Sort of.
As I recall, in the TT version, you could freely strip away any equipment from a stock mech and whatever you wanted, but at a cost of decreased stability, weight distribution, etc. If the devs implemented that in MWT, I'd be 100% okay with how the mechlab works. As it is now, though, I don't see what the difference between a stock Atlas is and any given Clan omni if I can gut the former and build it back up however I want with no negative consequences.
Additionally, and more important from a gaming perspective, if you can gut the Atlas and add whatever you want, there is no way of knowing what your enemy is actually carrying. The only things you can tell is that it A) is an Atlas, and as such, it



















