Empyrus, on 19 September 2014 - 09:40 AM, said:
Perhaps 660m is too little.. but overall, i think all weapons should have their ranges reduces, specifically the fall-off ranges. Mech combat should be in-your-face thing (indeed this is why the tabletop has such ridiculously small weapon ranges).
I know there is a roleplay version of BT. Is that Mechwarrior? It should have the "realistic" ranges of all BT weapons in it if so.
I know Games Workshop released a system with weapon ranges that were far, far longer than the TT versions in WH40k.
I personally like long ranged combat (i play a sniper in fps games) and i find the current weapon ranges in MWO a little short for my liking, but i realize that the ranges are (mostly) based on TT so will be short.
While weapons have a shorter max damage range than LRM's i find that acceptable as while using LRM's you need to stay facing the target allowing the enemy to get multiple hits on you. Also, at longer ranges you are not likely to hit the target at all if the enemy isn't dc/afk/asleep/drunk

In fact i never use LRM's at anything over around 500m generally and 800m at the most and very rarely...which is quite sad for a supposed "long range weapon"

The incoming missiles warning needs to go before LRM's will ever be useful in their intended role.