Kill A Dev Weekend
#381
Posted 15 September 2014 - 08:57 AM
#382
Posted 15 September 2014 - 09:00 AM
#383
Posted 15 September 2014 - 09:11 AM
Mike Forst, on 15 September 2014 - 09:00 AM, said:
No problem, didn't got my medallion, but it was just matter of luck.
Looking forward for the next event.
#385
Posted 15 September 2014 - 09:17 AM
Mike Forst, on 15 September 2014 - 09:00 AM, said:
Real Life and the kids should always comes first.....Shoot ya next time! Glad your priorities are straight, sure the kids are too!
Edited by DarthRevis, 15 September 2014 - 09:18 AM.
#386
Posted 15 September 2014 - 09:37 AM
So they were on. It's been stated by Russ that there's been over 123 confirmed Dev kills so far as of last night, so they definitely are on
#387
Posted 15 September 2014 - 09:38 AM
xeromynd, on 15 September 2014 - 09:37 AM, said:
So they were on. It's been stated by Russ that there's been over 123 confirmed Dev kills so far as of last night, so they definitely are on
Last post I saw sad 200 or so.
#388
Posted 15 September 2014 - 09:44 AM
#389
Posted 15 September 2014 - 10:13 AM
I think it is great that some of PGI play the game and to be honest I dont think that it has to be mandetory for the employees of a companie to play the games that they develop.
Games get made for two reasons: To make money and to over entertaiment.
Although I only saw one DEV this weekend a big thanks to those that droped since I dont belive it was only workhoures.
Edited by Valkwer, 15 September 2014 - 10:18 AM.
#390
Posted 15 September 2014 - 10:14 AM
#391
Posted 15 September 2014 - 10:17 AM
Fanto, on 15 September 2014 - 10:14 AM, said:
You had to be one of the first 50 to kill one to get the 500MC after that its just the hanging item.
Edited by Valkwer, 15 September 2014 - 10:17 AM.
#392
Posted 15 September 2014 - 10:19 AM
#393
Posted 15 September 2014 - 10:38 AM
Cardos, on 14 September 2014 - 10:31 AM, said:
that would be an excellent idea... give something for the team that ends up with a dev on it... would also help to prevent team killing, even though they already stated that tk'ing a dev wouldn't get them anything anyways
#394
Posted 15 September 2014 - 11:23 AM
Good event, so so implementation. I was one of the lucky few. I got to take down a Dev. It was Paul, on Saturday around dinnertime and I had to kamikaze to do it. Oh well, the price of a "shiny".
I too was in the 'frustration camp' of not seeing a single Dev up till then and really wondering if they were even out there. I did play at various times on Friday, Saturday, and Sunday. As it tuned out, Paul was the one and only one I saw in one match, the whole weekend. So I consider myself very lucky. I did hear during some rumblings in some Pug matches that others did see a Dev or two, here or there. Sean Lang (NG-NG) did get several mentions as well. So it gave me some hope they were floating about. I also kept hearing what does a Dev look like? and who are they? It seems, many didn't really know.
My point is this. It got me thinking, how can this be done better. How about doing this next time around for a Dev weekend.
1. Mandatory participation sometime during the weekend by all the crew on the project- time logged get OT for it. (up to a reasonable limit, of course) This will put a lot of people out there at many different times.
2. All Dev-drops will have a standard way it's done and it's this. At the beginning of the match, the Dev will announce on All-Chat "DEV-DROP" The Dev will then commence with a head on Banzai charge straight to the enemy team and attempt to take down as many as one can.
3. BOTH teams will have a chance at the Dev "shiny" and a reason to want too. The team that the Dev is on will attempt to keep the Dev "alive" however they can until the end of the match. Although there is no control over the Dev or "hiding" allowed, as they have their mission. If the Dev side manages to kill all the enemy and keep the Dev Mech alive, the one with the highest match score gets the Dev "shiny".
4. The enemy team who gets the kill on the Dev Mech has the shiny per usual.
This now ensures many things; a quick combat, which puts the Dev available for more drops and more exposure. A standard easy format to follow. The announcement at the beginning let's all know, even if unfamiliar with the Dev icon. A fun time for both sides as they scramble and attempt to win.
Oh, and you could change the name as well. It's now "Hunt a Dev/Save a Dev"
What do you think?...comments?
#395
Posted 15 September 2014 - 11:49 AM
I really think this sort of thing should be a permanently active achievement (remember those? they were put into the game some months ago, everyone went through most of them, now nobody really cares anymore).
Kill/save a dev - get a title (a different one for each side, of course).
Kill/save a dev a bunch of times - get some GXP.
Kill/save a dev a whole lot of times (20? 30?) get the shiny cockpit item - a shiny GI medallion for saving them, and a busted up one, with grit and blood drops on it (think Watchmen) for killing.
Win a game against a dev group - same thing in another set of stages (just imagien how awesome it'd be to see a 12dev group and stomp them).
And no, I don't think devs should Leeroy as soon as the game starts. Everyone should be free to play to their own style.
#396
Posted 15 September 2014 - 12:45 PM
#397
Posted 15 September 2014 - 02:59 PM
#398
Posted 15 September 2014 - 04:01 PM
p.s. tnx Matt and other devs for chance get little
#399
Posted 15 September 2014 - 11:10 PM
Edited by Mattiator, 15 September 2014 - 11:37 PM.
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