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Oneshotting Headshot Artillery


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#1 Cerberias

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Posted 17 September 2014 - 11:49 PM

Can we please lose this terrible mechanic? Don't care about the damage from arty - I made the mistake of staying in it, but a one-shot to the head from something that realistically requires very little skill to use is utterly bollocks. Headshot me with a weapon, well done to you sir, headshot me with arty and you're nothing but a lucky ******* who lucked out on a horrific mechanic.

#2 Quxudica

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Posted 17 September 2014 - 11:55 PM

View PostCerberias, on 17 September 2014 - 11:49 PM, said:

Can we please lose this terrible mechanic? Don't care about the damage from arty - I made the mistake of staying in it, but a one-shot to the head from something that realistically requires very little skill to use is utterly bollocks. Headshot me with a weapon, well done to you sir, headshot me with arty and you're nothing but a lucky ******* who lucked out on a horrific mechanic.


It should probably have a damage reduction for cockpits. Personally though I think the bigger issue with both Strikes is that any mech can bring them. It should be something that only scout/strike-recon mechs can equip, since it can play into the role warfare aspect for both of those. There also should be some kind of warning when the smoke drops, like a voice announcement "Airstrike/Artillery Strike Detected" since it's very possible to not even see the flare.

#3 Escef

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Posted 18 September 2014 - 12:07 AM

The damage was reduced so that it was incapable of destroying an undamaged, fully armored head. Either you didn't get one-shotted or you under-armored your head.

#4 Turist0AT

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Posted 18 September 2014 - 12:22 AM

I run 1 armour in the head. I get head shotted A LOT and its my own fault. Cred to ppl that can aim.

Edited by Turist0AT, 18 September 2014 - 03:47 AM.


#5 meteorol

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Posted 18 September 2014 - 12:34 AM

View PostEscef, on 18 September 2014 - 12:07 AM, said:

The damage was reduced so that it was incapable of destroying an undamaged, fully armored head. Either you didn't get one-shotted or you under-armored your head.


The damage was reduced from 40 to 35. Still enough damage to headshot any mech even with an undamaged fully armored head.

#6 Escef

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Posted 18 September 2014 - 01:04 AM

View Postmeteorol, on 18 September 2014 - 12:34 AM, said:


The damage was reduced from 40 to 35. Still enough damage to headshot any mech even with an undamaged fully armored head.

I thought it was cut a little lower than that. Mea Culpa.

Overall, getting killed by an artillery headshot is pretty rare. It sucks, but so does getting headshot by dual Guass or AC20. Something about dogs and hydrants. Wouldn't be averse to the head section getting a quirk that reduces arty/air strike damage, but I don't see it as a big deal. A little situational awareness tends to fix the problem.

#7 Joseph Mallan

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Posted 18 September 2014 - 01:18 AM

To date I have yet to die to a Arty head shot. And only died twice to Artillery in general. Arty is not OP. No more so that any weapon in the game.

It could use s few tweaks (variable time to splash, Slightly less accuracy finding smoke, stuff like this).

#8 Reitrix

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Posted 18 September 2014 - 01:40 AM

View PostJoseph Mallan, on 18 September 2014 - 01:18 AM, said:

To date I have yet to die to a Arty head shot. And only died twice to Artillery in general. Arty is not OP. No more so that any weapon in the game.

It could use s few tweaks (variable time to splash, Slightly less accuracy finding smoke, stuff like this).


I want a Warhammer style scatter roll.
yes, i do want to see an enemy Arty shot accidentally fall into his own lance, lol

#9 Joseph Mallan

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Posted 18 September 2014 - 01:41 AM

View PostReitrix, on 18 September 2014 - 01:40 AM, said:

I want a Warhammer style scatter roll.
yes, i do want to see an enemy Arty shot accidentally fall into his own lance, lol

you'd have loved my one use of Arty then! :unsure:

#10 Mechwarrior Buddah

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Posted 18 September 2014 - 01:53 AM

It really sucks when youre in a Dire Wolf and the first hit you take in the game in a arty headshot that kills you.

View PostEscef, on 18 September 2014 - 01:04 AM, said:


Overall, getting killed by an artillery headshot is pretty rare.


4 games in a row is hardly rare especially now that everyone runs it and spams it all over the place

View PostReitrix, on 18 September 2014 - 01:40 AM, said:

I want a Warhammer style scatter roll.
yes, i do want to see an enemy Arty shot accidentally fall into his own lance, lol


Murphy's rule of combat: Arty always falls short

Edited by Mechwarrior Buddah, 18 September 2014 - 01:52 AM.


#11 Joseph Mallan

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Posted 18 September 2014 - 01:53 AM

View PostMechwarrior Buddah, on 18 September 2014 - 01:50 AM, said:

It really sucks when youre in a Dire Wolf and the first hit you take in the game in a arty headshot that kills you.

I can only agree... Then again, it was just as frustrating to pay $30-$50 for a pay-per-view, only for Mike Tyson to KO his opponent in the first minute of the match too.

Ancient Proverb, **** Happens. ^_^

#12 Mechwarrior Buddah

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Posted 18 September 2014 - 01:55 AM

  • If the enemy is in range, so are you.
  • If you can see the enemy, they can see you.
  • Incoming fire has the right of way.
  • Friendly fire isn't.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Don't look conspicuous: it draws fire. This is why aircraft carriers are called bomb magnets.
  • There is always a way.
  • The easy way is always mined.
  • Try to look unimportant, they may be low on ammo.
  • Professionals are predictable, it's the amateurs that are dangerous.
  • The enemy only attacks on one of two occasions: When you're ready for them, and when you're not ready for them.
  • Teamwork is essential; it gives the enemy someone else to shoot at.
  • If you can't remember, the claymore is pointed at you.
  • If your attack is going well, you have walked into an ambush.
  • The enemy diversion you have been ignoring will be the main attack.
  • Don't draw fire, it irritates the people around you.
  • When the pin is pulled, Mr. Grenade is not our friend.
  • If it's stupid but works, then it isn't stupid.
  • When in doubt empty the magazine.
  • Never share a fox hole with anyone braver than you.
  • Anything you do can get you shot. Including doing nothing.
  • Make it too tough for the enemy to get in and you can't get out.
  • Mines are equal opportunity weapons.
  • A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  • Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
  • The quartermaster has only two sizes: too large and too small.
  • Five second fuses only last three seconds.
  • It is generally inadvisable to eject directly over the area you just bombed.
  • A "sucking chest wound" is nature's way of telling you to slow down.
  • If you're short of everything but the enemy, you're in a combat zone.
  • When you have secured an area, don't forget to tell the enemy.
  • Never forget that your weapon is made by the lowest bidder.
  • You are not a superman.
  • No plan survives the first contact intact.
  • If you are forward of your position the artillery will always fall short.
  • The important things are always simple.
  • The simple things are always hard.
  • No combat ready unit ever passed inspection.
  • Beer math: two beers times 37 men equal 49 cases.
  • Body count math: two guerillas plus one portable plus two pigs equals 37 enemy KIA.
  • Things that must be together to work usually can't be shipped together.
  • Radios will fail as soon as you desperately need fire support.
  • Tracers work both ways.
  • If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
  • When both sides are convinced that they are about to lose, they are both right.
  • If it moves, shoot it.
  • If it doesn't move, poke it with your gun barrel and then shoot it.
  • Overkill works.
  • Murphy was a Mechwarrior
XD

Edited by Mechwarrior Buddah, 18 September 2014 - 01:55 AM.


#13 MeiSooHaityu

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Posted 18 September 2014 - 01:57 AM

I've been headshot in my Hunchback from an Artillery/Air strike, but then again, I run 8 armor in most mechs heads (minus the Catapult), so I can't say it isn't completely undeserved.

Wrong place, wrong time I suppose.

#14 Reitrix

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Posted 18 September 2014 - 02:05 AM

View PostMeiSooHaityu, on 18 September 2014 - 01:57 AM, said:

Wrong place, wrong time I suppose.


I couldn't agree more.
Those damned Arty shells are so terribly inconsiderate.

#15 Joseph Mallan

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Posted 18 September 2014 - 02:13 AM

View PostMechwarrior Buddah, on 18 September 2014 - 01:55 AM, said:

  • If it moves, shoot it.
  • If it doesn't move, poke it with your gun barrel and then shoot it.
  • Overkill works.
  • Murphy was a Mechwarrior
XD

And founded Us!
The rest are eternal! Well all of them are but I love these the best.

View PostMechwarrior Buddah, on 18 September 2014 - 01:53 AM, said:

4 games in a row is hardly rare especially now that everyone runs it and spams it all over the place

2 deaths by arty since its addition to the game neither by head shot... Our mileage varies. ;)

#16 Escef

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Posted 18 September 2014 - 03:14 AM

View PostMechwarrior Buddah, on 18 September 2014 - 01:53 AM, said:

4 games in a row is hardly rare especially now that everyone runs it and spams it all over the place

I think I've died from arty head shots twice... Maybe 3 times... Ever. Most of the time I encounter enemy arty its an opening salvo or an attempt to flush the team out of a good position. Doesn't get kills too often. (Though it's spectacular when it does.)

#17 wanderer

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Posted 18 September 2014 - 03:26 AM

Yep. The power of Red Smoke to randomly remove you from the match at 2500m is....well, just plain bad.

I've gotten kills at max arty range on Alpine, well before anyone sane would have seen me, much less shot me. And yes, headshots.

They should simply reduce damage to 30 on direct hits (allowing a chance to live) and increase the area of effect (an extra shell or two/bomb), thereby making strikes more effective at area denial but no longer a "click to have a randomly random chance of a free kill, trolololol!".

#18 Joseph Mallan

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Posted 18 September 2014 - 03:54 AM

View Postwanderer, on 18 September 2014 - 03:26 AM, said:

Yep. The power of Red Smoke to randomly remove you from the match at 2500m is....well, just plain bad.

I've gotten kills at max arty range on Alpine, well before anyone sane would have seen me, much less shot me. And yes, headshots.

They should simply reduce damage to 30 on direct hits (allowing a chance to live) and increase the area of effect (an extra shell or two/bomb), thereby making strikes more effective at area denial but no longer a "click to have a randomly random chance of a free kill, trolololol!".

Sounds like Artillery to me.

North Koreans had Artillery near the DMZ with a 12 Mile range. My Battalion was in a tent city... 6 miles South. Working as intended.

#19 wanderer

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Posted 18 September 2014 - 03:59 AM

A Long Tom, the heaviest artillery weapon in the game universe deals -25- damage on a direct hit. Not 40. Not 35. 25 damage.

http://www.sarna.net...Artillery_Piece

Not "working as intended". Overkill.

#20 Escef

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Posted 18 September 2014 - 04:09 AM

View Postwanderer, on 18 September 2014 - 03:59 AM, said:

A Long Tom, the heaviest artillery weapon in the game universe deals -25- damage on a direct hit. Not 40. Not 35. 25 damage.

http://www.sarna.net...Artillery_Piece

Not "working as intended". Overkill.

That 25 damage in tabletop is equal to 50 in MWO.





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