Ghogiel, on 15 September 2014 - 04:46 PM, said:
How a change such as needing your own locks/no target sharing would spiral out to all other systems is a headache. Everything from radar, weapon balance to end of round spotting rewards.
Which Is why i suggest the ONLY change to ECM we should be considering right now is reducing its area to 50m. A small but significant change.
Look, ECM can only be made perfect if many, many, many other game systems are in a nearly optimal state. As it stands the only way we can get there is by successively making small changes to the game systems and moving forward. Reducing the range of ECM will fix some of it's issues (because we have lots of remedies for enemies clustering together) and then we can move on to other issues, like target sharing, pinpoint damage, instant convergence etc.
Aresye, on 15 September 2014 - 04:49 PM, said:
This is pretty much where I stopped reading, but to be quite honest, it's not like everything before was smooth sailing anyway.
I even used to be an anti-LRM guy. Have I started using LRMs now? What's changed? Have I started using missiles now and suddenly I'm pro-LRM? Nope. I just took LRM boats out for a few runs and realized just how much missile players got the short end of the stick.
With the way the balance is currently, technically a full 12man team with missiles can be completely negated by a single ECM mech, provided that the ECM mech stays with the whole team, and nobody on the other team has any counter.
Improbable, sure, but the fact still stands. An entire team of missile boats could theoretically be 100%, completely defeated, by a single mech on the other side carrying a 1.5t piece of equipment. That's a problem.
so we are to balance the game around an entire group picking a SINGLE weapon type? How about we balance around a theoretical team that is entirely composed of people running Small lasers or SRMs? In that case a lone gauss-cat could completely dominate the other team.
Edited by nehebkau, 15 September 2014 - 04:58 PM.