Warma, on 18 September 2014 - 09:58 AM, said:
I sincirely hope that this is not yet set in stone. If it is really the case, they should begin balancing the technologies pretty aggressively.
Well now I understand part of the problem. This is set in completely solid f'ing stone man. 12 clan mechs on one team. 12 IS mechs on the other team. Its done. It already happened and was verified as being how CW will work.
10v12 was raised again and again and utterly completely shot down by PGI.
Everything I've posted comes from the position of how can we make 12v12 pure IS no mixtech no salvage mechs versus pure Clan even numbers work.
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I do not want a slow, sluggish TW which cannot torso twist even 90 degrees or something of that order any more than I want a Summoner that feels like that pile of refuse I mentioned earlier. A 10-damage CERPPC or a 5-damage CERML is a million times preferrable to that.
Personal opinion, I can't tell you how to feel. But again if you nerf weapon systems you are hitting mechs that are currently balanced and making them not balanced:
-NVA, ADR, SMN, WHK & KFX all get nerfed every time you nerf weapons. Those mechs are all in pretty good IS vs Clan balance.
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Even if we go 12v12, the clans can still be nerfed here by forcing them to take smaller mechs. Even that is a better way to go.
I'm in 100% agreement. Even if 12v10 is dead I'd like to see other team composition balancing avenues explored.
3/3/3/3 vs 4/4/2/2 or some other variation using the weight class system.
Or better yet using tonnage and giving IS 700 tons and Clan less than 700 or whatever numbers you come up with and tweaking and tweaking until the results seem good.
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I am strongly of the opinion, that you have utterly failed to make the case about TW. Could you explain in a few short words, how you would nerf the TW and SC sufficiently to make them balanced without wrecking the whole game and making those mechs really unfun to play. How would you then nerf the Cauldron Born and Night Gyr in the future?
I don't worry about future mechs right now. But obviously whatever is done to the TW would have to be done to a mech with similar power coming from the TT (max weight class tonnage, endo+ff, clan).
As for what quirks exactly? I'm not a game designer. I won't claim to have the right set of answers for that. I just know its the correct place to start rather than messing up the balance that is working currently.
I'm asking them to fix two chassis: the TW and the SCR. And I feel the SCR isn't going to take much to be close enough to the IS 55 tonners.
You are asking them to fix 7: ON1, SMN, CTF, NVA, TBT, CN9 and HBK. Plus several of the wave 2 mechs that will not have Endo+FF.
You tell me which seems like a better plan?
Additionally remember that every buff means faster TTK when those mechs are on the field. We don't need faster TTK.
Edited by Hoax415, 18 September 2014 - 10:27 AM.