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Is Assault Mech Poll


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Poll: Inner Sphere Assault Mech Poll (2438 member(s) have cast votes)

Please choose your preferred Inner Sphere Assault mech from these three choices.

  1. Voted Charger (80t) (214 votes [8.78%] - View)

    Percentage of vote: 8.78%

  2. Voted Zeus (80t) (1123 votes [46.06%] - View)

    Percentage of vote: 46.06%

  3. Voted Cyclops (90t) (1101 votes [45.16%] - View)

    Percentage of vote: 45.16%

Vote

#201 Myke Pantera

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Posted 22 September 2014 - 07:05 AM

I get the feeling that the Charger will win this =)

#202 KingCobra

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Posted 22 September 2014 - 07:18 AM

I would have liked to see the Mauler first but the Cyclops is a good choice.

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#203 Keeshu

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Posted 22 September 2014 - 07:19 AM

It's very difficult for me to choose really. On one hand, Zeus really does deserve to be in since Steiners love to talk about it all the time, and how it's supposedly more Steiner than the Atlas.
On the other hand Cyclops seems a lot more interesting.


Sorry Charger, I really do want to see you in the game really badly right now, and I do want to see Alex's take on you (and I love the trolly 5 small laser build), but the others have more going for them right now.

I do hope we get to see all 3 in the game at some point. :)

#204 Hoax415

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Posted 22 September 2014 - 07:20 AM

The Cyclops and Zues are within 20 votes, I hope the 100 people who voted Charger know they can delete their vote and change it so it isn't wasted.

#205 Bishop Steiner

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Posted 22 September 2014 - 07:33 AM

View PostRuss Bullock, on 21 September 2014 - 05:50 PM, said:

To satisfy my curiosity please weigh in on this poll, thanks!

So far what this Poll is telling us.......




Is you need to add both the Cyclops and the Zeus! 2 for 1 deal!!!!


#206 FupDup

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Posted 22 September 2014 - 07:46 AM

View PostBishop Steiner, on 21 September 2014 - 11:09 PM, said:

You'd think they might consider that....except one thing..the VTR was supposed to be agile. A fast brawler. Zeus is a Line mech, armed primarily with standoff weapons. Does not bespeak of a mech more ground agile than the VTR. If anything it should fall between the VTR and AWS in that department.

Where it will actually land, is anyone's guess. How badly they missed on the Summoners mobility, and how wrecked the VTR currently is, does not fill me with hope.

Both the ZEU and VTR have the same stock speed, so in MWO they'd have the same ground mobility barring quirks (MWO generally bases agility off of your engine size). My hope is that PGI would not repeat the VTR agility nerfs with the ZEU, therefore making the ZEU into a "pre-nerf Victor" of sorts (lacking JJs and AC/20 carrying ability of course).


View PostBishop Steiner, on 21 September 2014 - 11:09 PM, said:

Plus 80 tons is the weak spot in the Assault class, and we have two already. A 90 tonner focused on the information warfare part of role warfare though? Gives us something actually different,. potentially. But even that would be highly dependant on stuff like number of module slots, if it is command console or ecm capable, etc.

The pre-nerf VTR would disagree with 80 tons being weak. ;)

The Clops being info-war oriented in MWO is entirely speculation at this point. The stuff about comm equipment and w/e is just fluff text. The only minimum requirement for PGI adding mechs is to be faithful to the original TT record sheet.
http://bte.battletec...bte/pdf/772.pdf

If it ain't explicitly listed on the record sheet, there is no guarantee that PGI would give it any abilities pertaining to that fluff role. The command role doesn't even exist in MWO outside of random pug players clicking a button that gives them a star next to their name, and any mech in the game can do that. We'd end up with a 90 ton Atlas clone that might or might not get ECM.

#207 Archon

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Posted 22 September 2014 - 07:46 AM

lol, charger...nothing says "assault mech" like 5 small lasers....

#208 BigBadVlad

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Posted 22 September 2014 - 07:56 AM

yeah charger will be pretty useless without the ability to, ya know, charge.

This game does not need a cheap assault mech for new players to buy and then go out and charge into the enemy only to do 13 damage and die and rage quit promptly.

Cyclops, IS needs more tonnage to fight clans and a stock 65kph ECM toting mech could be helpful instead of the typically much slower DDC.

Edited by BigBadVlad, 22 September 2014 - 07:57 AM.


#209 Weaselball

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Posted 22 September 2014 - 08:05 AM

Zeus, because this game needs a sexy, highly-iconic Inner-Sphere assault mech to show those dirty clanners what REAL hotness looks like:

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Edited by Weaselball, 22 September 2014 - 08:10 AM.


#210 AngelRipperX

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Posted 22 September 2014 - 08:12 AM

View PostWeaselball, on 22 September 2014 - 08:05 AM, said:

Zeus, because this game needs a sexy, highly-iconic Inner-Sphere assault mech to show those dirty clanners what REAL hotness looks like:

Posted ImagePosted ImagePosted Image

New Awesome, without jj, with ballistic, seriosly?

#211 DukeDublin

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Posted 22 September 2014 - 08:18 AM

As much as the Steiner-Davion in me says "ZEUS" I can already make those loadouts with the Victor, with better hardpoints (ballistic/energy in the arms).

The Zeus would be good if melee rules were in effect, it would give purpose to having LRMS in the arm opposed to energy.

Cyclops it is, although I would rather a Mauler/Annihilator.

#212 BarHaid

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Posted 22 September 2014 - 08:18 AM

Well, Charger looks like a lock-in at this point [ :ph34r: ], but I beg you Russ, please; wait for the melee implementation!

#213 Weaselball

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Posted 22 September 2014 - 08:19 AM

View PostGOPLIT, on 22 September 2014 - 08:12 AM, said:

New Awesome, without jj, with ballistic, seriosly?


Heavy missile-bearing arm... check.
Heavy ballistic-bearing arm that switches with a heavy energy-bearing arm on different variants... check.
CT and side-torso mounted lasers, with the option of mounting one up high... check.
Dat cockpit, unobstructed view... check.

Unless PGI royally messes up with the mech's in-game model the Zeus shouldn't be anywhere near "Awesome" size, except maybe at the peak in its shoulders. An easy solution for this would be to give the shoulders more armor, a-la their planned improved perk system in game.

#214 Bhael Fire

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Posted 22 September 2014 - 08:38 AM

I think the Charger could be very viable in MWO (despite its reputation of being a failed design) and it would be interesting to see how people customize such an extremely fast assault.

That's my first choice.

Second would be Zeus.

Then Cyclops third.

#215 Onmyoudo

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Posted 22 September 2014 - 08:41 AM

I think the Charger could have been interesting, but not happening from the votes. Picked Zeus as I don't own Victors but really don't have an opinion on this. If anyone wants to try and sway me feel free.

#216 WrentheFaceless

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Posted 22 September 2014 - 08:50 AM

Yes the poll indicates we should get the Cyclops and the Zeus!

#217 Molossian Dog

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Posted 22 September 2014 - 08:56 AM

Stupid and ugly as they may be...the Steiners need their faction-specific medium Mech in order to be taken seriously.

+1 for the Zeus.

#218 Alaskan Nobody

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Posted 22 September 2014 - 09:02 AM

Oooh.

Zeuss if it gets the fins.

If not...

50-50 for the other two. :unsure:

#219 KingCobra

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Posted 22 September 2014 - 09:09 AM

BigBadVlad said (yeah charger will be pretty useless without the ability to, ya know, charge.)

LOLLLLLL I would have totally voted for the charger if it went 0-100 kph in 6 seconds and collisions were still in the game.

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#220 Eric darkstar Marr

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Posted 22 September 2014 - 09:13 AM

Cyclops, was always in my top 7 picks.





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