Kushko, on 19 September 2014 - 11:50 PM, said:
I think 2-3 man groups should be put in the "solo queue" and hardlock the group queues to 4/8/12 man groups. This way you have no "we have 9-10 ppl and we need to mix and match another 2-3 in to our group to make a full group" and would also fix the small group of friends that really dont want to get rolled by an organized full 12 man.
Russ, you want people to bring their friends in to the game and not get discouraged by playing together in small groups. A 2-3 man group will never roll over an enemy pug team, especially if the matchmaker also puts a 2-3 man group on the other team.
So 2-3 man teams get put in solo queue and 4/8/12 hardlocked teams (you need 1,2 or 3 full lances to queue) for group queue and organized play. Simple and effective solution for both types of players and along with the vote instead of hardlock choices it would go a long way to fix most current MM problems.
THIS!
I solo play MWO probably three or four times a week. One day a week I have set aside to group with my buddy to play as a team. The both of us are on the edge of saying "No More" because there is absolutely no fun in:
a) constantly having our group split up into two lances (happens ~ 30 to 40% of the time)

getting rolled 12-1 several matches in a row.
The way it is now, there is literally a DISINCENTIVE for playing as a group with my buddy. It shouldn't be that way. We log on and withing 10 minutes we talk about playing something else because of the frustration we feel.
I have tried to get two other people (with lots of disposable cash) to play, but they got so frustrated after the roll-a-thon, they refused to play again.
Correct me if I'm wrong, but didn't two-mans used to get grouped into the solo queue? I remember playing with my buddy in the past, and we were pretty good, but I doubt seriously that we tipped the advantage to our team. And I remember having a lot more fun and a lot less frustration.