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Thor Is A Fail


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#41 Joseph Mallan

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Posted 19 September 2014 - 09:41 AM

View PostRuss Bullock, on 19 September 2014 - 09:38 AM, said:


I like the summoner too much to let this happen, a full Clan Quirk pass is on the docket as soon as I get the IS one in the game.

Give it a few more hard points to be used for weapon diversity!

#42 Bishop Steiner

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Posted 19 September 2014 - 09:41 AM

View PostDV McKenna, on 19 September 2014 - 09:38 AM, said:


I get around the maps where i want to be just fine on 1-2 JJ's (mostly 1). I have no reason in their current implementation to want more.

Against some of the better players in the game, the Summoner is a wasted slot and liability its only real current ok config is stacked SRM6's.

Perhaps it's less about people needing to broaden playstyles and more about people getting better albeit as you do the game becomes shallower *shrug*

Yup, once you start the "more leet than you card", that's when I tune out. Have fun.

#43 Empyrus

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Posted 19 September 2014 - 09:41 AM

View PostRuss Bullock, on 19 September 2014 - 09:38 AM, said:


I like the summoner too much to let this happen, a full Clan Quirk pass is on the docket as soon as I get the IS one in the game.

As long as you don't break the construction rules anymore, i love the Summoner for its odd quirks like fixed jump jets, wouldn't like to see those go away.

#44 Khobai

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Posted 19 September 2014 - 09:42 AM

Quote

Give it a few more hard points to be used for weapon diversity!


specifically energy hardpoints. it could use at least 1 more energy hardpoint.

#45 Nathan Foxbane

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Posted 19 September 2014 - 09:42 AM

View PostWolfways, on 19 September 2014 - 09:16 AM, said:

What makes it good in TT that is different in MWO?

To build on what Bishop wrote, the D configuration, while under gunned by Clan standards, was one of the best extended operations Heavy Omnis until the Cauldron Born B came along and the only to carry jump jets until until the Nova Cat A entered service.

#46 Empyrus

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Posted 19 September 2014 - 09:43 AM

View PostKhobai, on 19 September 2014 - 09:42 AM, said:


specifically energy hardpoints. it could use at least 1 more energy hardpoint.

Perhaps one energy hardpoint for each side torso for all/prime omnipods?

#47 Empyrus

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Posted 19 September 2014 - 09:45 AM

View PostKhobai, on 19 September 2014 - 09:44 AM, said:


I was just thinking turning the 1 energy hardpoint it has now into 2. Just that would go a long way.

D arms have two energy hardpoints each. I'd like to see more spread out points, everything in the arms is risky...

#48 SpiralFace

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Posted 19 September 2014 - 09:45 AM

View PostWolfways, on 19 September 2014 - 09:16 AM, said:

What makes it good in TT that is different in MWO?


In TT its good because of its Jump jets, Its heat efficiency, and its Battlevalue.

Jump jets adds a ton of maneuverability and unpradictability in the TT game, as they allow for much more unpredictable movement patterns. And while the T-wolf does have JJ's 3 JJ's is only "meah" in TT, where as the thors 5 made it a beast as a mech that can maneuver into those side and rear arcs much more effectively then the T-wolf could ever hope for.

Timberwolf still out armored and out armed the summoner, but summoner was the CLEAR winner when it came to maneuverability, and came in at a much better BV so it fit into forces much easier then T-wolves did.

The weapon loads didn't matter as much either. T-wolves had them in great supply, but T-wolves also ran VERY hot in comparisons to summoners.

Which again, is a much bigger deal in TT because of intermittent heat effects. Even in this game, if intermittent heat effects made their way in, you would see the T-wolf suffering from them A TON while the summoner breeze by. (As it is a much more heat efficient frame.)

So yeah. Summoner was good in TT for the exact same reason it shouldn't boil down to a T-wolf here. It fit a much different "role" on the battlefield, that sadly means more in TT then it does in this game.

#49 Tezcatli

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Posted 19 September 2014 - 09:49 AM

View PostRuss Bullock, on 19 September 2014 - 09:38 AM, said:


I like the summoner too much to let this happen, a full Clan Quirk pass is on the docket as soon as I get the IS one in the game.


Does that also mean negative quirks for the Timberwolf by any chance? Or at the very least I would think the Clan mechs without Endo and Ferro would get the brunt of the positive quirks.

Edited by Tezcatli, 19 September 2014 - 09:50 AM.


#50 r4plez

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Posted 19 September 2014 - 09:49 AM

Yea Loki will made Thor obsolete. ECM is too powerful in this game.

#51 Rando Slim

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Posted 19 September 2014 - 09:51 AM

The summoner is fun, it would even be almost good if the timberwolf didn't exist.

#52 Kain Demos

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Posted 19 September 2014 - 09:52 AM

View PostTezcatli, on 19 September 2014 - 09:49 AM, said:


Does that also mean negative quirks for the Timberwolf by any chance? Or at the very least I would think the Clan mechs without Endo and Ferro would get the brunt of the positive quirks.


They should NEVER, EVER negative quirk the hell out of 'mech again for any reason (I'm looking at you, Victor nerfs).

#53 Celthora

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Posted 19 September 2014 - 09:53 AM

The thing i tried to say is you can do better of the same thing with Madcat, so there is no reason to use Thor now. Consider about all builds, Madcat has more space for weapons, more armor wtih better hitbox, more hardpoints. So Madcat>Thor atm.

Only difference is u can load 5 missles to Thor, mass ssrm6 or srm6+art are fun indeed, but when riding a Thor you should expect more than a 1 group stupid build. Madcat even does better srm6 playing, remove 1 of it and get some medlas instead and its beat again by Madcat...

#54 Moonlander

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Posted 19 September 2014 - 09:53 AM

I've seen plenty of Summoner's do work in solo queue. 600-800 damage matches w/ few issues. They seem to be tanky too... haven't piloted one personally tho.

#55 Tezcatli

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Posted 19 September 2014 - 09:55 AM

View PostKain Thul, on 19 September 2014 - 09:52 AM, said:


They should NEVER, EVER negative quirk the hell out of 'mech again for any reason (I'm looking at you, Victor nerfs).


I'd be totally fine with that on the Timberwolf. Do it Russ, to the ground, to the ground baby!

#56 SpiralFace

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Posted 19 September 2014 - 09:57 AM

View Postr4plez, on 19 September 2014 - 09:49 AM, said:

Yea Loki will made Thor obsolete. ECM is too powerful in this game.


Not convinced on this.

If people where complaining about the summoner's lack of Endo limiting its frame, I can only imagine the complaining for a heavy mech with no JJ option, no endo, no ferro, Less overall armor, and an only mediocre engine locked to the frame.

Sure the ECM will be a nice utility. But if people are complaining about the Summoner's lack of pod space, I can only imagine the complaints the Hellbringer is going to get.

#57 nehebkau

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Posted 19 September 2014 - 09:58 AM

View PostBishop Steiner, on 19 September 2014 - 09:13 AM, said:

your Atlas almost moves at 124 kph???? Wow son, what you got in it?


Ok you caught me I was taking some creative license.
Truth:
Mist Lynx 113.4kph 25 tons
Ice Ferret: 129.6 kph 45 tons

For a 25 ton mech that is WAY too slow and it will get slaughtered quite quickly. Even with the extra 5 tons, its a weaker version of the Locust. There is NO reason to take this over a kitfox.

Edited by nehebkau, 19 September 2014 - 09:58 AM.


#58 Khobai

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Posted 19 September 2014 - 09:58 AM

Quote

D arms have two energy hardpoints each. I'd like to see more spread out points, everything in the arms is risky...


It is but it keeps the mech canon.

I would like to see +1 energy to all locations that have energy now.

#59 Oderint dum Metuant

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Posted 19 September 2014 - 09:59 AM

View PostSpiralFace, on 19 September 2014 - 09:57 AM, said:


Not convinced on this.

If people where complaining about the summoner's lack of Endo limiting its frame, I can only imagine the complaining for a heavy mech with no JJ option, no endo, no ferro, Less overall armor, and an only mediocre engine locked to the frame.

Sure the ECM will be a nice utility. But if people are complaining about the Summoner's lack of pod space, I can only imagine the complaints the Hellbringer is going to get.


As pointed out the Hellbringer has just over 20 tons pod space on the prime, and no AP Pods, armor won't be an issue. ERML and SRM builds are light tonnage, so would be a ranged ECM sniper.

#60 Utilyan

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Posted 19 September 2014 - 09:59 AM

Summoner Prime. Should be perched up on top of the tallest mountain and building. Raining down the lightning of ppc on everyone below. That's why when those space Vikings saw it......they said it was THOR! :ph34r:



My favorite mech right now.

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