Daneiel, on 23 September 2014 - 06:43 PM, said:
Exactly - you can not use the lore restriction only for the one side ! You need to use them on the both or non , other way you can achieve imbalance - especially at the point when the clan lasers are at the edge of the balance - if you pilot heavy or assault mechs you will not feel it , but on light and mediums its noticeable - IS lights for example run much more faster , pack much more firepower and run cooler , the clan mediums Nova is in terrible position at that point , but that mech was terrible in the TT anyway , the crow prime config was one of the few energy configs that runs completely heat neutral - her did you try it - you will overheat faster then Stalker. The problem are few exceptions - like TW and the DW in some cases and even them compared to some IS abominations are at line - not nerfing the clans is the problem , the problem is that everything getting out of the control with that kind of mech lab and forcing the lore restrictions only for one sides is bad for the game at all - even that i am clan pilot i want much more balanced gameplay - that can be achieve via many ways - from restricting the mechlab at lore parameters ( lockdowns , costing any touch of the mech ) to gameplay mechanic balance ( like removing convergence ) , but forcing the lore only for the one side - bad , really bad - that is symptoms of bias - no BT is biased . If you think that at that point IS are underpowered i suggest - take a Firestarter for a spin and after that take Adder . You can do that with nova and Hunchback - you will see for yourself , but because Timber Wolf , Cataphracts , Jagermechs are not balanced to Summoner , Orion and Dragon you can not call for clan nerfs - you see there is twice more IS mechs that are imbalanced then the clan mechs , so please be honest are you calling for nerfs because of bias or because they are really not balanced toward the game .
Interesting points. However, none of them are related to balancing the engines.
As it stands right now, there should be a downside to using the clan XL engine, when you lose a side torso, you should suffer some problems.
You can't argue that something needs to be done to the IS XL engines because when they lose a side torso, they die.
Adding that tweak to clan XL engines will bring overall balance much closer, shut up anyone that's yapping about the clan super XLs, is lore friendly, and eliminates a big point of contention from the debate of IS vs. Clan.
Also, no one is enforcing lore on just one side. IS mechs die when the ST is gone. They can't use pods. No ER weapons, no clan buster mechs, or tech so far ... etc.
More than half your post is unrelated to engine balance, however, I'll point a few things out:
Fixing convergence will help, yes.
However, another thing that needs to be done is un-nerfing IS tech. Since these nerfs have no reason to be there anymore. (I'm not saying remove all negative nerfs. I'm specifically talking about unnerfing energy weapons here)
Lord de Seis, on 23 September 2014 - 09:49 PM, said:
You are aware clan weapons do have lower tonnage yes?
I don't see how anyone can argue that clan mechs have been "over nerfed" they are the deciding factor in most of the matches I play. Granted I play mostly IS mechs and I have only played a small amount in the Nova for clans, which wasn't that great. But if you are complaining about a mech that doesn't serve a lot of purpose how about The Dragon? Or the QuickDraw? The Kinataro? Heck I don't even see that many Highlanders these days.
Clan mechs for the most part still out do their IS counterparts, especially the Timberwolf and Direwolf and no IS mech would stand any chance against them in a 1vs1 situation.
Except for Atlas beating the DWF almost 9/10 times in close range.
Also, I recommend reading the rest of the thread, as that would give you a better view on things. Especially on how the weight/slot argument is almost useless, and what should be done is unnerfing some IS tech.