

1 Year Customer Appreciation Program - Feedback
#481
Posted 15 September 2014 - 03:00 PM
Is there a goal to how many MC we have to have bought?
As I have bought a Dragon Slayer, a handful of Champs and the Stalker set, some mech bays and colors, just wondering if this should be enough for the AH?
Seeing as I have dipped into the Phoenix Overlord, Saber Reinforcements and the Warhawk Pack(and of course will be picking up the Gargoyle collection) so this should secure the King Crab for my bay correct?
With this being the case the Atlas AS7-S should also be tagging along?
or am I missing something?
If I need to cram some packs or flashy stuff let me know as I am wanting that surat stomping King Crab above all, but the CN9-AH could be a fun toy as well.
#482
Posted 15 September 2014 - 03:01 PM
If I am with that pack I would consider wave2 to complete my eligibility.
#483
Posted 15 September 2014 - 03:02 PM
#484
Posted 15 September 2014 - 03:04 PM
#485
Posted 15 September 2014 - 03:04 PM
Hoorah! !
#486
Posted 15 September 2014 - 03:05 PM
In other words, F you to all you jerks that hate on PGI for no reason other than to read your own bile and masturbate to the beat of your self-loathing heart. There, I said it. Feels better. Been silent too long. Back off of my friends.
#487
Posted 15 September 2014 - 03:08 PM
Thanks folks, seriously - a very solid 1-year reward program, and I think we're all happy to see the Centurion AH return, if only in a limited form.
Here's to many more years of MWO!
#488
Posted 15 September 2014 - 03:08 PM
Oh and GREAT job

#489
Posted 15 September 2014 - 03:08 PM
Also are the items injected even if we don't open the client? Would seem that the two are not connected, technically speaking. I, for one, have no intention of even installing the client until faction conflict CW elements are in-game. But my $500 ('Mech packs and MC purchases) should still get me "whatever" for when/if I come back, no?
Thanks for the answers. Hope they come down in a FAQ list somewhere. This thread is messy/long.
Edited by ipox, 15 September 2014 - 03:11 PM.
#490
Posted 15 September 2014 - 03:10 PM
Edited by Krigherren, 15 September 2014 - 03:11 PM.
#491
Posted 15 September 2014 - 03:10 PM
Should I be worried that Russ is giving everyone (King) Crabs?

#492
Posted 15 September 2014 - 03:12 PM
Thanks for the appreciation and now finally I can start believing we are really at a new beginning where the game has potential again. You might have even convinced me to spend more money hehe.
On a side note, looks like I should be getting everything except the Mad Dog. Founder, bought MC, bought the top tier Phoenix pack when it first came out and I definitely have over 100 matches. Only thing that kind of sucks is that I am going Clan Wolf for CW so all those IS shinnies probably aren't going to get much playtime.
#493
Posted 15 September 2014 - 03:21 PM
#495
Posted 15 September 2014 - 03:27 PM
GaussDragon, on 15 September 2014 - 10:51 AM, said:
I appreciate your shift in approach here, I really do, but the major point bears repeating.
GaussDragon, on 15 September 2014 - 10:57 AM, said:
Edit: Earlier version of this post didn't make sense because I was trying to type it so quickly.
I think the reward packs are cool. Thumbs up to PGI and I hope that these offers drive both interest and revenues.
However, to address GaussDragon's comments. In the first post you wanted PGI to remove ghost heat and in this one you state that it is the balance that holds them back. Ghost heat is a balance mechanism designed to counteract boating ... 6 x PPC were not balanced (I had some fun with them for a while though I must admit). Similarly, 4 and 6 large laser builds were also quite effective depending on the circumstance.
Gauss + PPC was devastating for quite a while until they introduced the gauss firing mechanism and changed the gauss/ppc speeds to de-sync them.
ECM was introduced as a hard counter to LRM swarms and boating.
Do I like these design choices? Not necessarily ... but they were all made with the intention of improving game balance ... which at the moment (at least in PUG games) isn't all that bad. (Timberwolves excluded I would say

So ... you say "take out ghost heat" ... useless comment without other suggestions to actually balance the game since by doing this you reintroduce all sorts of unbalanced builds. You may not like ghost heat (I am not hugely enamored of it myself) ... but please indicate how ghost heat negatively impacts balance?
Also, I don't think removing ghost heat would drive revenues nearly as much as you seem to think. Most folks who actually play would still continue to play and would just adjust their builds to the revised ruleset ... they would not buy anything based on whether ghost heat was a rule or not. Similarly, IF there are people who refuse to play due to ghost heat (I have no idea how large that number might be) ... and IF they started playing again with the rule removed or revised ... there is STILL no real way to guess whether they would spend any money or not. If ghost heat was actually sufficient to stop them playing ... then I doubt that removing it would draw them back ... and it is certainly unlikely to get them to spend more money.
#497
Posted 15 September 2014 - 03:29 PM

LET THERE BE CRABS!!! <.<
#498
Posted 15 September 2014 - 03:30 PM
Further piqued my interest in the upcoming CW.
#499
Posted 15 September 2014 - 03:31 PM
Mawai, on 15 September 2014 - 03:27 PM, said:
I think the reward packs are cool. Thumbs up to PGI and I hope that these offers drive both interest and revenues.
However, to address GaussDragon's comments. In the first post you wanted PGI to remove ghost heat and in this one you state that it is the balance that holds them back. Ghost heat is a balance mechanism designed to counteract boating ... 6 x PPC were not balanced (I had some fun with them for a while though I must admit). Similarly, 4 and 6 large laser builds were also quite effective depending on the circumstance.
Gauss + PPC was devastating for quite a while until they introduced the gauss firing mechanism and changed the gauss/ppc speeds to de-sync them.
ECM was introduced as a hard counter to LRM swarms and boating.
Do I like these design choices? Not necessarily ... but they were all made with the intention of improving game balance ... which at the moment (at least in PUG games) isn't all that bad. (Timberwolves excluded I would say

So ... you say "take out ghost heat" ... useless comment without other suggestions to actually balance the game since by doing this you reintroduce all sorts of unbalanced builds. You may not like ghost heat (I am not hugely enamored of it myself) ... but please indicate how ghost heat negatively impacts balance?
Also, I don't think removing ghost heat would drive revenues nearly as much as you seem to think. Most folks who actually play would still continue to play and would just adjust their builds to the revised ruleset ... they would not buy anything based on whether ghost heat was a rule or not. Similarly, IF there are people who refuse to play due to ghost heat (I have no idea how large that number might be) ... and IF they started playing again with the rule removed or revised ... there is STILL no real way to guess whether they would spend any money or not. If ghost heat was actually sufficient to stop them playing ... then I doubt that removing it would draw them back ... and it is certainly unlikely to get them to spend more money.
Thank you for nicely outlining some of the things PGI is a total fail at, you could say game development in general.
#500
Posted 15 September 2014 - 03:31 PM
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