't acknowledge fault or shortcomings. Despite everything the last ~2 years, I'm still a little surprised that even you/PGI could fail to capitalize on such an amazing opportunity that came at a rather large blunder."

Personally I'm not expecting this post to accomplish much in terms of opening a dialogue with PGI (a defeatist attitude, sure, with ~two years of evidence and experience though), but at the very least it won't be for a lack of trying. If anyone wants to get in touch/contact, I regularly frequent the Star Citizen forums and of course my group's forums.

Cheers, and good luck!

Edit: Didn't see that Russ posted. Others addressed it, but it's worth repeating. It's not so much that the developers themselves have to communicate with the community directly (it's certainly good when it can happen, but, presumably developers are busy developing), but that's almost the exact reason why you have someone whose job it is to do that (either PR or CM related, or, ideally, both - except that hasn't been working well for you yet so I can't in all good consciousness recommend that).

The overwhelming sentiment, which your post displays rather well there, is that you seem to be missing the point. Not willfully, but more likely than not ignorantly. And it's hard to have an open dialogue when at least one party starts the dialogue in a defensive stance (and I don't just mean that with you here, but with some of the community response to some of the things PGI has said too). It's really a matter of understanding, and until you and PGI reach that, and are then able to clearly and cleanly convey that to the community, things aren't really going to change much. It's also the community's responsibility to be able to do the same thing though, and not to be generalized by both its own members and by PGI itself. Newsflash: People are individuals with their own thoughts and feelings, but unfortunately businesses don't have the same courtesy, at least certainly not to the same degree.

Edited by TopDawg, 12 September 2014 - 09:12 AM.


#112 CDLord HHGD

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Posted 12 September 2014 - 09:19 AM

View PostJonathan Paine, on 11 September 2014 - 11:04 PM, said:

I demand that Niko keeps his job and free ice cream for everyone!

Actually, I'd take a continued stream of posts from devs here and complete neglect of reddit.

Also, maps. Lots of maps. Did I mention maps?

Can we start a collection to send the team some ice cream sandwiches? Or maybe some booze? IDK what Canada says about that stuff....

#113 Apnu

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Posted 12 September 2014 - 09:23 AM

I liked TopDawg's post because he correctly identifies that communication breakdowns are the fault of PGI and the community. We all can do a better job communicating.

#114 Fut

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Posted 12 September 2014 - 09:59 AM

View PostApnu, on 11 September 2014 - 02:31 PM, said:

For me, I want the game to succeed. It will not, so long as the hostility between players and devs continue.


This. Over and over again.

#115 Popgun

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Posted 12 September 2014 - 11:23 AM

"I am sorry if you were offended" is so classically not an apology that simply cutting and pasting it into a google search rewards you with countless articles on fake apologies, political doublespeak, and this wikipedia entry as the first hit: http://en.wikipedia....apology_apology

I have no idea who Niko is as I stopped playing this game after the beta and never once touched it live, and I would like to say that maybe I held this company to higher standards, but really I don't, and this sort of contempt for its userbase doesn't surprise me at all.

#116 Valore

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Posted 12 September 2014 - 05:35 PM

PGI needs to suck it up and 'be the bigger man' so to speak.

As I've discussed elsewhere, yes, PGI do have their share of crazy obsessed detractors.

But they can't go on pretending their detractors are completely wrong. For the most part, these detractors are stating facts, whether or not they're skewed, not outright lies.

As long as PGI continues to insist these detractors are crazy lunatics, who are making up vicious lies, and try to ban everyone who points out otherwise, they will continue to lose the support of people like me, who don't have a flattering view of PGI, but don't outright hate them either.

They should just put their hands up, apologise sincerely, and then state how they intend on righting their mistakes.

As long as they keep trying to sweep their mistakes under the rug, rather than acknowledging them, they're NEVER going to have support of people like myself.

Some people have said 'yeah, but PGI are never gonna make those obsessed goons etc happy anyway'.

Well who gives a crap? At least it wouldn't upset/embarass the ones of us who are more moderate critics, who see PGI basically lowering themselves down to that mud-slinging level, and trying to counter it with underhanded tactics like their crazy censorship/banning policies, all the while hypocritically refusing to acknowledge their own faults.

And Niko as a person has always been helpful and civil towards me. But he did not cover himself in glory in that last reddit fiasco.

I get he might have been annoyed, stressed and frustrated. Who wouldn't be, after realising they'd committed a complete faux pas and an entire community coming back to throw it at their faces.

But newsflash: Someone has the title 'Community Manager'. It means that within reasonable means, you act professional.

A passive-aggressive 'I'm sorry ya'll were so thin skinned' apology basically epitomises all that is wrong with PGI. Were some of the people who posted in that reddit response thread goons/trolls? Indubitably.

But to sweep all the genuinely upset people who ALSO posted in that thread, and put us in the same category as annoying detractors who don't know better is insulting, and is the exact reason why PGI has no goodwill left from many of us at all.

Start engaging, you can't delete everything, or pretend everything's okay. Might as well just accept that and make the best of it.

#117 Jason1138

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Posted 12 September 2014 - 06:24 PM

you guys are missing the point. PGI is moving on to their next game. MWO was just a rocket booster to get them going, and now its being jettisoned. Nothing you say or do, nothing that Russ says or does, is going to amount to anything.

They just want you guys to chill for a month so they can get some more sweet kickstarter money with no strings attached and once they do that then who cares about this place. They aren't ever going to fire anyone, they aren't ever going to remove ghost heat, they aren't ever going to do anything, because they don't have to. They're just going to go from founders here to founders there, and then founders in the next game, until the wheels fall off their crappy company.

Their publisher didn't just leave because MWO is growing by leaps and bounds, they left because they know this game is dead and they dont want to get stuck holding the bag when you guys figure that out.

wake up, seriously

#118 Prezimonto

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Posted 12 September 2014 - 06:33 PM

View PostBishop Steiner, on 11 September 2014 - 01:47 PM, said:

lololololol

Niko gets hired, people rejoice, the "peoples Mod" is in the seat.

Actually does his job, people want his head. Priceless.

Yeah, I'm not really sure what the Niko hate is about(is it a reddit thing? I don't follow or care about reddit....). Nothing he's done here trumps anything the other devs have done. At least he's semi-effective at his job.

#119 Alex Warden

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Posted 12 September 2014 - 08:12 PM

you know what guys... i got the feeling PGI couldn´t care less if we further support the game... in all of the recent videos and texts they were asked "if they want to keep on developing MWO" in the future... not ONE SINGLE TIME did i hear/ read the famous word "ABSOLUTELY!" ... it was always "yea--well... if you, the community, keep supporting us (everyone knows what that means), we see no reason why we shouldn´t"... no "oh we love that game, we never would give it up unless we´d be forced to" or similar things... it´s just "yea maybe, but if we don´t, it´s your fault..."

to me that sounds like they aren´t really aiminng for a longshot, just the fast money as long as it floats...
think about it...

Edited by Alex Warden, 12 September 2014 - 08:13 PM.


#120 Pika

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Posted 12 September 2014 - 09:17 PM

View PostMischiefSC, on 11 September 2014 - 10:28 PM, said:

The best snipped post ever.


If I could give you a medal I would.





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