Why The Mad Dog Should Terrify You - A Splatdog Breakdown
#41
Posted 20 September 2014 - 01:50 AM
with so many lrm crazy ppl out there, first the dog has to get past all that, past ppcs, past er large lasers...
then it can poke n prod with meds, sure. but till someone gets close enough for the srm's 2 be used, ur sitting back, hoping the rest of ur guys do enough damage before they die to allow u the final shots, and even then...can u kill them quick enough before they kill u.
mad dog doesnt have a lot of armor to work with...think less than stormcrow. this means u have to speed tank in it in order to be successful, and it only moves as fast as a TW. biggest issue on the dog is the CT. it sticks out like a sore thumb. extremely exposed constantly. dont worry about losing arms or torso's, u will get cored.
#43
Posted 20 September 2014 - 08:15 PM
Alaric Hasek, on 17 September 2014 - 04:09 PM, said:
That should be fun.
What about 4 ER MLs and extra armor for that 1 extra ton given up by the ML? If I did anything with the mad Dog it would be that lol. 4 LRM15, 2 LRM 10 maybe, 4 ER ML and as much armor as I could get, along with ammo and DHS.
#44
Posted 20 September 2014 - 08:42 PM
LordKnightFandragon, on 20 September 2014 - 08:15 PM, said:
What about 4 ER MLs and extra armor for that 1 extra ton given up by the ML? If I did anything with the mad Dog it would be that lol. 4 LRM15, 2 LRM 10 maybe, 4 ER ML and as much armor as I could get, along with ammo and DHS.
28t pod space, with the stock (weak) levels of armor.
6 C-LRM-15 would weigh in at 21t by themselves, with 4 C-ERML bringing that up to 25. Even assuming two C-LRM-10 over the last two C-LRM-15, that only saves you two tons total. Leaves five tons for ammunition to cover 80 tubes of launcher, and no DHS room whatsoever, as well as 8.5t armor on a 60-ton 'mech.
Bad idea.
Edited by 1453 R, 20 September 2014 - 08:43 PM.
#45
Posted 20 September 2014 - 09:24 PM
1453 R, on 20 September 2014 - 08:42 PM, said:
28t pod space, with the stock (weak) levels of armor.
6 C-LRM-15 would weigh in at 21t by themselves, with 4 C-ERML bringing that up to 25. Even assuming two C-LRM-10 over the last two C-LRM-15, that only saves you two tons total. Leaves five tons for ammunition to cover 80 tubes of launcher, and no DHS room whatsoever, as well as 8.5t armor on a 60-ton 'mech.
Bad idea.
nobody needs 6x lrm 15's. 4x lrm 15's is just fine. 6x streak 6's would be good. im assuming we are chain firing to moderate heat.
or we could play 4x lrm 15's and 2x streak 6's to cover all ranges, with 4 er meds and a tag to poke with. add in clan probe, 1 ton srm ammo, 6 tons lrm ammo, and should be a nice mech 2 play with.
#46
Posted 23 September 2014 - 10:57 AM
Anyways. I bring this up because according to these patch notes, the Mad Dog A side torsos have no negative quirk penalties.
The Mad Dog A side torsos have no negative quirk penalties.
The Mad Dog A side torsos have no negative quirk penalties.
.
..
...
CRY HAVOC, AND LET SLIP THE SPLATDOGS OF WAAAAR!
#47
Posted 23 September 2014 - 10:11 PM
So feared SplatDog managed to ambush my Battlemaster 1G,hit me in back and made my CT and RT orange;then I turned towards and fried it.
Another situation involving SpladDog - me and teammates were outside SRM range,below on a slope.Poor Vulture tried to use medium lasers,but due to low arm hardpoints mount he had to uncover practically all silhouette - and was nailed by us before getting a firing solution.He retreated having deep red CT.
#48
Posted 23 September 2014 - 10:41 PM
I love the look of it, already my favourite mech in terms of visuals though.
#49
Posted 23 September 2014 - 10:43 PM
#50
Posted 23 September 2014 - 11:15 PM
He proceeded to hide in the corners and shadows and just pop out whenever someone came by and tore them up and singlehandedly won the match.
#51
Posted 23 September 2014 - 11:17 PM
100 dmg alpha is plain madness on a 65 ton mech :
that loadout has 1.07 Heatmgmnt, full armor, 6srm6 + 4ermed, radar dep, ermed laser range 5, srm6 cooldown 5 and runs pretty hot, but oh, THAT PUNCH !!!
Fought some MD´s while driving it, funny battles ensued, hitboxes don´t seem to be wonky this time around on a release but more testing time will show any flaws or oddities anyway ^^
Size is big, but okay ... since sleekness needs some height to get all that weight/volume, so ... also pretty decent .
So far a surprisingly useful mech, overall good addition to Clan mechpool and a mean "little brother" to the Timberwolf
How did our Direwolf pilos fare so far yesterday ?
Really hope they had their fun ^^
#52
Posted 24 September 2014 - 05:35 AM
However I had many great matches in them on release yesterday. They do suffer when it comes to bringing all their firepower to bear on targets below them (Canyon was bit of a mess, but I still managed 3 kills).
It is a fun, good mech. It is everything I wish my Dragons were. I love the hardpoints in comparision.
-ST
#53
Posted 24 September 2014 - 11:52 AM
it cant fight in the open, too exposed, always needs to be around cover.
#54
Posted 24 September 2014 - 12:07 PM
Tried with a gauss + SMRs and didn't like it.
Right now I'm messing with 2xLL, 3x SSRM2, 3x SSRM4.
think my prime is 4MPL + 5 LRM5 + narc
the other I dropped the SRMs to 6xSRM4+Artemis and added 2 LLs. finding a mix of MPL or ML to hot.
i played mad dog most of the day and what I've learned to hate about clan mechs is:
1. clan LRMs suck
2. clan energy weapons run way hot
3. SRMs still rule
mad dog is an awesome finisher. take shots as needed but once the brawling begins, run in and start SRMing people to death.
Edited by Bigbacon, 24 September 2014 - 12:55 PM.
#55
Posted 27 September 2014 - 12:51 AM
#56
Posted 27 September 2014 - 01:52 AM
#57
Posted 27 September 2014 - 02:48 AM
SRMdogs would just rush in and get focused by our team...guess you need to worry about the pilot more
#58
Posted 27 September 2014 - 07:02 AM
Edited by The Great Unwashed, 27 September 2014 - 07:12 AM.
#59
Posted 28 September 2014 - 06:02 AM
Bloodweaver, on 19 September 2014 - 10:37 PM, said:
Speak for yourself, Kon man. I fear Locusts. Anyone willing to actually take one of those deathtraps into battle must have something up his sleeve (insanity, poison, blackmail material) to make up for it.
Wait a minute... The Locust is my favorite light 'mech to pilot! I... I fear myself..?!
Lol, no kiding. They can do some damage if the pilot knows what hes doing, and if you dont know how to deal with them.
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