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Cant Drop With My Casual Friends


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#1 Alwrathandabout42ninjas

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Posted 23 September 2014 - 08:30 AM

Tired of getting rolled in the group que by organized lances or 12 mans when im just dropping with my casual friends that are not part of a unit, and they are sick of it too. Totally unfair to newer / less skilled players and you are losing a part of the player base over this. Figure out a way to fix this please Russ, because as of right now, its solo dropping or dropping in a unit, nothing in between works, you will get stomped every time. Most of the time its 1 or 2 friends that join up, and they are less skilled. They get there [redacted] kicked and go play other games after 3 or 4 losses. This is a serious problem that needs to be addressed. Its a shame really, some of them really like the game and have supported it and bought hero mechs, but they leave frustrated and believe the game is totally unfair for them.

Edited by Egomane, 06 November 2014 - 11:10 PM.
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#2 VixNix

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Posted 23 September 2014 - 08:40 AM

Agree 100%

And good luck, because now all the play harder comments and other crap comes flying in from the try hards

#3 GonaDie

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Posted 23 September 2014 - 08:44 AM

I feel your pain :( I can't get my friends play this game with me, because I know that we would get stomped every single time, and they would just simply rage quit.I hope that devs can fix this. :unsure:

#4 Igchy

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Posted 23 September 2014 - 08:45 AM

Will you be ok if the people you drop with have skilled and get rolled anyway?

Do you need some place to train new players?

I propose this http://mwomercs.com/...training-queue/

#5 Theaus

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Posted 23 September 2014 - 08:46 AM

Just a suggestion and it is more trouble than its worth most of the time, but have your two new friends get a day of premium time each and then have a few private matches with them. Just add one or two friends. Good way to have fun without being fed to the direwolves.


#6 JohnnyWayne

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Posted 23 September 2014 - 08:47 AM

I drop with 2 more good players and a random number of casual firends (2-3) regularly. We even wipe our ass with large groups. None the less I flame them for being a large group.

I don't really get why we have to drop against these.

The inbetweens work fine, except when you have completely green players you want to show the game.

The thing is YOU have to take command and lead your friends. Because matchmaker expects you to if you are good.

Edited by JohnnyWayne, 23 September 2014 - 08:49 AM.


#7 Lorgarn

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Posted 23 September 2014 - 08:50 AM

View PostAlwrath, on 23 September 2014 - 08:30 AM, said:

Tired of getting rolled in the group que by organized lances or 12 mans when im just dropping with my casual friends that are not part of a unit, and they are sick of it too. Totally unfair to newer / less skilled players and you are losing a part of the player base over this. Figure out a way to fix this please Russ, because as of right now, its solo dropping or dropping in a unit, nothing in between works, you will get stomped every time. Most of the time its 1 or 2 friends that join up, and they are less skilled. They get there asses kicked and go play other games after 3 or 4 losses. This is a serious problem that needs to be addressed. Its a shame really, some of them really like the game and have supported it and bought hero mechs, but they leave frustrated and believe the game is totally unfair for them.

Unfortunately that is what the whole game is about. Ether you play alone in the random bunch and get killed very very much, or you play with some friends against the HardCore Crew and die even more often. This is only balanced for the top players and everyone else just poses a target. When top players whine about having to wait 2 minutes for a game to open, the elo gets 'fixed' to pull in more players. This is broken for causals.

#8 Joseph Mallan

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Posted 23 September 2014 - 09:55 AM

View PostAlwrath, on 23 September 2014 - 08:30 AM, said:

Tired of getting rolled in the group que by organized lances or 12 mans when im just dropping with my casual friends that are not part of a unit, and they are sick of it too. Totally unfair to newer / less skilled players and you are losing a part of the player base over this. Figure out a way to fix this please Russ, because as of right now, its solo dropping or dropping in a unit, nothing in between works, you will get stomped every time. Most of the time its 1 or 2 friends that join up, and they are less skilled. They get there asses kicked and go play other games after 3 or 4 losses. This is a serious problem that needs to be addressed. Its a shame really, some of them really like the game and have supported it and bought hero mechs, but they leave frustrated and believe the game is totally unfair for them.

So validation for those PUGs who said these threads would arise. -_-

#9 terrycloth

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Posted 23 September 2014 - 09:58 AM

Yeah, I have some people I'd kind of like to play with but it would be brutal.

You could try dropping with a larger unit with them?

#10 Phaeric Cyrh

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Posted 23 September 2014 - 10:01 AM

I think they should put the 2 player group back into the "solo" que. I notice when dropping with just 1 other of my unit that we mostly feel like a 5th wheel when paired up with larger groups, and being out of the loop of their voice communications, and since they are mostly on VOIP there is almost no text chat as in the PUG games.

As a 2 man you have little hope of swaying the battle and I don't see how 2 man groups would be unfair to solo players. Even when dropping with 3 I notice a significant improvement of battle effectiveness over a 2 man drop.

#11 AlmightyAeng

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Posted 23 September 2014 - 10:03 AM

Dropped with a group of 4-5 guys last night.Never had a full 12 on, or more than 6. Got paired up with other mid-size groups. Won 4, lost 1.

Dropping casually isn't all that bad. Dropping solo, casually, or full-on 12's with bad players...well...that never ends well.

#12 C E Dwyer

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Posted 23 September 2014 - 10:05 AM

I feel like I've been kicked in the font.

However, yes what your talking about, was the casualty of people wanting unlimited sized groups, in the format presented.

I was against this, from the start, but its what, the people most likely to be in the players committee, wanted, which is another reason I'm also dead set against the committee, because they won't do what good for the majority, they will push for what they and their immediate friends/unit want.

No way is going to be perfect which ever way P.G.I chose.

I used to like just pairing with my daughter, that doesn't happen now because, two's will nearly all ways end up as fillers in groups, same as the three's

Now another step pgi could take is to add another tick box for groups of two or three that just want to have fun and, or o.O don't use viop, as to which stream they want to be in PuG or team play.

However I doubt very much that this will be adopted, because,

1, You'll get people in groups of four that feel hard done by and say it sucks because two's and three's get the choice.

2, The people that want to group in numbers between 4-10 will find match maker fail time after time as most the smaller groups opt in for Pug play, and complain.

3, The soloists will complain about being farmed by the well organised groups dropping in smaller numbers.


You might remember how P.G.I were surprised by the high number of people that dropped solo around 85% if I remember correctly.

Yet they chose this route, because a very small minority, wanted full company sized battles, and the other 14% that grouped complained because their five buddies couldn't team up anymore, with a limit of four as the old way.

So yes casual team play is dead, depending on your view of what casual team play actually is, and its this way because the community 'wanted it'

Edited by Cathy, 23 September 2014 - 10:27 AM.


#13 Joseph Mallan

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Posted 23 September 2014 - 10:06 AM

View PostGhost Badger, on 23 September 2014 - 10:03 AM, said:

Dropped with a group of 4-5 guys last night.Never had a full 12 on, or more than 6. Got paired up with other mid-size groups. Won 4, lost 1.

Dropping casually isn't all that bad. Dropping solo, casually, or full-on 12's with bad players...well...that never ends well.

Which is different than not ending as expected.

Repeat after me:
The better team always wins.

#14 Jeb

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Posted 23 September 2014 - 10:10 AM

There is a problem with the way the queues work for sure...

On one hand I like that the solo queue is solo now... even 1 group of 4 on comms with a decent lance drop (probably including ecm) can make a huge effect on a game...

On the other hand, I would like to play with some of my friends in the same games on the same matches in a more casual match then you find in the group queue... and I don't want to have to deal with private matches or organized groups that are just gonna destroy us...

#15 General Merk

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Posted 23 September 2014 - 10:12 AM

There's a few things you can do to mitigate this, drop in a Lance sized group or smaller so there are more places to fit you in the group queue. Secondly drop around US prime time rather than late at night or in the EU TZ, there always seem to be more casual lances and groups around during US time.

#16 Tallan

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Posted 23 September 2014 - 10:12 AM

I don't chime in too often, but this has become a big factor for me and my friends as well. I have the normal ups and downs when I drop alone in the PUG queue, but when I join up with one or two of my friends (some of who aren't highly skilled) we regularly see 10-12 man groups on the other side. When that happens we almost always lose - several small groups without coordination with regularly lose to a better organized force.

I have seen that organization regularly trumps skill - we need some way to buffer the smaller and more casual groups from the large units. Everyone would get a better match and I would be happy to give the matchmaker a bit longer to work its magic if it keeps some of these steamrollers from happening.

#17 Almond Brown

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Posted 23 September 2014 - 10:13 AM

And when those dirty "Sync dropping 4-mans" start wiping out those poor poor "just for fun" 2-mans, what then? A special queue, 2 weeks after the "real queue" drops? That about it?

Think, "Rock and a Hard place", "Catch-22". "The only way to Win...is not to Play"

#18 Haxburch

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Posted 23 September 2014 - 10:14 AM

Stoped droping in Duo one month ago . Its a lie you get stomped in solo matches, true is there are alot noobs or beginner or just shooter like people wich dont care. But even if i lose the match i make some kills 1-3 mostly and i had also dream matches with 6 kills . Solo Chain is overall much more fun and fair . IF the MM sort out to give evry team ecm or no ecm then it woudl be a dream.


BUT PEOPLE LIKE TO PLAY TOGETHER , so fix the group chain for small groups . You will learn this or lose some of your players anyway.

My friend droped also solo and had fun , we would much more like play together but isnt possible . He stoped playing MWO 2 weeks ago ... and i play ongly 2 times on weekly base now . I have done long breaks before i will do it again and come back if the MM for duo is fair .

Good Luck MWO !

#19 Piney II

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Posted 23 September 2014 - 10:23 AM

One of the big problems with playing in a small group alongside a larger group is the large group will not communicate with the small group most of the time. The small group isn't on the team's TS and gets ignored / used as cannon fodder.

The small group is left to determine the game flow on their own and hope for the best.

So, you guys in large groups - let the small groups in on your plans and work with them. They just might be very helpful in winning the match.

#20 -Natural Selection-

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Posted 23 September 2014 - 10:37 AM

Personally I think people are missing the ultimate goal some are trying to achieve..

With what some presume will be coming with CW. Where they hope and intend on fighting for territories as a 12 man. Taking the opportunity we have now to grow from a 4 man, to a 5, to a 6 and so on. Working up to a functional semi competitive unit to actually be effective against people who have had established 12 man groups for a couple years on here. Using this time to work out effective group builds and strats while not being fed straight to the sharks when it happens.

So what it seems is there allot of casual players who have no long term goals to try to do the same. And are only focused on the match to match satisfaction of a win or loss without any concern for what is to hopefully come.

So many have complained about "lack of content" or "no objective" to the game. However when it appears the goal is in sight, rather than seize the opportunity to build up now, they just focus on trying to keep the rest down to where they are.

Edited by Mickey Knoxx, 23 September 2014 - 10:39 AM.






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