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Why The Mad Dog Should Terrify You - A Splatdog Breakdown


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#41 Arctcwolf

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Posted 20 September 2014 - 01:50 AM

splatdog=glass cannon

with so many lrm crazy ppl out there, first the dog has to get past all that, past ppcs, past er large lasers...

then it can poke n prod with meds, sure. but till someone gets close enough for the srm's 2 be used, ur sitting back, hoping the rest of ur guys do enough damage before they die to allow u the final shots, and even then...can u kill them quick enough before they kill u.

mad dog doesnt have a lot of armor to work with...think less than stormcrow. this means u have to speed tank in it in order to be successful, and it only moves as fast as a TW. biggest issue on the dog is the CT. it sticks out like a sore thumb. extremely exposed constantly. dont worry about losing arms or torso's, u will get cored.

#42 Mystere

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Posted 20 September 2014 - 08:14 PM

View Post1453 R, on 17 September 2014 - 11:05 AM, said:



You're a buzzkill, do you know that? :(

#43 LordKnightFandragon

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Posted 20 September 2014 - 08:15 PM

View PostAlaric Hasek, on 17 September 2014 - 04:09 PM, said:

If you put Prime or -B arms on an -A, you can get 6 LRM 15s, 5 ERML, and maybe 8 tons of LRM ammo in there (if my math is good).
That should be fun.



What about 4 ER MLs and extra armor for that 1 extra ton given up by the ML? If I did anything with the mad Dog it would be that lol. 4 LRM15, 2 LRM 10 maybe, 4 ER ML and as much armor as I could get, along with ammo and DHS.

#44 1453 R

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Posted 20 September 2014 - 08:42 PM

View PostLordKnightFandragon, on 20 September 2014 - 08:15 PM, said:



What about 4 ER MLs and extra armor for that 1 extra ton given up by the ML? If I did anything with the mad Dog it would be that lol. 4 LRM15, 2 LRM 10 maybe, 4 ER ML and as much armor as I could get, along with ammo and DHS.


28t pod space, with the stock (weak) levels of armor.

6 C-LRM-15 would weigh in at 21t by themselves, with 4 C-ERML bringing that up to 25. Even assuming two C-LRM-10 over the last two C-LRM-15, that only saves you two tons total. Leaves five tons for ammunition to cover 80 tubes of launcher, and no DHS room whatsoever, as well as 8.5t armor on a 60-ton 'mech.

Bad idea.

Edited by 1453 R, 20 September 2014 - 08:43 PM.


#45 Arctcwolf

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Posted 20 September 2014 - 09:24 PM

View Post1453 R, on 20 September 2014 - 08:42 PM, said:


28t pod space, with the stock (weak) levels of armor.

6 C-LRM-15 would weigh in at 21t by themselves, with 4 C-ERML bringing that up to 25. Even assuming two C-LRM-10 over the last two C-LRM-15, that only saves you two tons total. Leaves five tons for ammunition to cover 80 tubes of launcher, and no DHS room whatsoever, as well as 8.5t armor on a 60-ton 'mech.

Bad idea.


nobody needs 6x lrm 15's. 4x lrm 15's is just fine. 6x streak 6's would be good. im assuming we are chain firing to moderate heat.

or we could play 4x lrm 15's and 2x streak 6's to cover all ranges, with 4 er meds and a tag to poke with. add in clan probe, 1 ton srm ammo, 6 tons lrm ammo, and should be a nice mech 2 play with.

#46 1453 R

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Posted 23 September 2014 - 10:57 AM

Patch Notes on Reddit. Because Piranha hates its official forums for some reason.

Anyways. I bring this up because according to these patch notes, the Mad Dog A side torsos have no negative quirk penalties.

The Mad Dog A side torsos have no negative quirk penalties.

The Mad Dog A side torsos have no negative quirk penalties.

.


..


...


CRY HAVOC, AND LET SLIP THE SPLATDOGS OF WAAAAR!

#47 MasterBLB

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Posted 23 September 2014 - 10:11 PM

I don't have Vulture,but yesterday I've fought them twice.Looks like it'll be kind of what Dragon is for Inner Sphere - a mech for passionates.
So feared SplatDog managed to ambush my Battlemaster 1G,hit me in back and made my CT and RT orange;then I turned towards and fried it.
Another situation involving SpladDog - me and teammates were outside SRM range,below on a slope.Poor Vulture tried to use medium lasers,but due to low arm hardpoints mount he had to uncover practically all silhouette - and was nailed by us before getting a firing solution.He retreated having deep red CT.

#48 BUDFORCE

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Posted 23 September 2014 - 10:41 PM

AS the previous post, I don't have one either but have now already fought several and yes while appreciate pilot skill has a HUGE part to play it this, none of them were particularly a threat, and I am using a dodgy Victor-9k build.

I love the look of it, already my favourite mech in terms of visuals though.

#49 Kmieciu

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Posted 23 September 2014 - 10:43 PM

Mad dog has decent hit boxes, but it doesn't matter since it's so huge!

#50 Kain Demos

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Posted 23 September 2014 - 11:15 PM

I felt the sting today in my first match. Got the new map and were down 3-8 but suddenly were up 11-8. The last guy alive was in the 6 x CSRM mad dog with an Lb5x and ppc and just 1 shot me in my Timberwolf Prime missile boat (was at 81%).

He proceeded to hide in the corners and shadows and just pop out whenever someone came by and tore them up and singlehandedly won the match.

#51 B0oN

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Posted 23 September 2014 - 11:17 PM

Alone for AlphaDMG-size the Mad dog should be, nay, wait ... MUST be feared ...
100 dmg alpha is plain madness on a 65 ton mech :
that loadout has 1.07 Heatmgmnt, full armor, 6srm6 + 4ermed, radar dep, ermed laser range 5, srm6 cooldown 5 and runs pretty hot, but oh, THAT PUNCH !!!

Fought some MD´s while driving it, funny battles ensued, hitboxes don´t seem to be wonky this time around on a release but more testing time will show any flaws or oddities anyway ^^

Size is big, but okay ... since sleekness needs some height to get all that weight/volume, so ... also pretty decent .

So far a surprisingly useful mech, overall good addition to Clan mechpool and a mean "little brother" to the Timberwolf :)

How did our Direwolf pilos fare so far yesterday ?
Really hope they had their fun ^^

#52 Soul Tribunal

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Posted 24 September 2014 - 05:35 AM

I did not setup any of my Mad Dogs to Be Splat dogs.
However I had many great matches in them on release yesterday. They do suffer when it comes to bringing all their firepower to bear on targets below them (Canyon was bit of a mess, but I still managed 3 kills).
It is a fun, good mech. It is everything I wish my Dragons were. I love the hardpoints in comparision.

-ST

#53 Arctcwolf

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Posted 24 September 2014 - 11:52 AM

as expected...glass cannon builds popped quick...

it cant fight in the open, too exposed, always needs to be around cover.

#54 Bigbacon

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Posted 24 September 2014 - 12:07 PM

i've been messing with different things bt mainly energy+missile.

Tried with a gauss + SMRs and didn't like it.

Right now I'm messing with 2xLL, 3x SSRM2, 3x SSRM4.

think my prime is 4MPL + 5 LRM5 + narc

the other I dropped the SRMs to 6xSRM4+Artemis and added 2 LLs. finding a mix of MPL or ML to hot.

i played mad dog most of the day and what I've learned to hate about clan mechs is:
1. clan LRMs suck
2. clan energy weapons run way hot
3. SRMs still rule

mad dog is an awesome finisher. take shots as needed but once the brawling begins, run in and start SRMing people to death.

Edited by Bigbacon, 24 September 2014 - 12:55 PM.


#55 Petard

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Posted 27 September 2014 - 12:51 AM

Is SplatDog....Is GOOOOOOOD... :P

#56 Rear Admiral Tier 6

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Posted 27 September 2014 - 01:52 AM

Streakdoge is love,such Cockpit shake ,much ammo,backup lasers,wow!

#57 OuttaAmmo NoWai

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Posted 27 September 2014 - 02:48 AM

I've seen like, 2 of these. Most people this week have been boating LRMs on maddogs for some reason...

SRMdogs would just rush in and get focused by our team...guess you need to worry about the pilot more

#58 The Great Unwashed

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Posted 27 September 2014 - 07:02 AM

I did a simple test putting the left and right torso-mounted SRM4/6s in their own weapon group (2 and 5). I set Autohotkey to fire both groups 2 and 5 simultaneously when pressing group 2, so I have paired chain fire. No ghost heat, reasonably effective without having to press two buttons. When a torso is destroyed I set chain fire off.

Edited by The Great Unwashed, 27 September 2014 - 07:12 AM.


#59 Phlyer42

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Posted 28 September 2014 - 06:02 AM

View PostBloodweaver, on 19 September 2014 - 10:37 PM, said:


Speak for yourself, Kon man. I fear Locusts. Anyone willing to actually take one of those deathtraps into battle must have something up his sleeve (insanity, poison, blackmail material) to make up for it.

Wait a minute... The Locust is my favorite light 'mech to pilot! I... I fear myself..?!


Lol, no kiding. They can do some damage if the pilot knows what hes doing, and if you dont know how to deal with them.






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